RTS Horde > MMO Horde

Sorry that I have to be the one to tell you, but Blizzard tells their story by retconning as they go. And Chronicle 2, released 11 years after Rise of the Horde, triumphs in terms of canonicity.

Not sure what “Sweet Eredar magic” is anyway other than arcane, and Draenor was already full of that because of ogres.

Eredar magic.
Elsewise they would be attracted to literally every single planet with sapient life.
They are not.
:dracthyr_hehe_animated:

Yeah. That’s just arcane magic. I’m not sure if this is the gotcha you’re looking for, but you do you.
https://warcraft.wiki.gg/wiki/The_Burning_Crusade_Townhall/The_Burning_Crusade_Bestiary#Eredar

Exceptionally skilled in magic, their mastery of the arcane arts is renowned throughout the scattered worlds of the Great Dark Beyond

https://warcraft.wiki.gg/wiki/Arcane#Draenei

The draenei, once known as the eredar, are a race of supremely talented magic-wielders who arose on the planet Argus countless millennia ago.

I see why you think Arthas was alive given that you apparently can’t pick up on the simplest context clues.
:dracthyr_hehe_animated:

For me the distinction isn’t between the RTS games and the MMO, as I feel the Horde in WoW was consistent with Warcraft 3’s depiction for several years, even with the addition of the Forsaken and Blood Elves as the odd-ones-out who still fit the Horde thematically if not aesthetically, as they’re also traditionally evil fantasy monster manual races put into the shoes of anti-heroes (I just wish Blood Elves didn’t end up as the most popular player race, haha).

From Cataclysm onward though, the heavy metal album cover barbarian aesthetic definitely started to decline, and, narratively, the Horde really started to suffer as we were forced to slavishly obey the whims of characters who suddenly became anathema to aspects of their respective cultures. There’s been so much potential for stories of internal Horde conflict that Blizzard could have told that would have helped maintain the ideals of Thrall’s Horde, but never did, like shamans and druids being up in arms about the goblins blasting Azshara into the shape of the Horde insignia, or Sylvanas becoming the diet Lich King literally right after Arthas’ defeat sparking a civil war among the Forsaken.

Of course, personally, I would have preferred if those story beats never happened to begin with, and that characters I used to like never got slapped into poorly developed, inconsistently written villains. But I think even with these decisions, there was the potential to tell more interesting, complex stories within the Horde, but Blizzard just consistently either dropped the ball, or didn’t even try. I think almost all of the people at Blizzard that actually like the Horde are gone or have no sway, like was speculated by others earlier.

I still can’t believe we got the expansion where Gul’dan, Kil’jaeden, and Sargeras were the prominent baddies and the Orcs had jack all to do the entire time. Its not like their core story beat from WC3 onward was the path of redemption from all the awful stuff they did while manipulated by the Legion. Someone like Eitrigg or Saurfang should’ve been there on Argus, should’ve given Turaylon and Alleria pause when we finally got to meet them again, and should’ve shared that sigh with Velen at the end. I will be eternally butthurt that opportunity for Orcs and Draenei to come together to face the literal demons that ruined their lives and worlds was missed.

Aw dagnabit, its probably because they had kinda just did that in WoD’s final raid, wasn’t it? But those weren’t even OUR Orcs and Draenei!

I AM ANGRY. ANGRY ABOUT ALTERNATE TIMELINES.

Uhh anyways, long-winded rambling aside, yeah the Horde from WC3 to WotLK is the coolest and the biggest reason why I fell in love with this series, and my interest in Warcraft as a whole has greatly waned due to its continued mistreatment and inconsistent writing (but also gameplay/mechanics reasons, but those aren’t worth going into here).

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I hear you. Tbh I feel like the warrior class hall was a big missed opportunity to have something that the rogue class hall did; a collective of like minded people with a similar skillset in the middle of an apocalyptic conflict without the aid of any divine power. I didn’t hate the Odyn Halls of Valor vrykul stuff, sure it was neat and everything, but I feel like it took something away from warriors as a class that honestly would’ve felt better with AU Grom Hellscream being a central hero in a giant war camp. Would’ve done a better job segueing WoD into Legion with Hellscream pursuing Gul’dan across time and space to finish the job.

My main gripe (if we keep the Odyn stuff) is that Helya should’ve been the main antagonist of the Warrior order hall campaign instead of the Legion. Helya would have a vested interest to ensure that Odyn does not reunite with the other keepers from Ulduar. Which is the main plot of the warrior campaign. Instead all we get from Helya is the fury warrior artifact chain and a random dungeon quest to do Maw of Souls about half way through. Imo the warrior order hall campaign should’ve been the prelude to the Trial of Valor raid. Provided Blizzard had planned said raid from the get go instead of during Legions development when they noticed “hey, we have no ending for this subplot”.

Also it felt weird that the Legion would attack Ulduar again, this time for the purpose of kidnapping the Keepers. I guess it hints towards what Sargeras wanted to do with the other Titans. I.e. create his Dark Pantheon. But in the moment it came off as random. Particularly as they didn’t seem to go after the Keepers during the prepatch scenario.

Side note: Seriously, where the hell was Freya during Legion? No presence in the Warrior nor druid campaigns. You would think she would’ve been involved in at least one of those.

Do you see a significant difference between the WC3 Horde and the Vanilla WoW Horde?

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Vanilla WoW horde was largely a continuation of the WC 3 horde. Funny enough, the horde really only went off the rails around Wrath, when Garrosh started having a more prominent role

Yes… Vanilla Horde is ten years past Hyjal. They are settled peoples.

Isn’t it four years?

Vanilla takes place four years after the Battle for Mount Hyjal.