RSS is not designed for healing to be fun

Because a lobby is 6 rounds, ideally each round would end in 1-2 minutes tops. I think 30 minute lobbies would be quite fatiguing for everyone. So, due to the fast paced nature of the rounds: match starts, someone dies quick, healers feel bad, dps feel good, and it will always be this way.

Just make soloqueue rates bgs please. I’ll resub if you do :slight_smile:

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Would love solo Q 6v6 rbgs

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They could reduce dampening a bit and give healers more damage. That would let healers have more agency over the outcome of the game.

They’d be able to get kills while not feeling like their healing goes to 0.

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This is generally what I want to see them try.

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So just my opinion, but the issue with this is that each lobby is 6 rounds. Less dampening = 5+ minute rounds. I can handle one of those at a time, but 6 in a row gets a bit exhausting. Especially if your fellow lobby goers are not the kindest of people. Again, this is the main issue with RSS. It’s difficult to make a game mode with such fast paced rounds feel good for healers.

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What would make healing better?
Them, or maybe DPS being more durable?
I think the oneshot meta is the problem.

Also big no to soloq RBGs. I don’t want solo players walking around with the type of title I played with groups for years for. Yeah no…

edit: Yeah ok do a soloq 6v6, but with new ranks and titles plz ty
RBGs and Arenas need to stay relevant, but as I appreciate soloQ Shuffle I’m sure I’d like soloq “rbgs”… But I think the titles need to be slightly different

That’s why I also suggested giving healers more damage to offset the reduced dampening. Healers would be able to get kills too.

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I thought it was fun in SL so I don’t agree that the format is fundamentally unfun for healers.

Every spec I tried in SL also felt good; there weren’t any specs that were as bad as holy paladins are now and have been for months

Game mode is just a dps race. Press stuff as soon as it’s off CD. Like aram or urf mode in league

I think at the core of it, once your party starts getting low, you need to heal, and every global is used for healing and maybe some micro cc. Unless every healer is like old fistweaver where you heal a ton while having high sustained dps which I don’t think anyone wants to see again. So, my point is that I think the 6 round format is fundamentally meant for fast paced rounds. Obviously I don’t speak for everyone so there may be healers that may enjoy this, personally I think it’s rather stressful lol.

Yeah, my suggested changes are intended to maintain fast paced rounds, while letting healers feel like they have more agency over the outcome and their healing isn’t completely gimped.

I think an implementation of a solo rated bg system should come with different title rewards that organized rated bgs. And my point is that I believe the 6 round format is designed for fast faced rounds, which results in less fun for healers. I don’t believe a 6 round lobby should have rounds that last more that a couple minutes. So my solution is to just add rated solo bgs :slight_smile:

Why do you believe healers don’t enjoy fast paced games?

There’s nothing fundamentally wrong with a one-shot meta as long as healers have the tools to counter/outplay them instead of not understanding why someone is getting 1 shot or not having enough tools to deal with it.

Yeah, my suggested changes are intended to maintain fast paced rounds, while letting healers feel like they have more agency over the outcome and their healing isn’t completely gimped.

If dampening is reduced the rounds will last longer. The only thing this will really do is shift the healer meta back towards healers that heal by doing damage (because they now do more damage, and thus more healing) and away from healers that have to choose between damage globals and healing globals, because when they play into healers that have an atonement like mechanic they won’t be able to use their damage globals which will just end up with them having less overall output.

So, I’m unsure of how you would implement an environment where health pools are dropping gradually enough for healers to be able to spend Global’s dpsing while also maintaining a fast paced game. I mean hey, I like what you’re saying and if it can be done correctly, I’m down to try it. But let’s be honest, will this happen?

Not necessarily if healers also do more damage.

CCs would be more punishing though because you’d have 3 people nuking the kill target.

Well, we’ve been waiting for healer incentives for 6 months.

At this point, who knows if anything will happen.

:dracthyr_shrug:

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Getting Cycloned by two druids :dracthyr_nervous_animated:

I’m not sure how the community would react to this, but you if rewarded me with gold so that enough games will pay for my sub, i wouldn’t complain about it :slight_smile:

Not necessarily if healers also do more damage.

It doesn’t matter if they do more damage if they also do more healing because dampening is reduced.

Healing isn’t fun to me and never has been.

The only time I ever considered maining a healer was when Disc was basically a dps and had reflective barriers.

Now THAT was fun. Atonement healing is great when you can actually pull it off.

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