Resto Shaman are tremendously underpowered this expansion. What used to be a decent healer in legion has now turned into the worst of all available healers. I'm constantly giving my best in raids and dungeons, only to finish last at the healing meters and watch people die that I know I could have saved if I was playing another healer. Got tired of it and rolled a monk (pun intended), life is so much easier now.
Monks are great healers. Shaman's healing throughput is bad. We have a great utility toolkit, but, that's about it.
Yeah resto is a bit frustrating, it sucks struggling to be the caboose.
I love having the huge toolkit, but nobody notices the clutch interrupts/dispels/stuns I throw out :(
Careful or you will awaken the shaman fanboys.
10/17/2018 08:55 PMPosted by OuchieCareful or you will awaken the shaman fanboys.
No you won't, they're off playing classes that aren't total garbage.
We have an enhancement shaman that swapped over to Resto for Mythic Uldir and he’s been awesome. They’re not as good as they should be, but what they bring to the table is significant. They’re just not great solo healers.
I just did my first run as resto a few hours ago (been playing ele the last 2 days). I gotta say I really really felt the lack of any on demand instant...well anything. We have access to a bunch of goodies but hardcasting everything feels gross fast. The nice part is spirit link is still a great CD so at least there is a raid spot available for shamans due to that. But I definately see and feel the frustrations people are feeling with the spec.
As far as throughout. I had no issues getting the numbers I needed out for anything but ultimately it was a matter of getting them out before needing to juke something or before the target got hit by the second hit that finished them off.
I just willynilly went with the chain heal build which I know isnt ideal but it worked for what I wanted to run.
As far as throughout. I had no issues getting the numbers I needed out for anything but ultimately it was a matter of getting them out before needing to juke something or before the target got hit by the second hit that finished them off.
I just willynilly went with the chain heal build which I know isnt ideal but it worked for what I wanted to run.
10/18/2018 06:11 AMPosted by VitogobleoneAs far as throughout. I had no issues getting the numbers I needed out for anything but ultimately it was a matter of getting them out before needing to juke something or before the target got hit by the second hit that finished them off.
what are you running though? you don't really see how garbage we are till higher keys and around 5-6/8H and higher. we're great in normal. we're great pre +8-ish. I, too, thought there was nothing wrong when I was running lower keys and not working on raid progression.
the problem is we can't compete with the other healing classes and our utility really just comes down to one ability on a 3 minute cd that's essentially communism in totem form. we lost half of our mobility when pre-patch hit, we don't have a non-self/raid-wide damage reduction (and lbr here our personal cd is trash), we don't have any "oh sh*t" buttons unless you wanna wait for 2+ GCDs, HS is a gd JOKE compared to how it used to be, our mastery needs a complete overhaul, and not having ES baseline is one of the worst decisions made for this class. if you bring something back, bring it back like how it used to be.
there's a lot that needs to be done with resto, but I think from a dev PoV it's gotten to a point where there's so much to do that it's overwhelming and they don't know where to start so they either don't do anything or they do something wrong and call it a buff (ie: CH changes in 8.1).
Yeah the content I have done resto wise is so limited I cant speak for being good or bad. I definately agree that hardcasting everything is a hellish chore. But that is kind of the same thing as ele. Blizzard doesnt seam to be willing to compensate absolute immobility with increased efficiency or output for ele or resto. For the least mobile specs in the game they are both punished further with subpar output.
That said I think it's hilarious that after trying to hard to get resto away from CH spam the only real fix they can provide is by making chain heal a monster. Full crit/haste or crit/mastery may be an option. Getting back as much mana per CH cast and sitting spamming on the melee in healing rain might become standard for resto again. As much as it's not the direction they want us moving (and many will see it as a jump backwards)... if resto can sustain enough mana through trinkets and crit chance I would love to relive the "target tank and spam CH" days of T6.
That said I think it's hilarious that after trying to hard to get resto away from CH spam the only real fix they can provide is by making chain heal a monster. Full crit/haste or crit/mastery may be an option. Getting back as much mana per CH cast and sitting spamming on the melee in healing rain might become standard for resto again. As much as it's not the direction they want us moving (and many will see it as a jump backwards)... if resto can sustain enough mana through trinkets and crit chance I would love to relive the "target tank and spam CH" days of T6.
10/18/2018 05:10 AMPosted by Cloudbash10/17/2018 08:55 PMPosted by OuchieCareful or you will awaken the shaman fanboys.
No you won't, they're off playing classes that aren't total garbage.
I mean, the monks leveled but i'm too lazy to grind m+...
That said, more buffs are coming, but if people are done with the class and enjoying something else, more power to them.
10/18/2018 09:02 AMPosted by VitogobleoneFull crit/haste or crit/mastery may be an option.
don't even bother with mastery, my guy. it doesn't work like it was intended to so long ago. I'd love to see a complete mastery overhaul. get rid of the "heal for more when your target is near death" because why the hell are you, as a healer, going to allow someone to get low enough for mastery to be worth it (that is, of course, if a druid or monk doesn't snipe heal them to full first!)?
there are plenty of other things it could do. it could be a flat buff to single target heals, it could reduce falloff of CH, it could widen the range of HR, it could give us a flat increase to haste or increase ticks of totems, it could give our totems a higher chance to crit, it could reduce cooldown on totems, it could reduce overheal if you don't finish a cast before someone else heals someone, etc.
I'd also love to see some things taken back off the GCD. and ES and Ascendance back to baseline. another HoT would be nice, or just take the damn cd off Riptide (or give us more charges for it that we can add to with EotE). make Wellspring a ring effect instead of a cone and remove the6 player cap on it. give us our mobility back (Ghost Wolf is actually pretty bad, I miss my fart that launched me forward) - giving us a way to have a boost of speed on initial cast of GW would help, a la Dash.
that CH "fix" isn't as good as you think it is. it's still inefficient, there's still a bounce cap, and if you don't take High Tide you may as well not even cast it.
I could go on for pages about how we can be better with even SLIGHT changes. there's so much wrong when you get to progression and higher keys. I'm not surprised there are very few of us with any kind of mythic kills outside of MOTHER. I, for one, can't wait to be benched on our next raid. :B
Funny how meh they are in PVE and borderline busted OP in PVP
It's no wonder why some of the suggestions to fix pve stuff is coming from pvp talents :P
I haven't actually done any pvp yet this expansion. maybe I should so I don't feel like I'm just dribbling spit on my team and hoping it'll heal.
I don't have problems with throughput on 6 of the 8 Uldir fights. And I've done a few +10s and not struggled.
healing +4s is harder than healing +10s if you've got a crappy group. It's not always the healer's fault.
healing in Uldir is fine if you accept you're there to do AOE and utility. I generally have some of the best throughput and lowest overhealing, and in a couple of the fights our guild is running 1 of each healer type.
healing +4s is harder than healing +10s if you've got a crappy group. It's not always the healer's fault.
healing in Uldir is fine if you accept you're there to do AOE and utility. I generally have some of the best throughput and lowest overhealing, and in a couple of the fights our guild is running 1 of each healer type.
Earth Shield should be a baseline spell for Resto Shamans. I still dont understand why it isnt!
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There are other ways of looking at it than meters. Shaman has was originally intended as a support class. But along the way blizz tried to dumb things down and homogenize everything. We still have some other tools but not as diverse as before. In the end, everyone can heal adequately. Play which style is most fun to you.
10/18/2018 11:39 AMPosted by KsahFunny how meh they are in PVE and borderline busted OP in PVP
that's why they should just have completely different set of modifiers/%'s for abilities between PvP and PvE.
10/22/2018 06:07 AMPosted by WorffThere are other ways of looking at it than meters. Shaman has was originally intended as a support class. But along the way blizz tried to dumb things down and homogenize everything. We still have some other tools but not as diverse as before. In the end, everyone can heal adequately. Play which style is most fun to you.
NO SUCH THING as a support class when -1 SLT, everyone has our tools.
Even LUST isnt ours anymore.
And on PVP aspect if ur gonna block our lust during arenas etc..
Take away Warr Spin, Druid tree, priest shield....