Rousing and Awakened reagents. Whats the point?

Turn 10 Rousing into an awakened. Turn 1 Awakened into 10 rousing.

What is the point of items like this?

As far as i can tell, its sole purpose is to take up bag space, and maybe make people feel less bad about not getting an awakened from every mob they kill, but they cant get a rousing!

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Dunno, some stuff’s been like that for years. This is The Way.

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Does rousing even have a purpose besides being turned into awakened?

There are some crafts that require rousing, usually minor crafts or leveling up crafts. the rousing are the lesser versions and less expensive, while the whole ones are more expensive and used in more expensive crafts and enchants

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Thats mostly untrue. On average they tend to be 10 for 1 on the AH. You might save yourself a few gold by waiting for undercutters on one or the other, but theres not a significant difference, and there never will be.

okay, let me rephrase. They are the cheaper versions because the lesser crafts (like green items) don’t require full awakened’s they require the rousing. I wasn’t saying the rousings are cheaper if you buy them individually.

Man people will sit around here just waiting in the dark to argue with anything they can get their slimey little hands on.

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To smooth out how often they drop.

They want the effort to get one big version to take as long as it takes to gather ten. Imagine grinding these things but only getting a drop one out of ten times that you normally do. Imagine trying to figure out in game if a mob drops them.

But why not just need 10 small ones for recipe instead one big one? No idea. Probably to give a false sense of complexity where none really exists.

Not super happy about these being the gating mechanic to professions. Almost everything you want to do is, “ugh, time to grind out some elemental stuff” while you have 100’s of profession mats in your bag.

When they require rousing they don’t require 10, meaning its less than one awakened.

Professions are supposed to take time. That on top of mats is why you can sell crafted pieces for so much. Otherwise why not just have a vendor sell the stuff?

Hasn’t it been like that since BC with motes and whatnot? I assume it’s so you can sell just a few, like if a buyer needs just a couple to complete their stack and they don’t want to farm any more. Also, gives you a reason to keep grinding. Can’t just give you the item upfront you gotta work for it!

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I always check prices on both if I need to get some from the AH. Sometimes I can get 10 Rousing for less than 1 Awakened, sometimes the other way around.

But what’s the point of having a recipe require 2 awakened instead of just directly requiring 20 rousing? Especially with stuff stacking to 1000 now, it really seems to have no purpose besides taking up more bag/bank space, as the OP said.

It’s reasonable for rousing to exist so they can drop individually and be used in minor recipes. But there’s no reason for awakened to exist. It would be like having a “bundle of X” for every type of herb instead of just having recipes require multiple herbs. (Come to think of it, they used to do that too with bolts of cloth, but I don’t think those have been a thing for a while now. If a recipe requires 20 cloth it just requires 20 cloth, no separate conversion needed.)

What’s the point of having 20 one dollar bills versus a 20 dollar bill? It’s currency. Sometimes that’s just the way things are.

Maybe enchanters can slip the full awakened’s into their belt purse a little more easily at the end of each enchant show.

I think the crafting system was half baked and they needed the expansion out this year I’m loving it but there are a lot of signs things were rushed

The point of having a 20-dollar bill instead of 20 individual 1-dollar bills is that dollar bills take up physical space. A 20-dollar bill lets you use less space to either carry the same amount of money without burden, or carry more money given the limited physical space most people have (e.g. wallets). It offers humans convenience.

Awakened/Rousing is the exact opposite idea of that. By splitting between Awakened and Rousing, you’re asking to use up more of your limited space, for no net gain. It’s even worse because none of this space is physical, so you could literally handle 1,000 Rousings with ease, and a code change could easily bump the stack size to 10,000, or any desired amount that a player could ever hope to have, so there’s literally no reason any player even needs to have to use more than 1 bag slot. Rousing/Awakened are the opposite of the currency comparison, because they add inconvenience in every way, and for no good reason to boot.

The only actual reason it exists is to act as a throwback to the old Mote/Primal systems. Which barely counts as nostalgia, and is easily outweighed by the fact that there are 2,000 other reagents of varying qualities all taking up their own bag space.

Can you not stack Awakened stuff to 1000?

Also anyone who needs to be able to hold a ton of reagents can just buy one of the new reagent bags on the AH. On my realm they’re going for less than 200 gold.

The game can’t “make change” for stuff that requires rousings. In the analogy it would be like buying a coffee for $20 instead of $2 because $1 bills dont exist. It makes for a more granular currency.

the mote system has been in the game since WotLK.

it consolidates so you dont need a very large number. it’s the same reason wow has copper, silver and gold as currency.

It doesn’t need to?
Looking at this thread, people aren’t questioning why Rousing exists, but they are questioning why Awakened exists instead of just requiring the corresponding 10-stack of Rousing.

If the recipes that currently require 2 Rousing Fire continue to require 2 Rousing Fire, and the recipes that currently require 3 Awakened Fire are changed to require 30 Rousing Fire, there’s no actual currency change. Everything stays equivalent, and you just get to use 1 less bag space. It’s not like any normal recipes are getting to needing 1000’s of these reagents which is maybe where it would actually make sense to prevent numbers from growing absurd.

PS: The mote system predates WotLK. Motes are literally what they were in BC. WotLK used Crystallised/Eternal as a deviation from Mote/Primal.

Oh I see, you’re saying why have 20 dollar bills? just stack 1s.

Yeah, good point.

yes. in vanilla and BC they didn’t do the 10 stack=1 thing tho. Primals were a totally different item that didn’t correspond with a mote type. at least as far as i rememeber. Could be wrong. lol