Magic in Warcraft is vague, inconsistent, omnipotent (at least when the plot demands), and incredibly compelling.
In most settings, magic is borne from a single source and arises from a singular point of origin. It might be expressed in any number of ways, but it all still stems from the Fade, or Chaos, or the Lifestream, etc. Other settings, specifically those created for or attached to table-top RPGs, differentiate between magic gifted by the Powers That Be and magic attained through study or acquired through circumstance.
But in Warcraft?
In Warcraft, magic is the physical manifestation of any number of non-physical, abstract cosmic forces. Spellcasters in Warcraft do not draw from a singular pool, nor is there a clear delineation between the occult and the divine; between magic that is attained and magic that is bestowed. Instead Azeroth’s mystics draw upon Life, Death, Order, Chaos, Light (Creation), Shadow (Entropy), the Elements, and any permutations or combinations thereof. It is a setting in which pyromancers, sea witches, necrolytes, and shadow mages can exist side-by-side, each drawing upon a wholly different font of magic, and each channeling said magic in a wholly unique way.
To say that we, as roleplayers, have a lot of wiggle room when it comes to magic is an understatement.
I digress. On to the focus on this thread!
How do you take advantage of Warcraft’s malleable magic lore, WrA? How do you approach magic in roleplay? Does your character use magic in a way that might set them apart from their peers? Do they have any unique spells or abilities? When designing your spellcaster, did you draw upon a specific archetype, concept, or theme, or are you just rolling with the punches?
Further, how do you express your character’s magic? I’m a big, big fan of elaborate (which does not necessarily mean overlong, mind) emotes describing movements, whispered (or shouted!) incantations, and how the atmosphere reacts to one’s spell-casting. Likewise, the use of talismans, foci, and other bits of mystical paraphernalia is fantastic, and yet seemingly rarely seen.
In fact, I often feel magic is roleplayed in a way that is very… dry, or prosaic, and its flexibility seems rarely taken full advantage of. Warcraft’s magic is colorful (figuratively and literally!), mutable, and really, really cool, and I love to see that expressed in roleplay.
What are your thoughts on magic, WrA?