It says what its needed…
We cannot use vanish+ambush in open content because mobs reset.
It would be near to have them reset after juste a .25 or .5 seconds…just enough to make use of vanish charges.
It says what its needed…
We cannot use vanish+ambush in open content because mobs reset.
It would be near to have them reset after juste a .25 or .5 seconds…just enough to make use of vanish charges.
Vanish is our escape in open world and solo play. It’s a dps cooldown when we have someone who can hold aggro.
It has never been, and doesn’t really “need” to be a functioning dps cooldown for solo play. Not every skill or ability needs to be equally functional and useful in all content.
2 charges of vanish are intended for dps output…
An escape is necessary once in a blue moon in open content.
Vanish does make a huge difference on some elite mobs and many rare spawns.
Setting a slight delay wouldn’t hurt the game.
Or being able to drop a decoy that can take a single hit…
Similar mechanic would even make sense in the rogue flavor.
As is, you can already get away with using Vanish in solo combat as long as your ping isn’t ridiculously high. It’s finnicky, I’ll grant, but Vanish doesn’t incur a GCD. As long as you use any ability within the 1/4 or 1/2 second it takes for the game to register that you used it, you can immediately hit a damage button and continue as normal. The window is just insanely small to pull it off.
Takes practice, and again, you can’t have 150+ ping to do it, but it’s very much so doable. Outlaw has had to do it to weave their Crackshot rotation in solo play for over a year now.
The solution honestly is to decouble Vanish as a DPS ability. This is especially a problem with Outlaw given Underhanded Upper Hand, Take 'em by Surprise, and Crackshot. I think the best option would be to give Outlaw a longer CD burst cooldown (like Curse of the Dreadblades) and have that cooldown proc those talents instead. Giving Outlaw or Assassination stealth bonuses in the spec tree just seems silly because they are either lousy, or mandates rotating Vanish as a DPS cooldown.
This was my thought as well yesterday, I just couldn’t figure out how to word it as well as someone else was able.
I would very much prefer if they would relegate the ability as a utility skill again, instead of relying so much on Vanish to weave damage in the first place. Sub is the only one, thematically, that even remotely makes sense to have that as a tool with the whole “ninja” ascetic that they lean into with some of the skills, and they have Shadow Dance that can be tuned for that instead.
Otherwise, it’s just weird to think about a pirate/swashbuckler and an assassin using stealth to jump around in combat. It just throws the theme off, and makes the rotation more clunky than necessary. Just leave it as an escape skill, and it solves a ton of issues.
or they can stop cramming vanish as an offensive cd.
just little ole me here…
there are secrets to doing what you are having a problem with…its just not common knowledge. i know these ways.
Yeah until hero talents came - and one of the entire hero trees are literally based around opening from stealth. It’s a frustrating mechanic to “play around” in a lot of scenarios. The only time it’s not frustrating (to me) is a longer boss fight where I definitely get to open from stealth. Otherwise, it just annoys me.
leveling from 70 to 80, i had zero cases where vanish was needed as dps cd. Was able to solo kill every level 80 rare i came across. Even at 80 all the rares except the super elite rares are still all soloable, without using vanish
2 charges of vanish are intended for dps output…
Yeah it literally replaced Shadow Dance for Outlaw/Sin, anyone who says that it isn’t a DPS cooldown is crazy lol
easy fix.
we vanish, leave behind decoy.
it’s like feign death. we fool mobs with decoy. players, not so much.
mobs stay in combat with decoy, so they don’t reset, so we can reopen.
give rogues maybe a 3 second window to decide if reopen or escape, or mobs reset. to be fair.
maybe also have multiple decoys…
maybe decoys also be rigged with explosives…
So there is a slighty workaround here, if you make a macro just for the overworld that casts Vanish and BtE (for crackshot outlaw, replace it with whatever u want to break vanish with) at the same time, and make sure you are NOT on the gcd when u press it, mobs should almost never reset.
I’ve had it fail before but I believe world latency was involved, the macro seems to work 95% of the time.
And yes it is cringe to need to workaround for this “feature” of the design. I would hope they fix this issue somewhere along the line.
Yes! This!
hey isnt this just the decoy skill on rogue from last epoch?
almost like its a separate rogue skill and using it alongside vanish would not reset combat.
it also means rogue can have positional bonuses again since they can coerce facing solo (but please dont make them taunt off tanks…)