Rogues pretty unloved in pvp atm - request for Cloak of Shadows

Yeah I get it, once every so often in BGs or open world ill stun lock into dead with good crit RNG or something and people will complain “RoGuEs Op” on the forums but for the most part it is a bit unbearable at times, ill breakdown how each matchup goes on average as a gnome rogue. (different for UD rogues/potentially orc rogue with stun res)
I have tested out both backstab/ambush build and envenom in pvp. Of course backstab/ambush build is 10x better against mages, priests, and other rogues. envenom better against tanks.

・fighting a mage: fighting against frostbite procs, t0.5 set procs, 2 ice blocks, a now full 8 second duration immunity evocation. fire mage is a bit easier to deal with because more squishy. Depending on the players skill I feel like its more rogue favored as backstab spec against both ice and especially against fire if both have full cooldowns. deep freeze without trinket is GG. an instant 1 button 5 second kidney shot for free

・fighting a priest: definitely quite rogue favored, even with dispersion. Stun resist = more priest favored generally takes a bit of time to kill with all the sustain depending on crit RNG. 0 backstab/muti crits = long drawn out kill. good crit rng = decent kill time. If you’re caught not UD rogue or no trinket up especially with a cheap shot or kidney resist its almost 100% GG in a BG because 9 other people will jump in by the time you have a kill window.

・fighting a warlock: GG. I’ve done over 10k damage to SL warlocks with great crit rng on in both specs and 5 stacks of wound poison and its still not even close. Not only is there 30% damage reduction, a last stand rune, healing on a DoT siphon life, felguard stun, healing on haunt, death coil, etc its pretty much a “I’m going to rot out to dots while his health barely goes down” matchup is more hopeless if orc stun resist. ideally sap lock → kill pet → stun lock → blind → sap → kill anything else is a waste of time
melee form death coil is a prayer to vanish

・fighting a warrior: spec dependent, more stuns than rogues lmao, just kite and dead zone until energy/cds, kinda unbearable for backstab spec imo, been intercepted and crit for 4k from execute at full hp and 1 shot. bleeding with garrote, rupture and poison while kiting is generally the strat, gl fighting orc warrior

・fighting a druid: tree form=ez kill, bear=challenge because for some reason frenzied regen now does 120k healing while taking 0 damage, boomy is rng dependent They stun you? gg they get stun locked? gg. feels similar to a shaman fight with damage reduction and insane healing. depends on the skill level of the druid . FF sucks

・fighting a hunter: gg no questions asked. 9/10 hunters are orcs so fighting them is rolling the dice, no trinket for trap? loss. no shadow step? GG… a good hunter? doesn’t matter what u do its a loss, looking like a kill? here’s a 10s deterrence. any hunter with hands can beat even decent rogues. feels like aids fighting a good hunter. absolutely insane how 1 trap every 9 seconds HITS for as much as my full combo point full 5 stack envenom crits for let alone its a god damn AOE with 20 yard width on proc radius.
hunter procs a trap and you’re stealthing around? oh well good luck that AOE pulse damage has a wider radius than flare and will pull you out of stealth randomly even though you cant even see a trap on the ground.

・fighting a shaman: all around GG for rogue, 9/10 are orcs = gl with stuns. burn is a lame af rune in pvp pulls you out of stealth, storm earth and fire is busted if not a gnome, feral spirits don’t die if u attack them(bug?) can perma stick on you and kill you like hunter pets did in p1, unavoidable feral spirit stun even through evasion. unlimited lightning shield charges is a meme cuz nothing to do about it die to thorns damage basically, shamans NOT ONLY have mail and shield mitigation but FREE EXTRA 10% damage reduction on top of that 6% crit reduction and 30% extra hp just applying a 30 min buff to your main hand for free, power surge is broken af especially when burn magnifies the proc chance, fighting shamans as backstab spec might as well uninstall backstab CRITS for 500 with all the mitigation they out heal any and all bleed damage, a bit easier as dire brew/muti because envenom goes through armor although you’d mainly want to run wound/mind numbing so no IP procs anyway

・fighting other rogues: skill matchup, if running envenom then you almost always lose to backstab spec unless you get the open and they don’t have trinket, if its an even duel with cooldowns 9/10 BS rogues should win strictly because of blind prio

The community is going to cry like babies I’m suggesting this because their matchups will be less one sided in their favor and more even but the devs need to put in Cloak of Shadows. Perma losing to warlocks, shamans, hunters, mages with no CDs, and priests with bad rng feels so bad. We have all new spells from cata/wrath in the game so much frontloaded healing, damage, and mitigation and yet rogues have 0 outs in any duel where nothing dies in a stun lock or in CDs with blind. Rogues are the single most RNG dependent class in the game anything resisting a stun lock in this stage is a loss while other classes get insane mitigation, healing, AoE, safety of ranged. warriors can live long enough even in a pack with heals, rogues die instantly. so many stuns and roots and hours of CC in the game at the moment and still having a 5 minute PVP trinket is nuts. dive backline healers in a bg like an assassin is meant to do? 1 stun or fear off trinket and you’re essentially useless, priest will dispersion and in that time their whole team kills you, engaging on any of them with a trinket and u useless.
Literally only strength is WPVP 1v1s, have 2v1d and 3v1d before when I had every CD up but extremely rare. all in all kinda feels terrible to be so dependent on 1v1s and CDs when most classes are consistent in comparison.

tldr: gave average matchup outcomes/feel as a rogue in current SoD PVP. (not factoring in bad PVPers who trinket initial cheap shot, keyboard turn, mouse click their spells) Hunters and shamans still running trains on everyone in general. too much frontloaded healing/mitigation/dots classes have now for there to be no reason not to have cloak of shadows for rogues. vanish and sprint are virtually useless in terms of using defensively due to dots/aoe taking you out anyway. any druid with their monitor turned on will FF you. If the PVP is going to feel like cata/wrath then balance it like cata/wrath.

Cannot optimally use

Cannot use together tradeoff both ways

1 time 2sec stun wheres ya trinket

200 dmg every 3 seconds has to lose this rune though for riptide.

Yeah except its wasted if proc’d mid cast

Actual insane skill issue if you can’t beat a hunter 13/10 times

Hell no its already season of rogue rn yall even got the most bomb sword what else can rogues ask for :dracthyr_shrug:

Fair but also not.

Dunno what you’re trying to imply here but if your saying mages are strong or op in any way thats crazy :dracthyr_hehe:

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cloak of shadows was the biggest mistake they ever did with rogues :expressionless:

one thing I liked from TBC was garrote causing silence. they could bring that back.

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Doesnt the Cutthroat rune legit let you just spam backstab in someones face?

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damn take a whole analysis, ignore 99% of the context, and twist it into a deluded troll reply. forum trolling 101

Please give us cloak of shadows for the love of God.

Not reading all of that, Rogues already kill in stunlock, Cloak of shadows would ruin the game even further.

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Rogues do insane dmg esp with 1v1. If you’re losing it’s pretty much a skill issue.

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Uhh rogues are OP AF in PVP right now.

If you are struggling, then it’s you.

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Yeah it does. I stopped playing my mage in open world because I can’t do anything against a rogue. Not sure what OP is talking about. I’ve tried to build explicit rune setups and talents for fighting a rogue. You know how that turned out?

The fight lasted 3 seconds flat
Backstab
Auto
Backstab
Auto
Auto
Backstab

It was 4,000 damage in 3 seconds from 3 globals back to back. Literally exactly three seconds. That is through Ice Barrier and with having 2/2 talented Frost Warding which boosts Ice Armor’s armor by 30%.

In my experience, it does not matter if a rogue gets frostbitten to the ground. All they have to do is spam Backstab while I’m strafing away from them but they can still Backstab me in the face for full backstab damage. Blink is highly susceptible to failures depending on the location you are getting engaged in. If you are in a tight space, like say the location where the Crusader Enchant formula drops, Blink is nearly useless as well as almost your entire kit. Frozen Orb despawns for any numerous amount of reasons not limited to running into a tiny object on the ground, hitting a wall or not finding a target it’s directly on top of and zooming away until it’s no longer near the target or helpful. Additionally, you can just walk away from Frozen Orb and remove the fight from that location and completely remove all of the mages potential damage, leaving them to hardcast a 3 second cast spell, or maybe they’re using Spellfrost bolt? lol 2.5 second cast but it only has a 30 yard range, so they’re probably not using it. But anyways, you’re not getting that 2.5 second cast off. Remember in 3 seconds I took 4k dmg from 3 backstabs and 3 auto attacks. Only a single instance of damage will be enough to completely break my Ice Barrier and start introducing knockback to my cast.

I just leveled my rogue to 60 last night fresh level 60. Go into AV equipped with a level 52 mainhand dagger, The Shadowfoot Stabber, my average ilvl is 55. I’m using the frontstab build with Carnage. I open on a full hp lvl 60 Mage with Garrote and then press Backstab. -1.3k dmg from mages life, they are left with 15% hp. A nearby shaman Earth Shocks them to finish them off and says “Wow that mage died fast”

There is absolutely 0 balance in any pvp right now. Anyone that can critically think could tell you that taking abilities like Backstab and Ambush, and making them 50% cheaper (30 energy instead of 60 energy) and be able to use them without any positional requirements, while still doing the same amount of damage to players, would be oppressive. I mean I’m done playing my mage in pvp. It’s not worth it. I’ll just farm on my rogue and evaporate anything that comes near me. What you going to do against quad or penta frontstab?

I didn’t even talk about using any finishers yet; because I don’t need them to kill a player. I just backstab them in the face and watch them disappear, along with my combo points that never get spent because they die before I can reach 5 combo points from Backstabs.

There are other classes with glaringly obvious problems like Hunters and Shadow Priests too, but hey this post is about Rogues, which I feel are extremely powerful right now coming from a Mage main.

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If you lose to a rogue as mage you suck. Mages own rogues. Just most mages can’t push their buttons.

lmao what? way of earth over what as ele/resto? shamanistic rage? earth shield? lol if you dont take this rune by default in pvp theres a clear issue there in decision making

my guys is quoting out of context to try to argue a point that was never made in the first place, no where did i say both were useable at the same time

cringe take

u do realize that scales with time right? even if i stun you with chapshot->kidney thats 10 3 procs of lightning shield for 230 each, 700 damage at 3200 hp is 22% of my health pool for doing nothing

this is a non issue because 9/10 without warstomp a decent rogue shouldnt let u cast

the deeper i get into your replies the more braindamage i get

LOL cuz doing decent in pve damage wise and getting a random sword is justification for no CoS, amazing take

ok? nice rebuttal…

shaman brain of having the easiest time out of any class to do anything dismiss everything else because of perceived bias
solo lieutenants? check, mass aoe dmg? check, insane mit+dmg? check, great survivability? check

give them cloak of shadows but cut their stuns in half sounds fair to me

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Rogues are strong enough as is. Payo is destroying people.

You can destroy paladins as rogues in SoD.

The only classes that are hard for rogue are hunter and mage.

Most mages are just drooling noobs. They have no idea how to play.

So rogues should be even more overpowered and be allowed to ruin pvp because shamans and hunters are currently overpowered and ruining pvp?

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the comprehension on this thread really making me lose faith in humanity, people crying about how quick rogues kill mages but completely ignore every other aspect

almost as if you write out a whole summary on 2 different specs and how they fair against other matchups and people single out 1 sentence and try to use it to refute your argument

low iq forum activities

Almost like if you write a wall of text I’m not gonna read it. LMAO

They are PVE mages crying about rogues.

Nothing new here.

so you go into forums posts, read nothing, and then argue? seems like average reddit user

Rogues do well when they can ambush and have the upperhand. The fair poorly when they are caught off guard. Thats how it should be.

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