Hello,
I simply wanted to compile the runes and their issues/problems, mostly caused by the rogue design in Classic. If you find some issues to the ones I found to be fine, please feel free to share your opinions and I will update this post. Keep in mind that this post is only for issues with the design of the rogue and not for the balance (damage, cooldown, energy costs, etc.)
First of all, I would like to take a moment to talk about the new role, rogues will be able to undertake. Tanking. As we all know, the rogueās main issue is its inability to do any kind of AoE and to quickly change target. This poses a great issue when tanking dungeons. This could and might be solved with runes, later on, during the season (Letās say, they might add a rune for Fan of Knives). But the biggest issue, might be the combo points tied to the target.
Now for the runes:
Pants Runes
Deadly Brew:
When you inflict any other poison on a target, you also inflict Deadly Poison.
- Issues:
None - Solutions:
None
Just a Flesh Wound:
You take 20% reduced Physical damage while Blade Dance is active. Additionally, you have 6% reduced chance to be critically hit by melee attacks, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
- Issues:
1- This rune requires 2 runes to work together.
2- It requires to have combo points to gain the buff (Blade Dance). Main tanking in high end Raid will be a āno goā since you might be clapped in the first few seconds of the fight without that buff.
3- Rogues cannot swap target efficiently, since combo points are tied to the targets and not the rogue. This also exacerbate the AoE issue, that rogues do not have any AoE potential other than Blade Flurry. - Solutions:
1- Make this a buff just like Righteous Fury or like Trick of the Trade (which would work in reverse, give the threat from the target to the rogue and also buff the rogue with stats given by Just a Flesh Wound), 30 min buff. With this, no need to set up with Blade Dance.
2- Tie the combo points to the rogue instead of the target.
3- Tie Just a Flesh Wound to Main Gauche instead. (Doesnāt resolve the 2 runes requirement issue)
4- Add damage staggering to prevent 1-shots. (Later/Endgame)
5- When you apply deadly poison past 5 stacks to your target, the subsequent doses spread to nearby enemies.
6- Turn Distract into a Poison Bomb, applying a stack of Deadly Poison to all target in the zone. (Replacing the distract effect.)
7- Add a method to redirect the current combo points from the existing target to the new target.
8- When you parry it applies your weapons poison to your parried target.
Quick Draw
Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the targetās movement speed by 50% for 6 sec. Awards 1 combo point.
Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.
- Issues:
None - Solutions:
None
Slaughter from the Shadows
Reduces the Energy cost of your Backstab and Ambush abilities by 20.
Engrave Gloves - Mutilate
Does not apply to Mutilate
Does not apply to abilities learned from other runes.
- Issues:
None - Solutions:
None
Hands Runes
Main Gauche
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 10% for 10 sec. Awards 1 combo point.
Main Gauche benefits from all talents and effects that trigger from or modify Sinister Strike.
- Issues:
None - Solutions:
None
Mutilate
Instantly attacks with both weapons for 100% weapon damage plus an additional (100 / 100 *) with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
Mutilate benefits from all talents and effects that trigger from or modify Backstab unless otherwise specified.
- Issues:
None - Solutions:
None
Saber Slash
Viciously slash an enemy for 130% weapon damage, and cause the target to bleed for (Attack power * 5 / 100) damage every 2 sec for 12 sec, stacking up to 3 times. Awards 1 combo point.
Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.
- Issues:
None - Solutions:
None
Shadowstrike
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
- Issues:
None - Solutions:
None
Shiv
Instantly attack with your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Slower weapons require more energy. Awards 1 combo point.
Shiv benefits from all talents and effects that trigger from or modify Sinister Strike.
- Issues:
None - Solutions:
None
Legs Runes
Between the Eyes
Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target.
Cooldown shared with Kidney Shot.
- Issues:
None - Solutions:
None
Blade Dance
Finishing move that increases your Parry chance. Lasts longer and grants more Parry chance per combo point.
- Issues:
None - Solutions:
None
Envenom
Finishing move that deals instant poison damage based on your Deadly Poison doses on the target. Following the Envenom attack you have a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is activated per combo point.
- Issues:
1- Poisons have a finite amount of charges and might require to reapply them during long fights due to the increase frequency in applying poisons. - Solutions:
1- Remove the charges on poison.
2- Increase the number of charges.
3- Remove the increase in frequency. (Less DPS, I presume)
To resume the whole thing (Since 95% of you wonāt be reading the post. )
- Combo points needs to be tied to the rogue and not to the target. This will alleviate some, but not all, AoE issues.
- Just a Flesh Wound needs to become a hard buff and not a combo point based buff via another rune. This rune is totally useless on its own. This is why Iām leaning towards a āReverseā Trick of the Trade buff instead of the current solution. Currently, this is like sending a Feral tank druid in caster form at a boss, let him fight a few seconds and then transform into a bear. Most likely the druid will be dead before even transforming.
- Rogues need to have some kind of AoE skill later on with runes and/or a method of generating threat to multiple mobs. Examples: Fan of Knives and/or āReverseā Trick of the Trade. With āReverseā Trick of the Trade, the rogue could put it on a mage or a healer to generate threat to all mobs regardless of the situation (AoE or not).
- Poisons, the new assassination build with mutilate and poisons will be jeopardize if the poisons remain with charges.
Cheers.