Rogues are unplayable in PvP – what happened to class balance?

Let’s be honest—Rogues are in one of the worst states they’ve ever been in for PvP, and it feels like nobody’s talking about it.

We’ve gone from control kings to cooldown-starved liability picks. Between the nerfs to Shadow Dance uptime, the changes to energy regen, and the absolute dominance of melee cleaves and ranged turret specs, Rogues simply don’t have the tools to compete right now.

You open? Peeled in 0.5 seconds.
Try to reset? You’re perma-dotted or tracked by infinite mobility.
Defensive toolkit? Might as well be paper in a storm with the way everyone’s damage is tuned.

And don’t even get me started on how laughably easy it is to read and shut down every Rogue opener now. The moment we press a button, it’s like an alarm goes off for the entire arena.

Rogues aren’t slippery anymore—we’re predictable. We’re not threatening—we’re annoying. And in this current meta? Annoying gets you deleted.

Is this really where Blizzard wants the class to be? Because right now, we’re not outplaying anyone—we’re just surviving long enough to get farmed.

Fix it.

0/10

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For the average casual player that’s not very good, rogues are indeed trash.

OP is actually spittin

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Appreciate the thoughtful feedback. Meanwhile, I’ll be over here spamming /sap in Solo Shuffle while DHs 1v3 with their monitor unplugged.

Exactly. The skill ceiling doesn’t mean anything when you don’t even get to play your class before you’re hard-countered or deleted. Rogue used to reward game knowledge—now it punishes you for queueing.

Funny how people only call it “balanced” when we’re getting rolled.

Let’s be honest—warriors are in one of the worst states they’ve ever been in for PvP, and it feels like nobody’s talking about it.

We’ve gone from damage kings to cooldown-starved liability picks. Between the nerfs to Avatar uptime, the changes to rage regen, and the absolute dominance of melee cleaves and ranged turret specs, Warriors simply don’t have the tools to compete right now.

You open? Peeled in 0.5 seconds.
Try to reset? You’re perma-dotted or tracked by infinite mobility.
Defensive toolkit? Might as well be paper in a storm with the way everyone’s damage is tuned.

And don’t even get me started on how laughably easy it is to read and shut down every Warrior opener now. The moment we press a button, it’s like an alarm goes off for the entire arena.

Warriors aren’t scary anymore—we’re predictable. We’re not threatening—we’re annoying. And in this current meta? Annoying gets you deleted.

Is this really where Blizzard wants the class to be? Because right now, we’re not outplaying anyone—we’re just surviving long enough to get farmed.

Fix it.

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Bro just CTRL+C / CTRL+V’d my Rogue post and replaced every word with “Warrior.” That’s how you know the melee class war is officially on.

Waiting for the DH main to post next and claim they’re “struggling too.”

Rogue is kinda impossible to balance. If you make them good enough for the average player to do well on it, they are unbeatable when played by good players.

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“Rogues are too strong when played well” — bro that’s every class. You think DHs are bad when a toddler’s mashing buttons with a Capri Sun in one hand?

If balance means I have to hit 3K+ rating before my class starts functioning, then let me know so I can stop wasting time under 2K getting globaled by Ret wings and aimed shot crits from Narnia.

At this point, I don’t even want buffs. I want an apology. And a therapist.

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I would respond, but the blood-soaked barbed wire that the last rogue left around my neck makes that difficult.

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Truly without meaning this to be insulting, there’s 494 people on the Sub Rogue RSS ladder ahead of you. Do you truly think you couldn’t just clean up your gameplay some and get more rating?

Like genuinely, you’re on a forum that’s viewed by some really good players on a daily basis, and a lot of them seem interested in sharing game knowledge. Why not make a ‘what am I doing wrong?’ post instead and see how that works out for you?

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I hear you, the “blood-soaked barbed wire” analogy is a classic Rogue experience. But right now, that same feeling is happening every time I try to open up in a 3v3 and get peeled faster than my cooldowns. This isn’t about outplaying—it’s about being unable to play at all.

If Blizzard wanted to make us feel like villains, they succeeded. Now I’m just waiting for the “rogues are too strong in the right hands” crowd to remind me that we’re only good if we’re invisible. Spoiler: I’m visible, and I’m still getting wrecked.

It’s funny how people always suggest “just get better” when the issue isn’t gameplay but the class balance. I’ve been grinding my skills, but no amount of polish changes the fact that even the best Rogues are getting obliterated by over-tuned specs that require half the effort to be effective.

I’m all for improving, but when I’m being outperformed by specs that barely need to think to win, it’s hard to feel like the issue is my gameplay.

Not really no… Rogue has one of the highest skill caps in the game? It just comes with having the largest toolkit out of any other class.

Have you tried pressing cheap shot?

If you want to play rogue and still do well while being bad at the game just play assa. It’s rogue without requiring any of the hard stuff.

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what hard counters rogue?

then play one of these classes, because rogue isnt the right class for you

ofc a warrior what is “okay at the game” will smash a Rogue/Feral what is a bit better than the Warri, because it isnt enough (in lower/mid elo)

But at a High skill level The Feral/Rogue will most likely outplay the Warrior what is as good as them, or close to be equal

It´s just the Skillcap of the Class, nobody force you to Play it, if you dont like playing it.

And yes, sometimes 1 button specs like Fury are Overtuned/Overperforming because of bad class balance, but they are also getting nerfed.

wow was never Balanced, and rogue always a overperformer at high skill level, because of the toolkit.

Hey that’s the one rogue spec I can play!

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Same brother

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A high skill cap is great, but it doesn’t matter how many tools I have in my box when I’m getting peeled or stunned halfway through my opener. The game isn’t about “playing well enough to win” anymore—it’s about “surviving long enough to use the cool stuff.”

I’m all for skill-based gameplay, but when the toolkit becomes a trap of RNG and counters, it’s not really rewarding skill—it’s just frustrating.

If playing Assa means I can go full autopilot and still get half the results of an actual skilled Rogue, then sure, I’ll play the “easy mode” version. But what’s the point of having a toolkit if it’s never going to be utilized to its potential because the entire class is just “easier” to shut down than every other spec?

It’s like saying, “Oh, you’re not doing well in PvP? Just reroll to the spec that doesn’t require you to think or play the game.”

Sounds like the spec for you then!

It most definitely isn’t. That toolkit makes it one of the hardest classes to shut down spec in the game. Could you give some examples of you getting shut down? Maybe you just need to learn what your supposed to do in certain situations?

I’m not saying Rogue isn’t for me—I’m saying that balance isn’t for me. At this point, being “okay” with Rogue feels like playing a game of Minesweeper with half the tiles already exploded.

You’re right that at a high skill level, Rogues can outplay a Warrior, but that’s the problem—why does the game reward players with perfect execution to the point where it feels impossible to even get a fair shot at using my toolkit?

It’s not about not liking the class—it’s about not liking being punished for having a class that’s only viable when you hit the skill ceiling. If you want me to feel like I’m doing well, let me play without spending 90% of my match just trying to survive.

yeah thats not what this forum is at all lul