Roguelike Delves & "Delvified" Raids/Dungeons

Thank you Blizz for the recent delve changes for next patch. I’d bet good money that their analytics show that most delve players have zero interest in ever doing M+ or raiding. There will always be outliers ofc. But it makes sense why they’d make a change like this. Exclusive delve players wont hit a ceiling and grow bored of the game this way. Very smart.

So there are 2 ideas to grow Delves as a concept even further for future expacs and such:

  1. “Delvifying” future dungeons and raids so that when Blizzard makes new Raid and Dungeon content, they’re also able to make delves out of the same set pieces and storylines (for development pipelines, this also would allow them to create a lot of new delve content out of already existing resources).
    It also means that Delve players aren’t isolated doing random stories over and over and actually can do ones that involve the primary narrative of the game. Because as a Delver exclusively, you honestly have zero clue what the expansion story is. So little is conveyed.

  2. Taking what could’ve been from Awakening the Machine & Torghast, and adding a new Delve mode that involves doing 3-5 consecutive Delves that are completely random. After each delve, grant the player 1 major class bonus (like Torghast anima perks) & 1 major generic bonus (like a stat steroid). Like Torghast, each delve is progressively harder, and a nice reward awaits at the end. Just spitballing but it would effectively turn the delves into a roguelike endgame experience for high-prestige cosmetics.

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Citation, please. No idea what you’re talking about.

recent changes to delves so that all delve levels will grant up to mythic gear and you’ll be able to earn 18 gilded crests per week.

so no more being capped off at 4/6 Hero gear and being forced to advance to M+

I think there’s some potential there. You could have missions to go behind enemy lines in the raid to aid the main strike force. It would be a nice bit of storytelling and a good way to reuse resources.

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That’s what I was thinking too. Like potential B plots within the main story of the raid itself.

A neat comparison is almost like the main campaign and PvE side missions in Space Marine 2, how the latter impact the events of the main campaign.

I can’t wait for all the forum posts saying 11s are too hard and they should nerf it or move the Gilded Crests down to 8s.

The wow playerbase being what it is, you’re likely right. I want to see if they’re smart enough to figure out that they’ll get far more gilded crests by farming runed in t10 and converting than they’ll ever get from t11 or if they fixate on t11 and ignore all other options.