Proposed Talent Changes
- Introduce a new talent positioned just below Thrill Seeking on the class tree:
Grappling with Shadows - Passive
Assassination - Shadowstep’s cooldown is reduced by 33% when used on a target affected by your Garrote.Outlaw - Reduces the cooldown of Grappling Hook by 15 sec and increases its retraction speed.
Subtlety - Shadowstep’s cooldown is reduced by 20% and its maximum range is increased by 20%.
(Note: Replaces Intent to Kill, Retractable Hook, and Quick Decisions on their respective spec trees)
- Make Deeper Strategem (class tree) a 2-point talent and move it into the spot currently occupied by Subterfuge (class tree). Remove and/or replace Sanguine Strategem (Assassination), Devious Strategem (Outlaw), and Secret Strategem (Subtlety) from their respective spec trees.
- Make Subterfuge (class tree) a 1-point talent which grants a 4 second benefit and place it beneath Shadowrunner (class tree), replacing Shadowheart (class tree).
- Move Without a Trace (class tree) beneath Elusiveness / Cheat Death (class tree).
- Move Numbing Poison / Atrophic Poison (class tree) to the position currently occupied by Master Poisoner (class tree).
- Combine Master Poisoner (class tree), Improved Wound Poison (class tree), and Superior Mixture (class tree) into a single talent placed into the current position of Improved Wound Poison (class tree):
Superior Mixtures - Passive
Crippling Poison: Reduces movement speed by 70%, or 90% with Shiv.
Wound Poison: Stacks 2 additional times, Shiv temporarily applies 8 stacks.
Numbing Poison: Slows attack and casting by 20%, or 40% with Shiv.
Atrophic Poison: Reduces damage dealt by 4%, or 8% with Shiv.(Note: Convert Wound Poison (baseline poison) into a non-lethal poison with no damage component (baseline) as part of introducing this talent. Otherwise, it’ll likely remain largely unused as a Lethal Poison competing with higher damage options.)
- Introduce a new choice node talent and place it into the position currently occupied by Superior Mixture (class tree):
Wide Dosage - Passive (Choice 1)
Fan of Knives, Blade Flurry, and Shuriken Storm have a 100% chance to apply your Non-Lethal Poisons to all targets they hit.Dragon-Tempered Blades - Passive (Choice 2)
You may apply 1 additional Non-Lethal Poison to your weapons.(Note: Wide Dosage introduces the utility provided through Night Terrors (Subtlety tree) or Thrown Precision (Assassination tree) to all classes in a way that synergizes better with other poison-oriented talents. Moving Dragon-Tempered Blades (Assassination tree) into the class tree and having it only apply to Non-Lethal Poisons opens up a lot more utility options for Rogues in general while creating some interesting tension with Wide Dosage. As a result, Night Terrors (Subtlety tree), Thrown Precision (Assassination tree), and Dragon-Tempered Blades (Assassination tree) are either modified or removed from their respective spec trees.)
- Introduce a new capstone talent into the place where Without a Trace (class tree) is currently positioned. While there are lots of potentially good ideas of what could go here, this is one example that would flow well with the changes to Deeper Strategem (class tree) mentioned above in point #2:
Exhilarating Execution - Passive
For every combo point spent on your finishing moves, they deal 1% additional damage and heal you for 1% of the damage dealt. At full health gain shielding instead, absorbing up to 10% of your maximum health.(Note: The Exhilarating Execution (Subtlety tree) talent would need to be replaced or removed as a result. The damage component of this proposed talent helps it to compete with other existing throughput-oriented talents while thematically complimenting the revamped Deeper Strategem (see point #2) mentioned earlier.)
- Introduce a new capstone talent into the place where Deeper Strategem (class tree) is currently positioned. While there are lots of potentially good ideas of what could go here, this is one example based off its position beneath Alacrity (class tree):
Swift Slasher - Passive
Slice and Dice grants additional attack speed equal to 100% of your Haste.(Note: Swift Slasher (Outlaw tree) would be removed or replaced as part of making this talent available to all specs)
- Replace Rushed Setup (class tree) with the following talent:
Dirty Tricks - Passive
Kidney Shot, Cheap Shot, Gouge, Sap, and Distract no longer cost energy.(Note: This would likewise result in Dirty Tricks (Outlaw tree) being remove or replaced)
- Combine the effects of Featherfoot (class tree) into Unbreakable Stride (class tree) and move it into Featherfoot’s current position.
- Introduce a new choice node into the current position of Unbreakable Stride (class tree):
Vocal Suppression - Passive (Choice 1)
Shadowstrike, Ambush, and Garrote silence the target for 5 sec when used from Stealth. Enemies silenced in this manner deal 15% less damage.Kick in the Teeth - Passive (Choice 2)
Kick also silences the target for 3 sec on a successful interrupt.(Note: Leverages the utility offered through Iron Wire (Assassination tree) and makes it available for all Rogues. The new Kick in the Teeth talent offers a variation that isn’t reliant on Stealth.)
- Combine the effects of Hit and Run (Outlaw tree) into Fleet Footed (class tree). Replace Hit and Run (Outlaw tree) with something else.
- Introduce a new talent positioned just below Evasion (class tree):
The Long Game - Passive
Poisoned Knife, Pistol Shot, and Shuriken Throw have their range increased to 35 yards and they reduce the damage the target deals to you by 5%.(Note: A generic and slightly improved version of Precision Shot (Outlaw tree) as part of moving utility options into the class tree. This would require Precision Shot (Outlaw tree) to be replaced.)
- Move the Cloaked in Shadows / Fade to Nothing (Subtlety tree) choice talent node onto the class tree, positioned just below where Unbreakable Stride (class tree) currently is.
- Relocate Shrouded in Darkness (Subtlety tree) onto a choice node with Stillshroud (class tree). Or, just combine the effects of both into a single talent. Thereafter, remove or replace Shrouded in Darkness (Subtlety tree).
- Combine the effects of Ephemeral Bond (Subtlety tree) into Iron Stomach (class tree). Or place it as a choice node option. Thereafter, remove or replace Ephemeral Bond (Subtlety tree).
- Introduce a new talent into the place currently occupied by Numbing Poison/Atrophic Poison (class tree) based off Terrifying Pace (Subtlety tree). Here’s an example:
Hit and Run - Passive
You gain 5% additional movement speed for every unique enemy you have damaged within the last 3 seconds, stacking up to 4 times.(Note: Terrifying Pace (Subtlety tree) would likewise need to be removed or replaced.)
- Make Gouge (class tree) baseline for all Rogues, then put Blinding Powder (Outlaw tree) competing with Airborne Irritant (class tree) on that choice node.
- Replace Virulent Poisons (class tree) and Tight Spender (class tree) with more interesting talent options (or just remove them altogether). Here are some ideas to replace them with:
Virulent Poisons - Passive (reworked)
Enemies afflicted by any of your lasting weapon poison effects increases the chance for you to apply your weapon poisons against them and enemies near them by 5%. This effect stacks.Your Lethal Poisons also deal 10% increased damage.
Tight Spender - Passive (reworked)
Spending any amount of combo points will grant you 7% increased energy regeneration for every combo point missing below your maximum. This effect lasts until you spend combo points, reach maximum energy, or reach maximum combo points.
What would the trees look like with these suggestions?
No pathing changes have been suggested, just talents and/or their positions (though some new talents would be placed directly beneath other existing talent positions).
Rogue class tree (by row):
- (no changes) Shiv, Blind, Cloak of Shadows
- Evasion, Blinding Powder (new)/Airborne Irritant, Thrill Seeker
- Numbing Poison/Atrophic Poison (repositioned), The Long Game (new), Elusiveness/Cheat Death, Grappling with Shadows (new), Tricks of the Trade/Blackjack
- Superior Mixture (new), Nimble Fingers, Without a Trace, Improved Sprint, Shadowrunner
- Wide Dosage/Dragon-Tempered Blades (new), Fleet Footed (improved), Iron Stomach (improved), Vocal Suppression/Kick in the Teeth (new), Unbreakable Stride (new), Dirty Tricks (new), Subterfuge (new)
- Hit and Run (new), Deadened Nerves, Cloaked in Shadows/Fade to Nothing (repositioned), Graceful Guile, Stillshroud/Shrouded in Darkness (new)
- Deadly Precision/Virulent Poisons (reworked), Acrobatic Strikes, Improved Ambush/Tight Spender (reworked)
- (no changes) Leeching Poison, Lethality, Recuperator, Alacrity, Soothing Darkness
- Vigor, Supercharger, Deeper Strategem (new)
- Thistle Tea, Cold Blood, Echoing Reprimand/Forced Induction, Swift Slasher (new), Exhilarating Execution (new)
Assassination spec tree:
Devs are welcome to come up with good talent ideas to fill in the gaps created.
- Thrown Precision utility removed.
- Intent to Kill removed.
- Iron Wire removed.
- Sanguine Strategem removed.
- Dragon-Tempered Blades removed.
Outlaw spec tree:
Devs are welcome to come up with good talent ideas to fill in the gaps created.
- Retractable Hook removed.
- Dirty Tricks removed.
- (Combat Stamina should probably be relocated onto the class tree too)
- Hit and Run removed.
- Blinding Powder removed.
- (Float Like a Butterfly should probably be relocated onto the class tree too)
- Precision Shot removed.
- Devious Stratagem removed.
- Swift Slasher removed.
Subtlety spec tree:
Devs are welcome to come up with good talent ideas to fill in the gaps created.
- (Shot in the Dark should probably be removed or relocated onto the class tree)
- Quick Decisions removed.
- Ephemeral Bond removed.
- Exhilarating Execution removed.
- Shrouded in Darkness removed.
- Cloaked in Shadows/Fade to Nothing removed.
- Night Terrors/Terrifying Pace removed.
- Secret Stratagem removed.
TLDR
Please move utility from the spec trees into the class trees. Some other “Rogue-centric” changes could be done too. All of this could free up room for each of the Rogue specs to be more variable and dynamic than they currently are.