What the title says. Literally every tank class has an aoe except the rogue tank. Why?
Fan of Knives is probably something they should add through runes, imo.
Yeah rogue tank is going to be the “bad pug” tank, I think… No aoe threat mechanism and their main mitigation requires a finishing move and combo points to activate… Seems like a recipe for making a really bad experience when you get someone less experienced
Lock tank, on the other hand, looks like potentially an incredibly good cleave tank… Though likely one that requires more healing than most
This whole season will be as such. We’ll have rogues, shamans, warlocks try tanking when they’ve never tried to before, and realize it’s a bit more involved than mindless dps. There will be good ones and bad ones, and I’m sure a good tank player will be able to pick up a rogue and be totally fine with it.
Or maybe just have every flavor tanks do things differently. Nothing wrong with not having an aoe taunt. I mean, we all still agree a Rogues primary role is to DPS right? I think? lol.
I think rogue tank might be leaning into its original ‘panic tank’ roots. The best 8 seconds of your life are the ones before evasion fades, after all.
Right, exactly.
A rogue can tank in a pinch but it’s not optimal. This will alleviate tanking shortage issues in dungeon groups, but isn’t meant to necessarily replace true high end tanks.
Although we’ll see, it’s possible that an uber geared rogue may be able to raid tank, or may even be optimal in some scenarios. Their single target threat should be really good.
I don’t think this is exactly accurate. The Combat skill tree is STACKED with mit options. Rogue really only needs armor and hit points. I think between the Combat tree, Main Gaunche, Just a Flesh Wound, and Blade Dance, Rogues are positioned to be absolutely amazing at handling physical enemies. There’s so much evasion chance baked into the Rogue kit, that you can basically enter extended periods of physical immunity.
I will say, it looks WAY more like the retail active mitigation model of tanking, than classic’s meatbag tanks.
Dunno about this either. Blizzcon floor footage showed Demo Locks casting drain life while moving, so presumably Lock will be the only drain tank in Classic, something that didn’t actually exist in retail until Cataclysm reworked Blood DK. Demo also has a solid amount of durability talents that never really saw play outside of PvP builds. In situations with low incoming damage, Lock will need the least healing out of any tank.
The real question is about how Warlocks will handle spike damage, because that’s always been a point of contention for draintanks in WoW. There are going to be some flat mit checks that I’m concerned that Warlock won’t be able to handle, but that’s not about healing demands.
We need to see shaman/lock/rogue/paladin tanking patchwerk asap, cmon blizz. I need to know if Warrior is still bis.
I think Prot Pal has the capacity to completely dunk on Warrior, for the same reason it dunks on Warrior in TBC and Wrath. Basically all the tools that make Prot Pal the godmode tank that it becomes in subsuquent expansions, are getting backported to SoD.
I can’t speak confidently about the rest of them tho. Lock seems like it’ll struggle with incoming spike damage, and Rogue will just eat dirt against magic damage. I don’t have a bead on Shaman, other than thinking it’ll probably just get outscaled by plate armor and classes with full mitigation kits.
I mean judging from the little BFD raid, a shaman tank went afk for almost 20 seconds and still retained massive threat lead on a boss while his team was pummeling it lol, not sure if a warrior at 25 could ever do that.
Shaman has always had the potential for good ST TPS with Earth Shock and Rockbiter. I’m thinking that if Sham ends up under preforming, it’ll be on the mitigation angle, rather than threat.
Yeah saw that, that was nuts lol.
I may have to make multiple characters this time around to see what feels good. Warrior is looking underwhelming in comparison atm.
But I still have faith that an uber geared warrior in AQ40/Naxx/Rank14 gear is still gonna be nutty with world buffs and may still be hard to catch even with all these insane buffs other classes are getting.
The drain thing is one specific rune… makes drain life into a 15sec instant dot that has a 15sec cd… every tick of the drain life castin healing for 50% more… I think the idea was more about mitigating the massive amount of self inflicted damage via life tap. We haven’t really seen whether they want lock -tanks actually hard casting yet… I’d assume no, but it might not matter if the entirety of lock mitigation is passive to it. No idea if we’re getting any dodge/parry at all outside of cds.
The biggest concern I’d have for lock tanks right now is honestly… what are they going to do in MC and BWL with all the fire immunes? Searing pain is basically their main attack.
Could just Rune it into a fel element attack. There are many avenues opened by allowing Rune abilities.
They have the freedom to do whatever they want. It’s not hard to make things viable. The content doesn’t require the crazy min/maxing that some people obsess over.
I’m lowkey expecting boss elemental immunities to get deleted or bypassed. They didn’t really add any kind of depth to the gameplay, and only served to lock specific builds out of participating in raids. Never once actually read a complaint about enemy elemental immunities getting removed from the game in later expansions.
The thing about the runes is, across the ones we’ve seen so far, there’s usually only one per role per slot, and to me, it seems like the drain life rune is the only one that actually affects warlock tanking. The runes are class-based, not spec based. Seems to me like any given build really doesn’t have a choice with runes, you just take the designated one that enhances your position.
For the chest slot, it seems really really cut and dry that Aff wants Soul Siphon, dungeon specs want Lake of Fire, and ST Destro wants Demonic Tactics. The only chest rune that affects tanking is Master Channeler.
I don’t expect Lock to be hardcasting much, considering hardcasting turns off most passive melee mitigation.