Rogue needs a group utility buff

EDIT: Ok lets make this clear, they need utility OUTSIDE OF FREAKING M+, they have little to no utility in Raids, seriously, stop with the “but they have multiple stuns and Shroud”, those arent even close to being good in a Raid, let alone being taken over the other alternatives.

Why? when you think about, they dont really bring anything outside of Shroud, and even that isnt always useful, specially on raids where its pretty much useless.

Lets look at other Melee classes

Paladin: Auras, Bubbles, etc

Warrior: Raid buff and Raid CD for HP increase

DH: Debuff for increased dmg

Monk: Same has DH

DK: A pull, and Magic AOE defense, battle ress.

Shaman: Hero, a Raid buff for Melee with Windfury totem.

Druid: A raid speed buff, Battle ress.

And this is likely missing some and without counting dispels which Rogue has none.

It just seems that Rogue cant do nothing for the team besides dmg or the occasional rage dispel which others classes also have on top of other stuff.

A good option is making Smoke Bomb baseline again, even if it means losing Shroud which is only really used in M+

Idk, whats your thoughts?

2 Likes

Tricks of the trade is very good

12 Likes

Arms can hold a raid boss for 7 seconds, or make a tank immune for 7 seconds with Intercept as well.

Rogues can cheese mechanics.

The have stealth and group stealth

7 Likes

I guess? not much though

Mainly looking for group utility, and other classes can do that too

Stealth doesnt help others

And Shroud is useless in raids

Rogue stuns, stuns and stuns for good measure. They remove enrages. They soak murderdeathkill effects with cloak. And, of course, there’s shroud.

They have plenty of utility.

12 Likes

People really in here saying rogues have group utility. Unreal.

4 Likes

Doesnt work on bosses (and several elites in raids) and other classes also have stuns

Others classes do too and from range

So can other classes

Useless in raids

AoE stealth, a misdirect, a sap, disorient if things go wrong in combat. And of course all those stuns.

They have a lot

1 Like

About none of this help on a raid, and outside of Shroud which is niche at best, other classes can do the others

Same goes for stuns

1 Like

Good thing rogue is doing just fine in raiding.

1 Like

They should remove most of the rogue utility and buff their single target damage so we are the undisputed kings of damage on 1 target

2 Likes

I don’t think this is a bad thing. Don’t need every class to be mandatory for a smooth raid imo. Plus Tricks of the Trade is definitely handy in fights when adds spawn…a lot of them!

1 Like

Why bring a rogue when you can bring 2 Mm hunters and a WW monk?

1 Like

Rogues used to be the best at soaking mechanics, but that is no longer the case, and many other classes can soak as well.

Rogues need either more damage or some kind of raid utility.

3 Likes

Basically this

Why bring a rogue over those options that have better utility for a raid

Thats why i think Smoke Bomb should be baseline again.

2 Likes

Would love to see Smoke Bomb baseline again but doubt it will ever happen as it would open up another PVP talent for us.

I remember we used to have Savage Combat as a talent option back in the day that would increase everyone’s physical dmg by 4% to any target we had poisoned.

Would be interesting if they would implement something akin to that again.

1 Like

I think they’re looking for an exclusivity item to be invited… Like lust for mages, shammies… Back in the day we were brought for our DPS because Blizzard tuned us that way because we have had no real utility.

We should get both!

RIP Smoke Bomb :frowning:

Pretty much, we need actual utility for the group