the changes theyve made on 11.05 are so bad. they we got completely nerfed. we at least did damage with good survivability. now it is just garbage. the first week it was terrible with the changes, but at we still had survivability and could output some damage. now you either pick damage or survivability. if you choose survivability you will outlast everyone but lose by being alive alone because you cant do any damage and are separated by double the amount of dps done to the next guy in the lobby. what are they actually doing at blizzard with rogues because this is some BS. they nerfed us again on tuesday so our flag does less dmg. considering this is the only class I play, its like why even play at this point if I cant at least play to my skill level in arena because my class is so under powered against classes like spriest and feral. even lock, warrior, dh, pally, and dk feel s tier when I go up against them in shuffle. I dont like to complain or rant, but damn what is this garbage that blizz is doing. at least make us balanced and give us our sepsis and get rid of supercharger that does absolutely nothing anyways.
the issue is we need energy… we cant stay in the fight with zero energy the whole time. healers never run out of mana why would a rogue not be able to do damage for 10 seconds every 20 seconds because a lack of energy?
Just have to skip Sub and skip the roulette talents I suppose until it gets fixed. It might not have been intentional, but knowing them it will take weeks to correct
months, maybe a year at the rate they move. only fix stuff when people are having fun, never fix anything when its absolutely fubar.
Rogues are not that bad but I have said this since the TWW alpha that Rogues are not launching with the best foot forward as it was a repeat of Mists of Pandaria expansion.
I think the bugs magnify many issues or even sometimes pile onto existing bugs/design issues that really makes the class cumbersome or clumsy to play at times.
There’s some non-rogue stuff in TWW that really hurts us as well, and it all comes crashing together with bugs and flaws to create a poor experience.
A lot of mobs and events in dungeons/delves will automatically aggro you and put you in combat, even if you’re stealthed. It’s annoying in a group and hard to play around when solo.
IDK man. Warriors are not significant threats to Rogues atm I feel. Assassin and Sub ignore so much armor via Posion damage, bleeds, Shadow damage, and Expose Weakness. So many Warriors just brainlessly use Blade Storm which is an ability that with Feint we can ignore some 60% of the damage of. And they actually have pretty weak health regen. I find Warriors to be pretty easy kills.
Rets are strong which is why you do not see Warriors as much in PVP. Also a lot of harry potters and wizards slow down Warriors.
Warriors are very gear dependent like Rogues. Also Warriors and Rogues share similarities in that an experienced Warrior is very, very hard to beat if they time their CDs right.
Any Warrior can make a Swifty macro but can they play defense and time their CC?
I’m not necessarily disagreeing with you but I also do think Warriors have less tools to protect themselves then say Paladins and when you combine this with one of their biggest damage tools (Bladestorm) being easily mitigated by Rogues means they aren’t dumping on us. Bladestorm from prior xpacs has maybe given Warriors bad habits. I love when a Warrior Bladestorms. That’s my opportunity to really lay into them with my damage. They will stay close to me and their damage is predictable and easily mitigated.
Rogue, especially sub, has some of the highest survivability in game. I understand there being a trade off for it.
Its minimized in arenas but in wpvp or bgs the sheer amount of options you have to juke a determined enemy and escape is bonkers.
for me it’s just purely mechanical, arms/fury and rogue just feels like it was designed by someone who doesn’t play the game