It has been said that more class changes are planned for following builds. Also, we know tuning will commence before the season starts. However for the time being we can discuss some things that may or may not be covered with future planned changes on the PTR and hot fixes.
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Assassination needs to be sped up to keep up with the rest of the game with better energy economy. Maybe the energy is improved in an upcoming hot fix. If not this should be addressed for patch 12.0.5.
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Rogues are very squishy, especially Assassination and Outlaw. Assassination lacks a defensive talent option in its own talent tree when 20+ DPS specs in the game have a talent option. Outlaw is designed to stay in the fight longer to do damage and can not sustain long enough to stay in a fight.
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Rogue cap stones need to be spiced up or the mandatory 2 point nodes leading to cap stones rebalanced or reduced to 1 pointers to offer more talent build flexibility.
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Evasion should be available earlier for players leveling a Rogue as that is the lone physical and ranged defensive that does not use energy.
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Sub Rogues having a DoT as a talent option would be welcomed.
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Condensing down the multiple Blade Flurry talents of Outlaw down to 2 instead of the current 3.
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Assassination bleed talents shuffled to be on the same side as the rest of the bleed talents and poison talents shifted to be on the same side as the poison talents.
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Backstab does low damage and should be significantly better than auto attacks/poisons. Backstab should do more damage or the energy cost to use Backstab to be lowered.
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Fan the Hammer for Outlaw should give one extra combo point when you put 2 talent points into it.
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Energy cost of Distract and Cheap Shot must be reduced.
Thanks for reading.
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