Rogue Dragonflight Talents Wishlist

As the new talent system is rolling out I thought it would be good to have a place for rogues to voice their wishes/fears on the upcoming new rogue talents!

My biggest wish: Acrobatic Strikes (outlaw talent) becomes available to all 3 specs. Why? The extra 3 yards on all melee attacks is AMAZING and I always feel sad when I switch back to sub from outlaw (even though sub is my main spec) because not having that extra range feels awful.

My biggest fear: I DO NOT want Echoing Reprimand to become a bottom row talent choice. The reasoning for this is I’ve been forced into playing Kyrian sub for raid, and I absolutely loath hitting the anima charged combo points. I feel like I’m just staring at my combo points half the time, and it feels so punishing mistiming getting a fresh CP and hitting a low CP finisher. I would like to never play with ER ever again.

What are you guys hoping for?

8 Likes

Hoping for gouge, garrote, hemo, some sustain pressure for sub and only one shadow dance charge that actually does crazy burst, I really miss MOP sub rogue play style

12 Likes

Heightened senses from Classic, so we could get some stealth detect going on. Sapping someone out is legit just being luckier than the other person, with stealth detect stealth wars become a lot more interesting.

I just don’t wanna see trash SL design bleed into the new xpac, no leggos, no abilities. I just wanna see things that will enhance the tools we already have. For example, getting back energetic stabbing and sang veins. Two passives we once had that gave our abilities a purpose and made everything feel good. I also pray they get rid of Shadow Tech, and bring back Honor among Thieves. At least I can always rely on my party/raid members critting off the internal cd to give me a CP. Shadow Tech just feels yucky…

The doomer in me says they won’t add or change a single thing, and that classes will feel practically the same. We will just be given the illusion of choice.

Edit: Tricks pvp talent also should be baseline, and should give the rogue damage too.

7 Likes

I just don’t want to feel robbed. I’m worried the class and specs will get gutted just to enhance the new talent system. The talents should focus on enhancing existing abilities rather than give you abilities imo.

3 Likes

Yep would love to have 1 dance and our old kit come back. Really don’t want cov abilities, leave it behind in SL.

6 Likes

Give back garrote

Substantial increase in backstab damage and re-add positional requirement. Backstab crits advances Rupture ticks.

Give back Hemo (change its name so it doesn’t conflict with Assas Hemo, can be “Perforate” or something).

Remove Shadow Dance charges, no more damage increase inside Shadow Dance through talents.

Evis, Rupture, Ambush/Shadowstrike deal heavy damage in on themselves so they can be usefull inside or outside Shadow Dance.

Old Find Weakness (high arpen for its duration, can only be applied with openers)

Re add the talent Waylay.

Re add Deadly Throw (just for nostalgia, can be talent, idk, was kinda usefull in PvP tho)

Re add Ruthlessness as a talent

Re add Serrated Blades as a talent

Re add Premeditation as a button

Remove Secret Technique, re add energy regen to Slice and Dice (it was 8 energy per 10s I guess, might be wrong)

Hope they keep “Master of Shadows” talent, thats a good example to enhance Shadow Dance through talents.

Also what up with the weeabo themes on “Shuriken toss” and “Shuriken Storm”?. Just make it dagger throw and fan of knives, its fine it doesn’t need to be “different” just for the sake of it,

5 Likes

Hard agree. One impactful charge of Dance, which would allow Gouge to return since we’ll have less stuns. Hemorrhage should return to improve the rotation outside of Dance.

And yeah, Rogue’s covenant abilities don’t need to return. Some classes got some really nice ones, but the only one I might like to see as a Rogue talent is Flagellation.

2 Likes

Yeah, if they do that though they need to make FW an actual passive. It needs to drive our damage like it did back in mop/wod.

1 Like

Hard agree, our full kit needs to come back. Not buffing dances and this double dance crap. All of our damage is behind it , it sucks.

Easy thing would start the DF tree with FW and branch into hemo / SV stuff (impactful dance set up) and the other can carry on to be this dance factory nonsense if people wanted. Single target “f that specific target” is our niche not this ferris wheel crap we are on, combat can be the cleave w blade flurry again .

This is the time for us to be defined once again. No cov juice , no nonsense systems. Bring us home proper to the way we used to and should be.

4 Likes

Completely agreed man , I submit the same suggestions almost every day. It’s time for us to get our kit back. The class tree should be nice and i could care less if I had to talent into garrote and gouge it just needs to cone back and for them to stop pruning stuff out.

i dig these like minded thoughts man , dagger throw and Fan if Knives just need to be across the board. We dont need nonsense sHuRiKeN sToRm 2/2 as a talent to do nothing . They could literally put us as WOD for all 3 again and we would be cool then build off that .

A passive that removes the Blade Flurry CD so it becomes a on/off toggle again.

8 Likes

This thread is actually going deeper than what I expected and moving into the philosophy of the rogue design (with a heavy emphasis on going back to old rogue builds), which I’m really liking.

4 Likes

This is because the passive Secret Technique. If it didn’t exist, theres a high chance you’ll be able to hit all the charged CP with no problem in the exact order you need them, but Secret Technique is a terrible passive that happens when you don’t need and doesn’t happen when you do. I loathe it. You have to be a dev who hates Sub Rogues to come up with this passive.

3 Likes

Ok im prepared for the hate, but i would actually like to see something removed.
Between the Eyes. Just get rid of it. Prior to SL this was one of my favorite abilities. It hit hard, so it was used in a rotation. It had a stun and was used in every other aspect of the game.
The stun was removed, the damage reduced and is simply a maintenance ability now, not fun, not engaging. SnD already fills this modifier role.
the 4 piece outlaw creates a rotation where you almost never have to hit BtE. I actually really like it.
So either add the 4 piece set bonus to the Outlaw kit or just get rid of BtE.

as far as the OP goes, i love acrobatic strikes. Although i dont really feel it fits the dagger theme of those 2 specs.

im hoping sub has a one hander talent with hemo as the builder. i understand this is a pipe dream, so i wont hold my breath.

2 Likes

wtb honor among thieves

4 Likes

HARD disagree. BtE as it is now is great and doesn’t need to be changed at all. Having both BtE and SnD as maintainance abilities is fine as both of them do something tangible for either your rotation or your output, and maintaining both isn’t even hard. BtE makes you consider which target to apply it to in packs.

BtE having a stun attached to it was incredibly dumb. All it did was mess up your stun DR and I’m not sure how that even made it live in the first place.

Agree that Hemo should return for Sub, but for daggers or 1h.

5 Likes

Dectect Trap
Disarm Trap

5 Likes

Why disarm trap was removed was beyond me. You clicked the trap, I don’t ever recall having an ability to press.

Yep Shadow techniques sucks. Energetic Stabbing coming back would be sick.

I’m also down for picking between Vial and recuperate.

It would be great if Shadowblades only gave Cb pts and the damage just got rolled out to diff stuff.