3 of them are ranged. 2 of those can bring lust to a party. 1 is melee while being in the most risk, that brings less utility, less immunities, less CC, and less raid buffs that actually matter than the other 3 - all of which bring more DPS - at ranged.
How is this even allowed to go on?
Sub needs it’s cleave given back, all 3 specs need energy just deleted - you added cooldowns to everything that used to be restricted by energy and CP, so why do rogues have more resources to manage than any other spec? The idea of being limited by energy and CP is long gone now that cooldowns are on everything, Just delete energy and redesign rogue to be in this decade.
It’s sad that unholy took a 20% nerf that was reverted when even with the nerf it still parsed higher than all 3 rogue specs.
This is the most pathetic balancing I have ever seen for the state of the rogue class.
looks like some Sin bugs got hotfixed today. Maybe they will start making changes soon. This class needs a complete rework top to bottom. I’m thinking I may reroll which will really suck because I already have a 4pc set…
Which honestly isn’t really that exciting anyway so oh well.
yeah my numbers seem pretty good honestly as sub and this is the first rogue i have ever played seriously. I’m usually well ahead of everyone else.
but it’s not really all that exciting to play lol. The class in general really does need help.
A class that offers nothing but damage in melee range should not be “upper middle of the pack” below DRUIDS who can do every damn role, or any of the pures. Period.
The class needs serious attention that really has not been given to it in expansions now. This balancing goes on any more than after the world race and this is the end of WoW for me.
I don’t want to reroll from my Stone Guard, tabard of the protector original Vanilla main just so I can not be benched this season. I’ll just reroll games instead.
All rogues have access to the damage reduction poison, which is huge for cutting edge guilds doing the hardest content. It’s even better than paladins’ devotion aura, and stacks with it.
Some things I agree with, some things seem a bit hyperbolic.
Utility-wise, it’s kind of hard to ‘unleash’ Rogue utility in a raid setting since their utility is tied to their CC, and Blizzard intentionally makes important Mobs either CC immune or instantly dispelled (Salhadar’s clones) just by using an interrupt.
Though I do like the idea of Rogues having the ability of giving ‘Cheat Death’ to another character per encounter just to make Tanks and Healers flush with the idea of a get out of jail free card when they make mistakes instead of blaming it on the DPS. Yes, you know who you are.
Other than that, it seems pretty odd that each rogue spec doesn’t give the raid a debuff based on their spec (Outlaw/Combat could give a 5% armor pen aura, Sub could give a 5% Shadow/Ice/Fire/Arcane magic pen, Sin could give a 5% Nature magic pen with Bleed and Poison DoTs doing 3% more damage).
It’s also kind of weird that Outlaw has ZERO armor pen but ‘I use my fists’ Windwalker Monk gets like 10% passively throughout their spec tree, but that might be a pet peeve, so ignore that.
Personally, I think immunities are a crutch STONE FORM COUGH and the less there is the more worthwhile the encounters.
Nah. I like having a resource bar. The only problem, for Outlaw, is that said resource bar is kind of useless in the present because energy regen is absolutely horrendous, so you’re not able to use that 60% damage stack for anything because A) you’re out of energy, B) Dispatch hits like a wet noodle, and C) Killing Spree still sucks.
I want them to fix this debilitated class from the ground up because being a pure, physical damage spec with NO armor pen really sucks.
All rogues have access to the damage reduction poison, which is huge for cutting edge guilds doing the hardest content.
Go see how many rogues were in the race to world first and tell me how important the poison is again.
Hint: it doesn’t work against environemntal damage, raidwide AoEs, - anything that doesnt come form the boss directly. It basically helps tanks not get melee’d as hard.
It’s garbage and should be a TANK buff. Rogues should and should have ALWAYS had bloodlust. Our raid utility is the worst of any pure class by a significant margin.