Rogue Combo Points

I just got into the Beta Stress Test and running around on a few characters learning what they all have to offer in Classic. (I mainly played my paladin pretty much up until WOTLK so lots to learn)

Anyways I’m messing around on a Rogue and I think Combo points are acting a bit wonky. I know you can only build them on one Target and they don’t follow to the next…BUT… Say I’m fighting a mob and get 3 points onto him. I then target something else (I don’t attack the new target, just select it) then go right back to my old Target all my points are gone.

I’m just not sure if this is right or not. I thought it was you can build points on a target and as long as you don’t build more on another they stick around. Just seeing if anyone can shed some light on this before I report bug.

Thank you and Hope everyone can get in!! I’m sad I only got stress test but I’ll take what I can for now! :smiley:

If you drop the target, you lose the combo points. That’s how it always worked. You can use mouseover macros to get around this, if they allow them.

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Alright Thank you!

Patch 1.4

Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.

I saw a video of a rogue doing that with a mouseover blind…

I hope that’s considered a bug… I’ve always loathed mouseover macros, and would hate to have my toolkit completely dependent on them.

on the other hand it would make my ever burning debate between rogue and lock as my “main” ,end abruptly.

I always felt like it was an exploit to get around the target change issue, but it worked then so it probably should work now (by different means).

That is how they work in Vanilla. Not a bug.

It was a quirky part of the game, and was a next level Rogue skill. It’s still used today to avoid swapping targets, but combo points are now on the Rogue so that’s not why it’s done.

I think it’s fine, honestly.

The question is really whether or not that work around functioned in vanilla…

I had a rank 10 rogue alt, but as I said above, I hated mousover macros, so I never even tried using them for the kind of purpose described in this thread.

If it wasn’t possible in actual vanilla, it definitely shouldn’t be here…

I’d add that, (assuming for a second, that it was part of actual vanilla) I’d find it to be poor design to lock such a significant power behind macros exclusively… It’d create a monumental power gap between a rogue who uses them, and a rogue who doesn’t, and basically force their usage into the pvp meta. I admittedly have a pretty heavy bias, however, as I’ve always hated trying to use mouseover macros… and being forced to use them as a rogue main would basically instantly make me a warlock main again.

Mouse over functionality wasn’t in Vanilla. Pretty sure I heard it’s gonna be in Classic though. That almost makes me want to main a rogue so that I won’t have to be in groups with sucky rogues who don’t understand mouseover. A mouseover Kick to interrupt without dropping combo points can be huge

I know for a fact from the Stress Test that /startattack is in game. That wasn’t in Vanilla. Back then, if you wanted your Sinister Strike macro to make you start auto attacking if you didn’t have the Energy for a Sinister Strike you had to write an extra line with something like UseBagSlot47 or whatever bag slot your weapon was in. That’s totally wrong and not to be taken literally, but you get the point. It was more complicated

I can’t comment on if this works for Rogues but I can comment that mouseover macros in general seem to work. I had my heal set up as a mouseover macro during the stress test.

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