RNG algorithm on items the game knows you're farming?

My guildie was saying how the game has an algorithm where it can recognize what mount/transmog you are farming, and will sometimes prolong the drop to keep you subbed.

Is there any merit to that claim? Never heard it before.

In my case, it’s Mythic Kings Rest dungeon for the Tomb Stalker mount.

I just did run 101 and haven’t seen it. I figure yeah, its a 0.5% drop chance… He’s saying the algorithm can recognize I am farming X dungeon for Y drop and mess with the RNG…

Fact or cap?

As believable as it is for blizzard to be this evil

You also need to recognize they cut alot of costs, so making this whole algorithm is out of their price range

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Ive run 400+ to get low % mount. Rng is rng.

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Pretty sure it’s just hard coded to drop loot that is opposed to your spec so you get something.

Low and .01% chances are just that….low. The epic stuff you can’t use that drops does in fact give the “If I brought my other character they could have had it!!!” Feel to it, but that feeling too, is wrong. :frowning:

That makes no sense when if they wanted to keep people farming longer they’d just lower drop rates all around without needing to attempt to come up with some kind of algorithm for it.

Not to mention that it can’t really tell what item you’re running the dungeon for. Best case scenario, it can assume you’re probably there for the rarest item. Especially if you’ve run it 100+ times and you’ve likely seen everything else drop.

but again if they wanted that mount to take longer to farm then they’d just lower the drop rate on it without the need to detect if you’re farming it first.

Also at a 0.5% drop rate that’s one drop every 200 runs on average, but you could still run the dungeon 500 times and not see it. That’s how RNG works even when it’s designed exactly as intended.

No.

Is it possible? Of course it’s possible. “Anything” is possible.

Is it likely? No. It’s a boatload of Yet More data they need to keep track of, plus the analysis that you’re “farming for the mount” (vs, say, the gear it drops).

Then all the testing and maintenance of such a subsystem.

To what end?

They don’t care if you get the mount on your first drop. They don’t. Don’t Care.

They don’t care if it take 1000 drops. RNG is RNG.

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Your friend is right. Also Bobby was on Jeffery Epstein’s plane. Blizzard also is part of illuminati and the CIA do research on blizzards players through psychological experiences.

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Right but the “algorithm” would be able to detect frustration and magical cause the drop right before you quit or after you took a month or two off.

This sounds rather tin foil.

Merit to the claim? Unlikely. It’s a lot easier to just code a proc chance at a low number and let math do the rest.

Is it possible? Yes.

Guild Wars One used to have anti-farmer coding where if you went farming in certain areas for too much it dropped your money income and you had to switch.

Used to have to switch between the jungles outside… what was it? Lion’s Arch? I think?

And the desert where you went through the dragon trials for solo gold farming.

RNG is random, and some things effectively aren’t farmable. If the RNGods consistently don’t decide in your favor you’ve either gotta commit for the long haul, throw in the towel, or only try occasionally in your spare time with zero expectations.

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For me I noticed the sanctum of domination dropped me the exact same two items from the raid as it did last time it was fated.

Even announced to raid I’ll get the wrists off rune boss and I did. Only difference is it had a socket so I turned my unity to helm and put them on.

The games more bent on spitting in your eye now that players no longer can emote it even at dead enemy NPCs

I always thought it’d be a good anti-bot measure and otherwise help break up distribution of mats between players if something like this were applied to herb/ore nodes in WoW.

So like if someone has been making the rounds picking all the Peacebloom in one zone for too long, its spawn rate falls off quickly and if the farmer wants to continue to farm they’re going to have to go elsewhere. Makes sense from an RP perspective too since if you overgather plants in real life you’ll drive them to extinction.

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Now THERE is some tin-foiled hat conspiracy theory! lol

Edit: Sabetha’s take is more likely what you’re experiencing. You can calculate your likelihood of success in MS Excel by entering “=1-BINOM.DIST(0,n,p,TRUE)” in a cell, where you replace p with the likelihood of a drop and n with the number of trials. At a 0.5% drop rate, it would take 598 attempts for a 95% chance of success (and there’s still a 5% chance you would not have gotten the item).

If you’ve only done 101 runs, then you only had a 40% chance of getting the drop… less than 50/50 isn’t something I’d bet on as “a sure thing, I should have it by now!”

On a warm winter’s evening

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They definitely care if you get it on the first drop because if they didn’t, then everyone would.

Tell him to give my tinfoil back.

if its a fact it will never be confirmed due to bad pr. so its gonna fall under theory craft or RNG is RNG…

Are you implying that Blizzard can read our minds through the computer screen?

No, they don’t.

Just like the casinos don’t care if someone walks up, drops a quarter in a slot machine, and walks away with a $400 jackpot after one play. As long as it’s not doing that for every pull, RNG is RNG.

Saw Huolon drop on the first pull for my friend. It’s never dropped for me. Working as intended.