Rising Sunlight Changes

I’ve been bearing with the changes so far. I was for the initial changes, and I was a little more skeptical about removing crusader strike and rebuke, but I’m open to the possibility that we still get a good gameplay loop out of those. I’m not a doomer or a hater, and I’m someone who likes to reserve judgment on changes that go out during alpha and beta. But with all that being said: removing rising sunlight in favor of a lame passive just massacres hpal gameplay. I really hope this is a change they’re willing to revert if feedback is negative, and let this be my negative feedback.

Rising sunlight was not complicated, not difficult to track, and one of the best angles of gameplay in the entire spec. It’s a node people actively path to when leveling. It’s my and many others’ single favorite talent in either the class or spec tree. It creates an intuitive flow to the spec. One of the best things they ever added to holy paladin. PLEASE do not take it away.

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Give us back Hallowed Ground instead I can’t MOveeeeeeeeeeeeeeeee