Rise of the Gamers: The backlash that is hitting the gaming industry

Not sure, some of those ideas are pretty awful and those are the ideas blizzard would use. I don’t expect the game to ever become “good” from this point out. I think those times are long gone.

I would like to see an actual talent tree like the one we had in vanilla. Most people will end up with cookie-cutter builds like always but at least we’d have the illusion of choice and that’s better than everything since cata. I wouldn’t want them to go overboard like with poe or atlas.

There has to be more interesting content to do at max level that doesn’t involve mythic+ or raids. Give me a reason to log in to your game more than once or twice a week.

Either remove the war ship or completely revamp it. In it’s current form it’s an insult to players.

4 Likes

I like that you quoted his entire post LUL

5 Likes

Love that the op suggested how to fix versus just complaining. Lots of good ideas.

16 Likes

It also doesn’t help the industry when so many game developers recently seem to be forcing their political/social ideology in to their games and on to their audience.

12 Likes

WoW is pay to win though?
Real money into WoW token into in game Gold into paying raid or M+ carries = Pay to Win.
Real money into WoW token into in game Gold into buying BoE heroic/mythicc raid level gear = Pay to win.

We’re in asian F2P MMO levels of pay to win right now.
How to fix this?
Remove BoE gear. Remove someone from looting a boss if that someone didn’t provide a certain level of contribution.
But why would Blizz ever remove that which gives them so much money?

2 Likes

And that’s the bottom line. As long as the $$$,$$$,$$$ keep rolling in, there’s no incentive to change the “vision.” And when the revenue stream starts slowing down, the first reaction is to cut back on the resources dedicated to the project (i.e., the “best” minds are working on mobile). If it slows enough, the studio will put the game on auto-pilot (F2P, P2W) “as is” and move on to the next project, hoping to pull their former customers into that game.

What they don’t realize is how much trust is lost with that model. Trust takes a long, long time to build but only minutes to lose. And rebuilding lost trust takes much longer than originally building it took. And that is where a lot of the player base is right now … we still love the game, but can’t stand what it’s become. The anger and criticism is almost a last ditch effort to force the blinders off the developers and get them to return to the “vision” that made the game great to begin with.

(Personal opinion, yours may be different.)

18 Likes

You cant stay on top for ever especially if you dont listen to your player base AAA devs forget who pays the bills…gamers do.

Also it doesnt help if youpull what ea did this past year.

7 Likes

As much as the idea of gamers being unhappy being behind the stock drop across the tech industry would make me happy, I’m 99% sure is has nothing to do with it.

The tech industry was simply a very safe bet before, and now it’s crashing across the board thanks to mishandling of private information by countless tech companies and also due to the bubble bursting.

As far as how much of the drop in the specific AAA gaming industry was caused by gamers themselves, one can only guess but I’d probably say that it’s a small number.

6 Likes

I actually agree with you on this. Thats why its so important to keep having these discussions. Here and everywhere else we get the chance. The more people that figure out that p2w is a predatory practice the better. I know thats common sense to most people here, but thats the minority.

Ive seen individuals max out credit cards on some of these mobile games and move to different one the next month and start all over. People I know personally. Its almost like an addiction to some people. When you try talking to them about it, its like telling a drunk theyve had enough. They get overly defensive and start rationalizing it. Its bad and it needs to stop.

3 Likes

Concur. As a general rule, gamers are not shareholders. The shareholders don’t give a rat’s butt about game playability, game features, talent trees, gear stats, modes of travel, storyline, etc. They only care about income vs expenses and what the quarterly dividend is going to be.

I’ll go one step further than your “small number” and estimate that player impact on ATVI stock is less than .05% of the stock price movement, up or down.

3 Likes

The thing with these companies is all the suits are trying to target new games because they don’t care about existing customers. They already have your money so if they can target a larger base of people to bring more new people in they can make more cash. Doing this often companies forsake their existing players in an attempt to offset the losses in player numbers by getting more than they lose from a new source. Hopefully these companies focused around computer games realise this won’t work for their market.

1 Like

I like how your brainstorming that’s how these Posts should be made. There are ideas in this that are good and some that are well to say the least impossible.

Impossible, if there is no Pathfinder than there is no flying. They met people halfway to allow flying, only those who are lazy complain about it, it’s not a bad system and you only. Have to get it once

Interesting idea

They have them in game, but no they were used in wrath and I don’t want to do them again.

They still do this.

Yeah idk if their character creator is gonna be as good as black desert. But to be honest some changes should be added to further it.

Can’t you already do this? I’m confused.

Super needed, the ffxiv prof system is better in everyway, and endgame professions are terrible for gold.

Definitely needed.

Would insite reasons to be in guilds and. Make guilds relevant again. Would be super cool if they added this.

No matter what you do there Will be rng, there’s no going away from it.
But however we can limit it as they have done by adding mythic + vendors. Makes a nice way to gain gear without too much rng. But the rng of rng which is made by rng is what most people are mad about.
Rng of getting gear, rng of traits, rng of wf/tf, rng of secondary stats. It’s alot of praying to the rng gods.

4 Likes

Thank you!

It makes me chuckle whenever I see people post that gamers risin’ up is what hurt stocks. Traders aren’t perusing General Discussion for hot stock tips.

It is corporate behavior and the fact that a lot of tech stocks have been overvalued for awhile now. Stocks that rallied based on donors tend to crash as those same people flee at the sight of a downturn.

EA’s handling of products has kept me from investing in them. Blizz was appealing until Activision latched on to their skull and starting slurping out the contents.

Trying to roll out a reskinned mobile game generated by a sketch Chinese dev house in 2018 when data handling and microtransactions have become front page news is one of the stupidest things I’ve ever seen.

They’d have been better off eating whatever it cost them to build DI and putting it a crate next to the Ark of the Covenant.

4 Likes

Yeah I’m not sure he’s talking about fourms lol.

It’s more along the facts of people aren’t buying games that have a huge cash shop or crappy Gameplay.

Look at fallout 76, battlefront 2, BFV, and other stupid games. The biggest game right now is fortnite by a Longshot, a free to play game.

2 Likes

That’s probably between .1% and .05% when all is said and done. A lot of players don’t realize the massive response from customers that would be needed to shift a major company’s stock 50% in one direction or another, short of a MAJOR controversy.

2 Likes

The funny thing is is that they are blind to the idea that instead of milking 10 people of all their money it is more profitable to get a 1000 people to play their game because they actually enjoy it and not because they have addiction disorders unlike the 10 people they milk.

Old blizzard saw this and is why WoW at one point had 12 million players. They recently said in an interview I believe at blizzcon that all the way back in wrath they saw the success of wow not lasting forever so mid wrath they made plans to start transferring the game to a system that was meant to sustain it for longer even if they had less players. Well the problem with this is that they seemed to have massively miscalculated the sub losses they would have. If they wanted to maintain 12 million all they had to do is maintain the course they had. Sure maybe it wouldn’t stay at 12 million for another 8 years but I guarantee you they could have easily kept it above 10 million with the old model.

8 Likes

ROTFLMAO!!! This is probably one of the best comments I’ve ever read in the forums. Kudos to ya!!!

But if they did that, Col. Dr. Irina Spalko might have found it when she broke in and took possession of that crate from the “Roswell” incident. :sunglasses:

4 Likes

I appreciate the feedback. I agree with your statement on RNG. Too much of it for sure. Needs a threshold.

When RNG dictates IF you’ll get something, then it dictates WHAT you get, then it dictates what level what you get is going to be, then more RNG to dictate if it will have sockets/secondary stats, and then more RNG to dictate if it’s going to be for a useful slot.

To me RNG fails when I get 6 weeks worth of bracers in a row. Only ever got belts and bracers from the Warfront cycle reward. Still get mostly bracers and helms from invasions. Never, ever seen a ring or a trinket.

Edit: RNG itself being a problem isn’t new, I won’t tell the Lament of the 16 Blastershots In a Row again. It’s just stacked on top of itself repeatedly. I hate it, I don’t play this game to gamble.

4 Likes