RIP Worldpvp ( Community council Member )

There’s an entire quest design team, however we don’t receive new questline each hallow’s end, xmas,love is in the air, lunar festival around Azeroth old zones… i don’t get that they only focus on one expansion at the time, leaving everything else behind.

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Is adding AI companions for raids and dungeons a good idea?? Like the ones in Island expeditions

Here is my issue, I literally have to go naked just so that boss doesn’t die in one shot…it’s really annoying because I can’t see any mechanics

Old raids and dungeons BTW…not new ones

Pretty well-encapsulated post that I don’t think needs further attention. PvP definitely needs more love & attention to simply just let players think it’s worth their time. PvP systems as a whole do not respect the players time with the absurdity required to even engage with it.

Skill capped did a nice little video about this recently actually.

I’ve actually had something in the works about this from when I got my CC invite :slight_smile:

Not yet posted as there are more thoughts I want to get down and format nicely. The core concept is to leverage the Timewalking system for other aspects of the game though.

Yeah, PvP for sure needs more regular updates both up and down. We have specific PvP modifiers for spells but they are rarely used. Huge missed opportunity to improve the PvP experience.

PvP Modifier example from Death Strike:

BfA had an entire season with Guardian Druid just being a damage sponge for the group and that just killed PvP for me personally.

Imo, they were pretty hard to read. Very long walls of text. You could tell the passion was there because of the amount of content but the value diminishes if the reader does not want to continue. The initial framing of a topic matters and that’s why I won’t touch them.

This to me is clickbait, in the way that media companies post an article but the actual content is buried somewhere in the page rather than apparent from a glance.

We didn’t have any formatting guidance though so you’re not to blame here.

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Not everything is raid and mythic related ,some folks are disable and can’t do them and rely on wq content to do. If the content was more engaging to begin with these players would stay put but too much grind it becomes a work which people do want to get away from.

Didn’t you say that my posts lack substance? And besides, it does need attention. FROM THE DEVS.

So is your Group Finder post. Yet that didn’t stop engagement now, did it?

I mean I don’t think any of my posts were clickbait in the sense that I gave it a title and didn’t follow up on the initial point or topic of the title? If anything I presented a point and supported that point with my arguments.

I mean how isn’t it? You claimed my posts were poorly done, which is obviously my fault for doing so.

Pretty friendly??? Pretty friendly??? I just can’t… My mind just exploded. :crazy_face:

The good news is. Anyone who just LUVVS time gating, is going to be REAL happy. Because there is absolutely ZERO chance of Blizz going too far and removing too much Time Gating content. So trying argue for the preservation of time gating has no value at all. Because even if they do listen to the community and Worldpvp and decide to remove the grind a bit, we all know there is still going to be a grind. So you should be happy with that.

The most unfortunate thing is that a lot of people (including Pantheaeu over here) think that it’s a “good” system because its not as bad compared to the ones we had before. These people have developed Stockholm Syndrome over thinking that compromising game design is good game design.

BRUH

Can’t we just have a system(s) that isn’t parasitic and is well designed?