Rip vs Bite?

Just playing around on the boss dummy some but it’s really looking like the cost of maintaining rip is way too much compared to just maximizing your bite.

Averaging 4500 on a bite and 3700 on full 24 seconds of rip with tigers fury.

Sabertooth puts rip into the realm of worth it

I know there’s arguments about damage per energy and rip is efficient in that sense, but on damage per combo point it seems to fall way short if combo points are more limiting factor than energy.

Thoughts?

What is your haste?

Do you have SotF?

Were both your rip and bite tested affected by BT procs?

Did you maintain all of the exact same buffs on yourself while your rip ticked as the exact moment when you bit? Your TF snapshots, but your force multiplier enchant on your weapon, your spyglass, all of your azerite abilities etc. don’t.

Is it possible that you bit when buffs were up and then you stopped doing damage to watch your rip do its work, but let your buffs fall off while you were waiting?

18% and I was mostly using omen of clarity.

Not sure blood talons helps much since it effects them both equally, was getting some 7500 bites with that compared to 5800.

For the rips I was just opening to 5 points TF’ing and ripping then stepping back. The bite average is from a 2 minute fight on the dummy.

I edited my first post with more questions.

Answered as best I could.

What I’m working on most here is, is it even worth it to rip on a single target with an AoE build? Or any build without sabertooth?

This is your problem. The conditions under which you tested your rips and bites were different, possibly very different.

Look at your trinket, your weapon enchant, blightborne infusion, unstable flames, jungle fury, swirling sands, draconic cloak proc.

Lots of those things are going to be up when you’re beating on a dummy.

They are much less likely to be up if you just step back.

Try again under more carefully managed conditions and see how it goes.

Without sabertooth it’s really looking like rip is questionable. ( with my current build at least )

2 minutes unbuffed keeping rip up is a more consistent 1.8k to 1.9k DPS while just doing bites is 1.6k to 2.2k DPS

With saber tooth 2.1k to 2.5k DPS

My methodology was to do a bunch of opener to rips and take the highest damage and compare it to the average damage from FB to try and get a general idea of 5 combo points on a rip can give me X, 5 combo points on a FB can give me Y

Have you tried doing it naked? Just your weapon equipped? That’s about as close as I think you can get when comparing the two in the situation you’re describing?

This is exactly the problem though (at least from my understanding based on what you’ve described.)

Rip only snapshots on BT and TF. The rest of your stat swings from all of your various procs affect it on a tic-by-tic basis. The game checks your stats for each tic of rip, so to compare with a slew of bites over a 2-minute target dummy beatdown, you need to keep standing at the dummy and attacking it as often as you would be attacking a real boss.

Stepping back will mean less procs and therefore bad data. When testing your rips, I would take off SbT and then treat the fight as normal, until you had about 10-15 cycles of full rips come on and off of the dummy.

I am not saying you are wrong in your hypothesis that rip is not worth casting, but you asked for review and I have identified a possible way to tighten up your methodology.

I am not capable of logging into the game right now or I would be testing this myself. I am genuinely curious.

I wouldn’t do this naked. You really want to get a good feeling for what it’s going to do under realistic conditions. Removing all of your other items is going to give you more bad data.

Doing this naked is something I would do if I wanted to eliminate all variables and derive a formula or focus on some other obscure interaction.

Ya I am as well.

Been running predator last few months with a heavily focus on AoE and kind of intuitively stopped using rip/primal on single target. Haven’t tested it, Just that having a mega crit % from corruption and no timer refresh made FB seem a lot better.

I have heard complaint after complaint about that feral bleeds are just too weak, but I haven’t really done a deep dive into it. I’ve been pvping and levelling alts for almost 2 months now and have barely touched feral.

(EDIT: I have also been on a forum blitz trying/praying for feral utility buffs, but alas, I digress.)

I took a look at assassination parses the other day and noticed that garrote, which has the same base formula as rake, and rupture, which has the same base formula as rip, are doing something like 2-3x more for rogues running haste builds than for druids running severe/strikethrough builds.

It has me wondering whether we there is a path forward for a haste/mastery feral build. Now that corruption is gone, I can go through all of my collection of leather armor and try to build a high haste/mastery set to try it out.