Faction balance is at 25/75 A:H on Stalagg . There are more forsaken running around than the entire alliance on that server.
https://wowclassicpopulation.com/characters?lastSeen=7&realm=4409_Stalagg
Faction balance is at 25/75 A:H on Stalagg . There are more forsaken running around than the entire alliance on that server.
https://wowclassicpopulation.com/characters?lastSeen=7&realm=4409_Stalagg
And yet Alliance have still gotten the kill on world bosses twice.
Guess raw numbers is a lot less important than having incredibly organized and well funded guilds that have been blowing through raid content since week 2 of Classic, and so are now geared to the teeth.
Hasn’t there been at least 3 rounds of world bosses?
Proof? I havn’t seen any evidence to servers THAT lopsided. Most are 60/40 at the worst.
I’m actually unsure whether it’s 2 or 3. The point though, is that you would expect if raw numbers is overwhelming the Alliance and it’s game over for them, there’s absolutely no way in hell they would have even gotten a single tag (much less kill).
The Horde might have a larger population, but what this translates into is a larger subset of far more “casual players” with gear and skill to match.
To really illustrate this point, lets take a look at some server rankings:
https://classic.warcraftlogs.com/server/rankings/5025/1000#metric=speed
As seen above, 6 of the top 10 fastest clears of MC are held by Alliance guilds. There is an enormous amount of organization, and resources that go into making these type of speeds possible. The fact that 60% of these top spots are held by Alliance on a sever where they purportedly only make up 25% of the population should give you a pretty good picture of what the landscape at 60 actually looks like.
Take for contrast, a server like Heartseeker, which is also incredibly imbalanced, but in the opposite direction:
https://classic.warcraftlogs.com/server/rankings/5089/1000#metric=speed
Here, we see what you might actually expect of an incredibly lopsided server. 9 out of 10 of the top spots are occupied by Alliance (and 23 of the top 25).
The point is, at the 60 landscape, which is really the only thing that matters in terms of determining server longevity, Alliance are much better positioned than a couple barely functional population trackers might suggest.
The people who really suffer, are the casual players on the Alliance side, because they get the worst of both worlds. Outnumbered in fights, and without the resources of hyper end-game focused guilds to support them. These are the players you’re seeing leaving the server in droves. The ones who remain are the ones in the established Alliance powerhouses, making them tougher opponents all-in-all.
The horde must’ve been to busy camping flight paths and BRM to realise there was a world boss
You havent heard of ironforge.pro then I take it
I’d probably agree to that. Most people aren’t there to do PvE stuff, they are there to make the other side miserable.
Much easier to zerg a buncha lowbies trying to do dungeons and quest, than it is to organize and take down a raid boss.
In one raid group?!
If not, then the faction sizes don’t matter. What ever size the group you run into. That’s the size of group you should be looking to bring.
How I’d LIKE to see that resolved: casual players and high end find a mutually profitable way to support each other (eg high end clears the way to an instance in exchange for casuals feeding them raid supplies, plus of course they get the honor for slaughtering the horde on The way.
How it ACTUALLY has been resolved: casuals corpse hop to BRD like lambs to a slaughter, then cry on the forums till Blizz radically accelerates the date for BG release.
i wonder if people that roll Horde are just more PvP oriented? Or just a bunch of casuals that think “OH! ORCS AND UNDEAD!”.
Forsaken are definitely the blood elves of vanilla WoW, lol. On my server, it feels like there’s more Forsaken running around than the rest of the Horde races combined… so so so many Forsaken mages.
I promise you those kills did not go uncontested. Turns out though, that when the majority of the dudes you’re bringing to stop the enemy force are decked out in blues, while the enemy force is casually swinging around Rag Hammers and Bonereavers, you’re going to get your teeth kicked in.
Ahh. Gotcha. I just kinda ssumed wong that the faction inbalance was due to the “OMGZ, Undeadz and Orcz are l337” crowd.
I kinda wanna see one of these fights over a world boss in person…
Overall 8 of the top ten fastest MC clears are held by Alliance guilds.
I feel like you’re ignoring the fact that Alliance have much more powerful racials when it comes to PvE and that gives them a massive advantage.
Hey, Forsaken and Orcs are my favorite races! Thankfully I’m an RP carebear baddy who only does BGs for my PvP.
Pfft, Roleplay in WPvP. Be out there acting like a commander. (That crap is fun though in a bG ((Arathi Basin)) when your team runs to you at BS and “ask for commands” and then you /point… Anyways, sorry, getting a bit off topic here.
You’re absolutely right that Alliance have better PvE racials in general.
But to suggest that these racials alone is what’s allowing for this level of speed is completely disingenuous.
That level of speed is achieved by coordinating a staggering amount of logistics.
From having resources to flask up everyone, coordinating world buffs (6 hour timer for the biggest ones), getting people across 3 zones to collect buffs as quickly as possible prior to entering the raid, and on top of all this, transporting 40 people to and from the buff destinations and the raid, without dying and losing it all.
It doesn’t matter what your racials are—if your guild can pull all that off, you’re in a very seriously organized guild, full stop. That’s really my point.
Alliance don’t have much better racials for PvE. It’s just that Horde cannot figure out how to get 100 players into a 40 man raid to zerg and get loot.
At large people don’t understand what statistics actually mean, nor do they understand how to interpret the data they see.
Even the PvE to PvP ratios are different. There’s tons of people on PvP servers who surprisingly do little to no pvp. They don’t hate wpvp or anything, they just prefer PvE content.
If you wanted truly relevant statistics, you would need something like the numbers of people who participated in pvp (either killed or was killed) at level 60 and see the breakdown. You could even go further and look at the total number of kills/deaths on both sides.
Something simple like a population ratio really isn’t helpful in any way.
I’m on Bigglesworth, and the alliance regularly destroy/camp us. Monday, I spent 80-90% of my time dead (partly because i solo, and another part because i was just rezz bombing large groups (trying to kill one of them before they react)) But i think the unofficial breakdown of the server is like 2:1 horde/alliance. Some alliance complain about the population difference, even though they regularly raid our cities and control entire zones for hours.
I think another aspect of this is that it’s really easy to ignore when you’re dominating the other side, and for how long, but when you’re on the receiving end, it becomes far more blatant.