RIP Priests

I’m an Enhance Shaman.

Blizzard keeps nerfing Priests into the ground. Over the past few weeks in beta, the boat has been rocking back and forward for everyone. But Watching the duels in Durotar, and in one day difference from the new nerf, the Priests are consistently losing in duels now unless it’s Priest vs Priest, ret Pally, Warriors. That patch has been insane for Priests.

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all to please a 1v1 tournament that should have no weight in how game changes are made. This tournament has done great damage to where the game will be at launch.

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At this point we need to held them accountable for what they said in their podcasts about taking something away to give you something back in return.

They want to nerf spells? ok.

Now, give us better talents then. Only the holy tree of priests is functional and even then stuff like having to spend a point to get an underwhelming spell like Holy nova, a useless talent like searing light (even for dmg) and having as a lvl 30 capstone talent a trash talent like Spirit of redemption (we have to die for it to be useful, good for pvp and could be moved somewhere else for them but for pve is just a troll talent atp) need to go away and be replaced.

Im pretty sure discs would trade PI for literally anything else. is just an unfun talent. you will always be asked to give it away so it doesnt matter at all for the priest who specs unto it.

Shadows would appreciate having something else other than VE and also it not being tied to shadow form. Stuff like improved fade is just dumb and even improved mind flay could become baseline so something more interesting is in its place. Other class specs like balance druids have hit% and range increases baked in one talent but shadow priests for some reason have them in 2 separe talents. is just dumb.

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In group play, as a healer role you are there to support your allies, so PI is a great reason to bring a Disc Priest, and makes you as a disc priest very valuable to your group to be able to pump up your Rogues etc. Or if it’s just a tank-heavy damage taking fight, PI yourself to get through a high damage phase, it’s versatile, fits the support fantasy of Disc and adds value to your class.

Love PI.

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Just another example of Blizzard going back on their word:

“We will not balance around 1v1 PvP. You go to a really bad place doing that.” (Blizzard dev podcast Ep 2)

A week later: NERF ALL THE HEALS!!!

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At least they’re working on your class. Blizzard has done nothing to fix rogue. 3 lines of changes in the entire beta. Two were bugs and 1 was a quest…

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They make this game for streamers. Nothing will change. Those streamers put their massive audiences in the game, in return they let them get away with rule breaking and building content to farm. Bag for Bag.

Let’s play hypothetically for a sec. Let’s say the 50k+ viewers of asmold buy the sky. That’s a million+ easy. You give them 15, that’s it.

You aren’t the target audience, you’re game filler npcs for streamers to farm for money. They use your nostalgia for their gains. They will remaster forever in 3 years to farm you again.

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yeah im very confused by these nerfs. Priest may have been overperforming @ lvl 30 pvp but the pve grind is a SLOG compared to classes like hunters which go completely untouched.

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Holy nova needs a significant buff or its a meme even with searing light. Penance damage needs to be brought back up some or its never worth taking. Smite costs too much mana. Holy fire needs a solid .5 sec cast time reduction. 3.5 sec or 3 secs with 5 dedicated talent for mediocre damage is not good.

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It is sad if changes are being made to support at lvl 30 1v1 tournament. I hope that isn’t the case. But given how reactive this forum has become it probably isn’t because of lvl 30 1v1 duels… I hope.

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being a PI totem is your ticket to a raid spot true but like you said, is all about others and not you.

PI myself is not useful. Discs going so deep to get PI locks them away from the healing scaling in the holy tree.

Sadly since OTHER classes are drooling over getting PI from disc, it will be seen as bad to get rid of it. tbh, could just put it upper in the tree. Might be too late to replace it with something else bc everyone will complain about it. The support fantasy can be satisffied in better ways other than turning the identity of the spec into a buff totem.

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To be honnest, disc priest at lvl 30 were the most insane healer possible. They are tunned down a bit and it’s ok.

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They were not tuned down a bit. they were gutted. If they had been tuned down a bit we wouldnt be having this discussion.

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They can still heal perfectly fine , disc and holy are healing spec, i dont care about a lvl 30 tournament that has 0 meaning on the game

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Got my refund. You guys enjoy this game. It’ll die like SoD did in Phase 3.

Classic Andy’s winning. I’m not playing a “wand everything to death” game again. Extremely boring gameplay.

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Penance went from being insanely strong, to NOT being taken at all anymore. thats a problem. The damage component of the talent didnt need to be nerfed for a class that already struggles with damage while lvling.

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the most concerning thing right now is the dmg. you might ask why. is because the dmg is so utter dogwater that right now we keep having to wand+dot tab as the main thing to level.

penance dmg was good before the nerf to the point that it was finally something new to cast while leveling but in the nerf they gutted it too. the healing nerf and the mana costs were ok. even needed

BUT nerfing the dmg and the scaling of it? not at all. right now you can do more dmg with your wand than a tick of penance.

The only one functional thing they added to make priest leveling better got gutted. back to wanding + dot tabbing until 60. one of the most boring forms of leveling but for some reason the purists like it.

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Yes, it was a bit overtuned at first especially with the healing power coefficiant not being properly applied, but now the spell has lost almost all of it’s worth. The healing barely keeps up with ongoing damage in dungeons, and a heal rank 3 is now more worth using. Penance being a level 30 talent with a 12 sec CD should be a bit more powerful than baseline heals. The dmg is also just a waste of a GCD as well at this point, they definitely need to take a look at it again especially with where priest is as a whole. Maybe a bit of bias, but being the only class with 2 dedicated healing specs, priest should be more powerful healers than the other classes who can fill multiple roles in a group. Especially with where shadow is although I’m optimistic that maybe shadowform might be the missing key, priest really can only heal at the moment and part of that was just stripped away.

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I still feel like a tank with solid DPS leveling on my disc priest. If losing an OP ability breaks the class for you, might I daresay it’s a skill issue?

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100% correct.

Blizzard needs to revert all of these streamer-pleasing tournament changes.

I don’t even whine about much, but the excitement is being lost pretty quickly… all to please a few people. The absolute minority.

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