RIP FURY in 11.1?

“Were overall happy with where Fury is at…” by the way here is a 50% damage nerf!!! LMAO!!!

Let me explain…

The rework of Reckless Abandon (first off WHY!?!?)
So now we only get the empowered hits DURING Recklessness!? Its 90 second cooldown that is up for like 12 seconds, 16 if you use the talent to extend it. This is NOT good.

Currently, we rarely even use Bloodthirst or Raging Blow unless they are empowered because we don’t have to. Our number 2 and 3 on our damage meters (sometimes Crushing Blow beats Rampage on my meters if its a long fight) is now being tied to a 12-16 second window every 90 seconds? Which means our damage is cut in half from what we have now unless Recklessness is up…
RIP Fury’s damage…

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I am really hoping other warriors can spin this in a positive manner, because after reading the notes I feel sick. Even for prot, I was already only tanking when the guild needed it an occasionally for a M+ here and there, but now I don’t know if I want to tank at all.

For fury, are they trying to push us into anger management? It seems counter productive to rework something and make it worse :smiling_face_with_tear:. I do have hope that the mythic raiding warriors and M+ 3k io’s and above are going to give us a positive spin on this, because my simple self right now isn’t seeing it.

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Glad im not the only one seeing a downside here.
You and me both. This will kill Fury.
I don’t really play Prot Warrior but i know they were in a rough spot.

If it was added functionality like in addition to what it does we just have empowered ones during Reck that would be cool but not needed.
It has to be a forced Anger Management…

I also still can’t get over how calm they put it too like this is minor…

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There’s nothing really positive about it at all, it sounds awful and the complete opposite in what people want out of fury in having consistent damage.

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Crushing Blow/Bloodbath are high on the meters because of the fact that they are used rotationally: if you had the proposed Reckless Abandon change, then you’d have more Raging Blow/casts and damage instead.

I suspect they are trying to incentivise Fury to take the talents that enable Recklessness other than casting it (8 seconds after casting Avatar, or 6% chance to get Recklessness for 4 seconds).

Still, an overall downgrade.

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Still 50% less damage.
That’s what the empowered versions do. They double damage, 120% for Bloodbath.
So 50% nerf.

They do not deal anywhere close to double damage. It’s about 20% more than the non-upgraded version for both. (If you’re trying to compare tooltip damage, be very careful to compare them with enrage active, as it’s easy to glance at non-enraged BT/RB, then use Rampage and get the numbers for the upgraded versions with enrage, which is a very uneven comparison as you will always have enrage for the upgraded versions.)

It’s possible that you’re thinking of the older version-- they adjusted RB and BT a couple of months ago (in 11.0.5?) so that the upgraded versions were weaker and the baseline versions were stronger, in an attempt to make Anger Management a more competitive choice with Reckless Abandon.

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RB crits for like 750k
CB crits for 1.4M
How is that not basically double?
That’s just what i see at my lowly ilvl.

Raging Blow: 300% total attack power.

Crushing Blow: 360% total attack power.

360 / 300 = 1.2 = 20% increase.

Tooltips don’t lie. Just looking at damage numbers is misleading due to variance and context.

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  • Slayer
  • Imminent Demise and Death Drive now correctly require the Sudden Death talent to be taken to function.
    • Developers’ notes: This was an oversight during implementation. Slayers are expected to talent into Sudden Death.

Also this change is really terrible? It was an oversight during implementation, ok, but you’re basically taking a talent point away from Fury months after the expo started.

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It’s less “taking a talent point away from Fury,” more “they should be buffing Sudden Death/Execute such that it’s worth pressing ASAP instead of making whatever the hell changes they are to Recklessness.”

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Damage aside, I’ve only been playing Fury for a short time and the Reckless Abandon playstyle was really fun. Being tied hard to cooldowns is so lame. Instead of ruining the fun they should move the node. Or do nothing in the first place.

Yeah, I agree with you. I only recently started playing Fury again and really enjoyed the consistent damage profile from Reckless Abandon. I really dislike ultra bursts specs - like Frost DK - where you have one CD to do all your damage. It feels so bad when you have to move or something. I know that’s probably great for better players who carefully track every aspect of a fight and take care to line things up perfectly, I just don’t care enough to play at that level.

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Warriors should probably do the mage thing and just post here every 12 hours until the devs acknowledge the mistake.

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guess i should start practicing arms with its clunky af rotation

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Design comes now, tuning comes later.

Rest assured, if fury is actually underperforming as much as you claim it will, there will be numbers buffs later in the PTR cycle.

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Fury warriors always say melodramatic stuff like this but then they remain a solid DPS class.

This is what im really concerned about more than the other changes. Currently execute isn’t really worth hitting other then having 3 stacks Marked for Execution up, keeping up ashen juggernaut and sudden death timing out. We just sit on procs hoping to get more stacks before we use it. (it honestly require an addon to keep track of it all and tell you when to use it)

Also Also juggernaut needs a small rework. I suggest changing it to a damage % instead of crit for one, and have it be a stacking buff that has no timer, but resets after 5 stacks.
So it’ll be 1 2 3 4 5 stacks, then start back at 0, stacking again.

I would also nerf the Marked for Execution buff benefit and buff baseline execute so its worth using even at 1 stack.

Just ideas - numbers are numbers, they can adjust them easily but mechanic wise… execute needs work.

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That’s just the whole balancing issue fury has, with it’s talent tree being boring as f multipliers to raging blow and then execute gets left in the dust in the damage profile to the point where it’s become a vestigial attack for fury.

I might cop some flack for this but seriously the tree is so unintuitive and the balance of it’s damage profile split between attacks is god awful.

In terms of damage per cast the spec should be tuned as follows Execute > Rampage > Bloodthirst > Raging Blow.

But right now it’s something stupid of Rampage = Raging Blow > Bloodthirst = Execute. Sure Bloodthirst might be ‘slightly’ below execute per cast but it’s almost never worth casting execute over bloodthirst due to the procs tied to it as slayer, it gets bumped to > rampage when talented into “Vicious contempt” but that’s only sub 35% even then the order of operations is just busted for fury in general.

Fury’s probably better off with execute being removed entirely from it’s kit unless they decide to buff it’s direct damage for fury so it’s worth pressing over every other attack, but they’d have to have a crack at removing a lot of the pointless +rb talents in the process, so i don’t see this happening anytime soon unfortunately. Maybe we see a proper rework of the fury spec tree that addresses this issue for s3, but I’m not holding my breath.

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I mentioned it in another post, but really wish execute for fury cost rage. Let it enrage you when used, keep the cd and have it do X% more damage based on enemy missing hp.

It would be a fun rotational ability again that felt good to use in execute phases.