Wth These Devourer Changes?
It honestly feels like Devourer is being changed without considering how the spec actually plays. It feels like the spec hasn’t even made it out of beta, and every change is just a shot in the dark. The poor design becomes obvious with every new change they release.
To be clear, Collapsing Star is not a bad ability. It fits Devourer’s fantasy extremely well, and the quality of life changes are welcome. The problem is that the talent tree is increasingly being built around forcing synergies with Collapsing Star instead of giving us enough points and flexibility to properly combine the spec’s core abilities.
This affects both melee and ranged Devourer. The problem isn’t one particular playstyle; it’s that the talent tree doesn’t have enough points to make the different mechanics work together.
For example, if you try to take the Apex talents to properly synergize with The Hunt or you end up sacrificing Eradicate. But if you instead take Eradicate and try to build around Collapsing Star, you don’t have enough talent points to properly to take The Hunt.
And this is especially disappointing because Apex talents are supposed to be one of the new and exciting gameplay features of the expansion, yet for Devourer they currently feel almost useless or extremely restrictive because they benefit a specific ability instead of giving the spec meaningful new ways to play.
So we’re left with a ridiculous choice:
Do I build around The Hunt, or do I build around Eradicate?
You can’t properly support both because there simply aren’t enough talent points, and the position of the nodes makes the problem even worse.
Then the new Demonic Intensity interaction makes Collapsing Star reset The Hunt, which sounds good on paper, but doesn’t solve the actual problem. It simply adds another forced interaction to a talent tree that already doesn’t have enough room to accommodate all of its important spells
The changes(nerfs) to Violent Transformation, The Hunt, and Monster Rising make this even more confusing, because instead of fixing the underlying structure of the tree, we’re getting more effects that compete for limited talent points.
On top of that, the constant nerfs make it feel like Devourer is slowly being pushed aside. It gives the impression that the class is being buried rather than properly supported, especially when each new change adds more restrictions while the spec continues to lose power and flexibility.
The spec that feels like it’s being pulled in several different directions at once, without enough points to make any of those directions work properly.
Collapsing Star should remain an important part of Devourer. The problem is not the ability, the problem is how the talent tree is forcing it to interact with everything else.
Please reconsider the talent tree and give Devourer enough flexibility to build around its core abilities without having to sacrifice another essential part of the spec just to make one synergy work.
the talent tree doesn’t give us enough room to actually use them together.
And Please more nerfs until the spect it’s completely unplayable.![]()