Rik Reverb barrels

Is there any way to properly get these to not split 2/1/1?

Tanking boss near wall seems completely random whether it helps or not.

Got two barrels one time like 50 yds apart with a cleave double in the middle.

Wondering if anyone has figured out any rhyme or reason to how these spawn?

my group does three markers that are parallel to the wall, the another set of three markers that are right next to it (still parallel to the wall but on the “door” side)

We tank him at skull, once he drops an amp, we move him to the second marker
Once he drops another amp, we pull him to the next marker

We then pull him closer to the door before he explodes the amps to give us time to run to each blast.

Rinse and repeat. We only ever get three amps at a time.

Amp placement has nothing to do with barrels.

barrels? you mean the adds …? thought they spawned on people.

Yes, he means the adds…which are barrels of pyrotechnics.

They do not.

if your shadow priest has <30 insanity when the barrels are spawning, they clump.

If you don’t have a shadow priest its random.

4 Likes

It’s completely random and easily the worst part of the fight.

If all four simply dropped in a 15-yard radius around the boss it would be astronomically more consistent and less annoying.

It would also be a very different fight. That aspect would definitely be much easier but others would likely have to become harder, or new elements would need to be added altogether.

As it stands the fight is about allocating cooldowns to barrel sets and delegating responsibility between ranged and melee for handling adds. With the amount of incidental / cooldown focused cleave people have nowadays “Adds spawn around boss” isn’t even really a mechanic. They’d just be fodder.

I disagree. It would simply remove the RNG effect of the fight being massively harder when you get a pull with very far apart 2-1-1 splits instead of fairly compacted 3-1 splits. It’s about consistency.

I’d rather just fix it so it’s 2 close 2 far, but make sure the far ones always spawn in range of the ranged group.

“4 adds spawn directly under the boss” isn’t a mechanic with modern class design.

And yet, Gallywix exists.

Yes but it involves baiting in a correct way.

We have found a way to bait much more favourably on Mythic… Having the range stack and the melee stack further apart.

The theory is there is a "circle"around the boss witha range of say 20 yards, in that circle it targets a play and puts a barrel within 5 yards of them… so a circle in a circle.

If you have ranged stand further back from Rik you avoid the first circle so dont get selected to drop a barrel, then on Barrels 1&3 you have rik againt the wayy which always baits them 4-0-0 or 3-1-0. EZ kill