Righteous Fury Mechanics == OP Paladin Threat (1k+ TPS)

This was all really neat to hear about and see in action. I think a big part of this being so effective is you really only need 14 points into Prot to be a high TPS tank in a group with one class over represented.

Everything else is just meh in the prot tree, so on fights where this type of range unresistible tanking could benefit a group you can have a Holy paladin throw on their tank set an do it. This is by in large the exact thing people like shift dont get, you could sack 90% of buffs in this game, but are you really going to deny your group 10% more stats, SRS? Your going to have a paladin spec for kings, and another 3 points for Imp RF and he can tank like this if needed.

Shame the constructive discussion is being overwhelmed by 2 very loud stupid voices. Instead of " Hey thats neat, lets think of ways that it could be abused / used" Its turned in " OMG paladin still bad lul prove to me its gud"

Painful read most of this thread.

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Yup, I agree, #nochanges, I’m happy to see this and everything else paladins have done to research ways to use the paladin class. Keep it up!

It’s more like OP when there is only one mob in combat and terrible when the threat is split among other mobs including ones you don’t want aggro on.

That made me laugh really hard. Kudos!!

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Taking a prot pal means giving up a tank spot. So either a fury warrior or a feral druid. Both of which, unlike a paladin, are capable of OTing all content.

I don’t know what the double standard is you are talking about. Between paladins being the worst tank at mitigating damage, and unable to tank all content, it just doesn’t make sense to bring one, especially when warriors and druids are so common.

I will say this, that video clip 100% represents prot/ret paladins. They shout their disillusioned beliefs and get themselves all riled up thinking that they can, and then reality hits them like a train. lol

Hahaha, exactly. There was more to it, though, as I explain ahead:

No, the original criticism was not about the cost, but about having to pay money to do what other tanks do for free, while still have a plethora of other issues…

You’d know this if you actually read the post instead of getting upset about the fact I misstated the cost at first.

Here’s the actual original criticism:

Now please stop lying.

“Hostile?” No. Derisive, maybe.

It seems illogical because that isn’t actually a viewpoint anyone holds. No one is miffed by this.

“…your Holy attacks” implies abilities you cast, so yes, it’s because it’s an item.

Well, except by throttling your own DPS, of course. Something I brought up in my original criticism, mind you.

Feral Druids and Fury/Prot Warriors are capable of generating just as much threat, if not more (assuming no excessive class stacking) already, and do far more DPS.

That threat only gets better as time goes on, but Prot Paladin’s threat remains constant if they are using this method. They’re already the worst, and they don’t get much better.

Onyxia is the only raid boss in the game right now that can’t be taunted.

Incorrect.

Defense cap is a pretty big assumption, and for a Prot Paladin, comes at the expense of other necessary stats.

I think the more valid response is this:

A group that brings a Prot Paladin is also probably making all sorts of other ill-advised decisions, as well, such as bringing Moonkins, numerous Shadow Priests, allowing Hunters to use Serpent Sting, etc.

It would not surprise me that they are expecting several minute long air phases on Onyxia with multiple breaths.

Well, by bringing a Prot Paladin to tank, you’re not having a Fury/Prot warrior tank instead.

It’s possible to hold aggro as as a Prot Paladin. Okay, but at what expense (and I don’t mean what monetary cost, mind you)? A Shadow Priest can hold aggro, but unless the goal is to challenge yourself by making the content more difficult, I don’t really see the point in saying it’s possible.

Anyone worth their salt already knew it was possible, but felt it necessary to point out that it was not good.

I don’t think the threat is split, but I agree with the general idea of what you’re saying.

This is obviously only effective if you intend to tank everything in the encounter, because you can’t choose which targets to generate threat on.

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It is like you don’t read…

Warriors can shove Crushing Blows off the table right now, and can do so more consistently before BWL even finishes out. A Paladin in the absolute best they can get defensive gear at the end of AQ40 with zero options for upgrades defensively moving into Naxxramas still can’t do it. And that is all while having less Armor than a Warrior and no Defensive Stance, which means you’re miles behind the Druid who decided Hit cap was more important than Armor/Health, let alone the Druid that wanted to maximize EH.

And none of this gear allows for you to itemize for a shred of Mp5 or Intellect

Not even a fast one-hander because you have barely enough Defense to go around without still using Deathbone in a T2.5+ level raid

Why on Earth would I put a Paladin in front of Broodlord to get Crit and Crushed? Why would I ever utilize a Paladin for anything that requires resistances when you have precious little gear choice as is?

FFS

This is just absurd. Why would anyone bring a Paladin to tank in AQ40 or Naxx when the Warrior and Druid take less damage while dealing far more? And you’re capped at a static per-person TPS level that Druids can achieve RIGHT NOW while dealing damage with the only hope of scaling being warm-body stacking to continue dealing no damage. Whee.

You continually glide over this fact that if you’re holding threat you need to be able to take the hits. Paladins can’t take the hits as well as a Warrior. The end. A Warlock spamming Searing Pain with Soul Link is more capable a ranged-tank than a Paladin, while also dealing damage.

we actually used this in BWL on Nef fight.
the palis mob tanks would start blessing people to pull innitial aggro from the packs mobs that would come…

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well I mean it states “your holy attacks” implying only stuff that deals damage but still amplifies threat of heals and even buffs, but I will buy “because its an item” either way.

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Yeah, that’s a bug, – the bug this thread is all about – but it’s a bug that existed in vanilla, so it was deliberately recreated in Classic.

In any case, “your Holy attacks” basically means “your abilities.” Effects from items are not included. Similarly, you do not generate bonus threat with bombs, Oil of Immolation, etc.

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why would we need to when we’re already putting out ludicrous amounts of AoE threat as it is?

similarly, who cares? Onyxia and Molten Core are lulz fests

the only place where it really matters is Naxx where we can use Stratholme Holy Water, which not only scales at 100% of spell damage, but wait for it…

scales with Righteous Fury

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I didn’t say you needed to. Someone was asking about it, and I answered. That’s all.

How many clears of each raid have you had on your Prot Paladin so far?

I’ve been hoping some Prot Paladins would upload logs, but the only “Prot” Paladins so far are just Ret Paladins that manged to aggro some whelps in Phase 2 or 3 and somehow got flagged as tanks because of it.

Does it work that way in Classic or is that just something you learned from private servers?

I don’t really know either way.

I don’t play Prot - never was my bag - plus I’m only level 42 as I dual box level warrior + paladin. Yes, I’m slow levelling up but I’ve gone on vacation three times since classic launched so it is what it is.

regarding Holy Water - yep it’s legit - I wrote the bug report on Lightshope and it was confirmed by the wow tools site that we datamined when the beta was up:

Stratholme Holy Water should scale at 100% of spell damage

https://github.com/LightsHope/issues/issues/28

Well, this one:

It’s like everyone forgets that your OTs don’t actually OT every fight. I remember when druid tanks were ridiculed as much as or if not more than paladin tanks. /sigh

Lol, your quote comes at the end of the post and after a couple line breaks. Bending the truth to make yourself sound better doesn’t show you in a good light.

How much dps is your 850 tps feral druid doing atm? 400? How much are you doing when not using MCP? 225? It’s MC, so you are probably not using more than one charge per target because you do so much more threat than the dps even without the MCP at the moment. If the fight averages 1 min long then you do 313 dps (non reflection). A paladin tank would be doing just over 230. A prot warrior with infinite rage is looking at 260 dps. It’s like people think these are huge differences.

Bear druids are amazing, but warrior threat doesn’t scale all that well with a shield in the off hand. I mean, the warrior neuters their ability to soak damage to pull ridiculous amounts of threat still short of what druids do without breaking a sweat, reducing survivability, and still has higher max health.

I think we are in agreement here, at least until BWL when defense cap is a much easier target. Besides, a 1-2% rate to get crit means on average 1 crit every 4-2 minutes of constantly being hit with crit/CB immunity for 5 blocks after that. Not something that’s all that scary atm with MC.

Exactly. That warrior is dpsing instead, being worth about 200 more dps minimum in just MC. When the paladin can’t tank effectively enough, they heal. Incidentally these fights tend to want more healers anyway.

Ya, the threat doesn’t split.

It is a negative, but luckily that just makes them very effective OT material on those fights. Razorgore might be a really good fight to have that ability on which would leave warriors free to dps and piercing howl

Why on earth are you arguing like you are forced to have a pally tank. It’s quite obvious that paladins aren’t the best tanks for raids. Doesn’t mean that people can’t play the way they want to.

Druids don’t take less damage than paladins once BWL is opened up and the paladin is geared and capable of hitting the armor soft cap. Mathing it out has paladins and druids being roughly similar in damage intake through Naxx. The difference comes in total health. And warriors have to take a hit to their massive mitigation lead to deal more threat. In Naxx full mitigation gear a warrior sims at about 50% damage taken compared to a druid or paladin. Once you take the shield away to generate more threat that mitigation lead falls behind druid and even paladin (not to mention they are going to pop DW for more threats)

Of course a paladin can’t take hits as well as a warrior. That doesn’t mean they are incapable of taking the hits themselves.

For one fight, in AQ. OK, so? I mean warriors and druids are even worse for that fight. For physical damage, any of the 3 main tanking classes will outperform any other class in TPS, mitigation, and health pool.

Battle Shout used to not split between targets, but it was quickly done once it was abused on Nefarian to easily tank the adds. It would only be fair if they did the same to Paladin blessings if it isn’t the case already. Even if it’s not the case, it would still pull threat off of other tanks because tanks that aren’t on the first kill target use mitigation gear.

Even more reason not to take a prot pal. A fury OT provides great dps when not needed to tank. A feral druid can do ok dps, even great dps if they are min/maxing. If a prot paladin isn’t tanking, they are just a waste of a raid spot.

I don’t think you know what a double standard is. The standard is to be good, or at the very least not terrible.

A prot pal has terrible mitigation that will bleed healers mana. Is worthless on encounters that don’t require an OT, and is unable to even OT every encounter that requires an OT. That last one is the big one. Even if we ignore the fact that a prot pal is worthless when not tanking, they can’t even do the job they are trying to get a spot for on every fight that requires an OT due to lacking a taunt and having a mana bar.

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When you only argue in bad faith, you come up with inane motivations like this. I never argued or implied “forced” at any point.

There is no “soft-cap” for Armor. Also in what world is a Paladin still rocking Deathbone to keep up with Defense requirements and less Armor than a Warrior mindlessly throwing on T2 going to take less damage than a Druid somewhere between 10-13k Armor?

Seriously, I want to see this proven because you can’t keep up with passive mitigation without dropping Defense/Avoidance, and even with a capped out Avoidance setup, you can’t get Holy Shield to force everything off the table. And if you’re attempting to conflate Avoidance with Survivability… /facepalm

The only fight where ranged threat actually matters…

At this point until you show your work, nonsense statements like “Paladins take less damage than Druids in BWL!” are just flagrantly, hilariously, wrong.

The only one bending the truth is yourself. You’re trying to pretend that the original criticism was the cost of holding aggro, when in fact, the reality was the absurdity of having to pay money to do what the other tanks do for free while still suffering other issues.

You cut out the rest of the post and only quoted the part about the cost, ignoring the rest of the criticisms I made, trying to portray my issue as one of cost.

I don’t just use MCP out of necessity. I use as many MCPs as are necessary to have it up the entire fight, just to kill the boss faster and be the most useful I can be.

I’m not sure what the point of bringing this up is, though.

I’m not sure where you’re getting your numbers for this, and it’s why I wish more prot paladins would actually log their fights.

WarcraftLogs is currently not really accurately flagging people as their roles, and just assigning tanks based on who has aggro, but just to give you can idea:
https://classic.warcraftlogs.com/zone/rankings/1001#class=Warrior&spec=Protection
https://classic.warcraftlogs.com/zone/rankings/1001#class=Druid&spec=Guardian
https://classic.warcraftlogs.com/zone/rankings/1001#class=Paladin&spec=Protection
https://classic.warcraftlogs.com/zone/statistics/1001#class=Tanks&aggregate=amount

The average tanks aren’t doing anywhere close to 200 DPS.
The highest parsing tanks are doing much more than your describing, and the discrepancy is much bigger than you’re suggesting.

Why would they have a shield in the off-hand? The best tanking spec for Warriors is Fury/Prot, dual wielding for increased DPS and threat.

Exactly why it was argued earlier in this thread that Feral Druids are better tanks than Warriors, at least currently, because their TPS is much better and allows the DPS to go all out.

However, if the Warrior is capable of generating enough threat to maintain aggro, they’re going to be better than Druids because their DPS is much higher. The mitigation they lose isn’t really a concern because the bosses are not particularly dangerous.

You asked who said anything about giving up a Fury Warrior. Fury/Prot is a tank build. If you’re bringing a Prot Paladin to tank, you’re choosing not to bring that Fury/Prot Warrior instead.

Really? Aside from dispels and decurses, these fights I’ve noticed favor DPS far more.

No one has said that people can’t play the way they want to. Or, just to be totally accurate, I have not said that.

However, when we bring up criticisms of Prot Paladin, the Prot Paladins rush to the defense and argue their superiority (yes, they have done that in this thread) instead of acknowledging their shortcomings and just saying they enjoy the challenge of playing something worse or they just find it more fun, or whatever.

Except no one is making a thread suggesting that Druids or Warriors are the best tanks for that, or that they’re capable of doing it, like Prot Paladins insist on doing.

It doesn’t matter if it’d be fair or not; it only matters how it was in vanilla.

From my understanding, the threat from Battle Shout is not split, anyway. Blizzard specifically removed a bug fixing that.

No, I’d like to step in and say that, if we aren’t tanking, our DPS is terrible. Our build does not include the cat talents, and even if we make minor sacrifices in our ability to mitigate damage for cat talents, cat’s DPS is atrocious even when min/maxing.

I do agree that we’re more useful in terms of what we can do than a Prot Paladin would be, though.

There is.

Inspiration gives 25% armor, and armor’s damage reduction is capped at 75% with 17,265 armor, which means the “soft cap” on armor is 13,812.

Beyond that point, if Inspiration is applied to you, you do not gain any damage reduction from extra armor. That’s why it’s called the “soft cap” because you can actually still gain mitigation when Inspiration isn’t up.