Righteous Fury Mechanics == OP Paladin Threat (1k+ TPS)

The only one bending the truth is yourself. You’re trying to pretend that the original criticism was the cost of holding aggro, when in fact, the reality was the absurdity of having to pay money to do what the other tanks do for free while still suffering other issues.

You cut out the rest of the post and only quoted the part about the cost, ignoring the rest of the criticisms I made, trying to portray my issue as one of cost.

I don’t just use MCP out of necessity. I use as many MCPs as are necessary to have it up the entire fight, just to kill the boss faster and be the most useful I can be.

I’m not sure what the point of bringing this up is, though.

I’m not sure where you’re getting your numbers for this, and it’s why I wish more prot paladins would actually log their fights.

WarcraftLogs is currently not really accurately flagging people as their roles, and just assigning tanks based on who has aggro, but just to give you can idea:
https://classic.warcraftlogs.com/zone/rankings/1001#class=Warrior&spec=Protection
https://classic.warcraftlogs.com/zone/rankings/1001#class=Druid&spec=Guardian
https://classic.warcraftlogs.com/zone/rankings/1001#class=Paladin&spec=Protection
https://classic.warcraftlogs.com/zone/statistics/1001#class=Tanks&aggregate=amount

The average tanks aren’t doing anywhere close to 200 DPS.
The highest parsing tanks are doing much more than your describing, and the discrepancy is much bigger than you’re suggesting.

Why would they have a shield in the off-hand? The best tanking spec for Warriors is Fury/Prot, dual wielding for increased DPS and threat.

Exactly why it was argued earlier in this thread that Feral Druids are better tanks than Warriors, at least currently, because their TPS is much better and allows the DPS to go all out.

However, if the Warrior is capable of generating enough threat to maintain aggro, they’re going to be better than Druids because their DPS is much higher. The mitigation they lose isn’t really a concern because the bosses are not particularly dangerous.

You asked who said anything about giving up a Fury Warrior. Fury/Prot is a tank build. If you’re bringing a Prot Paladin to tank, you’re choosing not to bring that Fury/Prot Warrior instead.

Really? Aside from dispels and decurses, these fights I’ve noticed favor DPS far more.

No one has said that people can’t play the way they want to. Or, just to be totally accurate, I have not said that.

However, when we bring up criticisms of Prot Paladin, the Prot Paladins rush to the defense and argue their superiority (yes, they have done that in this thread) instead of acknowledging their shortcomings and just saying they enjoy the challenge of playing something worse or they just find it more fun, or whatever.

Except no one is making a thread suggesting that Druids or Warriors are the best tanks for that, or that they’re capable of doing it, like Prot Paladins insist on doing.

It doesn’t matter if it’d be fair or not; it only matters how it was in vanilla.

From my understanding, the threat from Battle Shout is not split, anyway. Blizzard specifically removed a bug fixing that.

No, I’d like to step in and say that, if we aren’t tanking, our DPS is terrible. Our build does not include the cat talents, and even if we make minor sacrifices in our ability to mitigate damage for cat talents, cat’s DPS is atrocious even when min/maxing.

I do agree that we’re more useful in terms of what we can do than a Prot Paladin would be, though.

There is.

Inspiration gives 25% armor, and armor’s damage reduction is capped at 75% with 17,265 armor, which means the “soft cap” on armor is 13,812.

Beyond that point, if Inspiration is applied to you, you do not gain any damage reduction from extra armor. That’s why it’s called the “soft cap” because you can actually still gain mitigation when Inspiration isn’t up.