Flap is a fun and thematic ability, but its potential could be expanded. Currently, it serves as a reliable slow-fall, but the fantasy of “flapping” and the animations of the ability suggest something more dynamic. What if repeated, well-timed casts while airborne granted a slight upward momentum? The core function would remain unchanged, allowing players to still use it normally for controlled descent. However, pressing Flap rhythmically mid-fall could reward precise inputs with gradual lift, turning it into a skill-based movement tool.
This wouldn’t replace traditional flight and isn’t intended to trivialize terrain navigation. I think it would offer a unique and engaging way to interact with the world. The challenge of maintaining lift through timing would make movement more active and satisfying, whereas if you missed the timing, it would revert to standard slow-fall. It’s a small change that I think would deepen the class fantasy without disrupting Balance (Pun Intended) =P
Any Thoughts?