Rezzing in Delves - good for teamwork

Coordinating priority for rezzing, who uses the resource of Revives, how to work together was all a nice addition for Delves in a group.
And then it was redesigned. Feels like the “fun detected” meme.
The deluge of negative feedback is telling, and justified.

In the The Sinkhole delve, one of my teammates got an air bubble, placed on the very edge of a cliff in the middle of a bunch of mobs with AoEs you have to dodge, and its movement speed buff sent him over the edge. Revive consumed.

Please reverse this change or rebalance encounters to account for diminished forgiveness.

Wasn’t the issue that you could avoid using revives as long as there was someone alive that could rez after combat? Or if someone could walk back and rez while everybody else stayed dead, then you only used one? Because that’s a huge benefit over going solo- essentially getting as many deaths as you need as long as someone with a rez stays alive.