Rework Warrior

Warrior Class Rework

I bring ideas to improve the class I love and have been following for ages, Blizzard has over the years made / does great reworks in classes or specializations but has stopped doing the same with warriors.
We have as a major example of this the current expansion that took skills from a specialization and played for everyone, thus taking away that special feeling of being a protection warrior. The aim is not to make the warrior broken or anything like that, it’s just to revamp a class that has been mistreated for years.

Specializations and Class Lore

When you create a warrior you want to imitate the feats of the great ones of Lore like Varyan sacrificing himself against the legion, Broxigar jumping at Sargeras, Saurfang in his endless battles, but that is not what we find in the game.
In fairness the only Specialization that has this special feel and flavor is Fury, the others do not pass anything. So let’s get down to business by dealing directly with the Specializations and suggested improvements.

Other Small factors that can be added that would improve this feeling and class differentiation would be things like for Horde warriors Screaming for Alliance Warrior Banners, the same skills, but having different visual effects just to add flavor to the class.

Arms

The arms warrior should feel like a medieval champion, an arms expert of all types and sorts who forgo using brute force to get their stuff with skill and dexterity and the main one always using the right weapon for each situation. I think it would be very interesting for this specialty to have the possibility of using a two-handed weapon as a primary and a one-handed weapon as a secondary, as many types of famous warriors have done throughout history, for example the Samurai who used a Katana and a smaller sword, I believe that this way we would begin to better define the fantasy around specialization and differentiate it clearly from the other two.

Fury

The only one in terms of lore in a state of grace. Using two handed weapons in both hands or 2 one-handers weapons and going out like a freak going down the strain on the mobs has always been and always will be wonderful and has the perfect fit with the lore proposed in the specialization .

Protection

We should feel like warrior protectors specializing in using shields to protect and attack and not one lighting rod (thunderclap spammers), so giving back the exclusivity of some skills to specialization is essential.

  • Class Skills

Known as the Essential Kit of every class Essential skills that every warrior is supposed to have, It is clear that the Screams / Banners become the signature spell of the entire class, just as each class has its own or the warriors have their own.
Banners / Shouts what we see most throughout the countless expansions are the Horde warriors Screaming and going to combat and the Alliance warriors reacting with Fervor when they see their battle banners raised, then it makes this visual differentiation complete and total sense that will add feel and flavor the class.

SKILLS ANALYSIS AND CRITICISM

  • Lvl -1 Slam: Make it work like the old Heroic Strike (in the swing of the attack) will be infinitely more useful for the class as a whole and the main one will be a usable skill.
  • Lvl - 2 Charge: Together I would learn Intervene.
  • Lvl - 3 Shield Slam: Another skill that doesn’t make much sense for every warrior to have, it’s okay that the possibility of equipping a shield and hitting someone is really cool, but in my view it totally takes away the flavor of being a protection warrior when everyone starts to use shields, my suggestion is to learn Rend, something much simpler than every warrior should be able to put their enemies to bleed in addition to being a mechanic of easy introduction by the class.
  • Lvl - 4 Hamsting: along with Howl Piercing
  • Lvl - 5 Victory Rush: Replaced by Impeding Victory thus giving a lesser active defense cooldown with the possibility of reset, however it would not put a healing effect and if life increase is similar to Last Stand but less something around 15% of life , because of this change throughout the WoW Lore we don’t see warriors healing or taking pots and the like, we simply use our willpower to overcome obstacles so the temporary increase in life has an effect similar to healing but following the lore of class.
  • Lvl - 6 Shield Block: Again ability that was exclusive of protection now spread across the entire class making you lose the feeling of being a warrior protection, if the idea is to increase protection or give a situational button it would be much better to give Demoralizing Shout to all the class.
  • Lvl - 7 Pummel: Okay.
  • Lvl - 9 Whirlwind: Okay.
  • Lvl - 10 Execute: Ok.
  • Lvl - 14 Taunt: Along with Challenging Shout.
  • Lvl - 17 Ignore Pain: Ok.
  • Lvl - 24 Heroic Throw: Ok.
  • Lvl - 29 Berserker Rage: Okay.
  • Lvl - 33 Heroic Leap: Ok.
  • Lvl - 34 Intimidating Shout: It would change by forcing 1 enemy unit to be confused (being able to fight on our side, if it hit or hit us) for 8 seconds and the rest to be in fear in the same place making this ability much more useful and usable giving possible to class.
  • Lvl - 39 Battle Shout: It would do the same things as Avatar, thus giving a sense of skill and an increase in damage to the whole class giving more freedom to skills within specializations and talents.
  • Lvl - 41 Shattering Throw: Ok.
  • Lvl - 43 Intervene: Substitute for Disarm thus increasing the survival of the kit and returning a warrior’s ability.
  • Lvl - 46 Rallying Cry: Ok.
  • Lvl - 47 Spell Reflection: a skill that should simply be exclusive to protection warriors specializing in using shield and defense in this way would be a much better protection cooldown to give Die by the Sword to the entire class.
  • Lvl - 54 Challeging Shout: War Banner in place plus a situational skill for the class.

In this way, the Skills by class level would become as follows.

  • Lvl - 1 Slam: Works as a Heroic Strike.
  • Lvl - 2 Charge and Intervene.
  • Lvl - 3 Rend.
  • Lvl - 4 Hamsting and Piercing Howl.
  • Lvl - 5 Impeding Victory: Last Stand Minor
  • Lvl - 6 Demoralizing Shout.
  • Lvl - 7 Pummel.
  • Lvl - 9 Whirlwind.
  • Lvl - 10 Execute.
  • Lvl - 14 Taunt and Challenging Shout.
  • Lvl - 17 Ignore Pain.
  • Lvl - 24 Heroic Throw.
  • Lvl - 29 Berserker Rage.
  • Lvl - 33 Heroic Leap.
  • Lvl - 34 Intimidating Shout: With the change of confusion and fear in place
  • Lvl - 39 Battle Shout: Avatar Effect.
  • Lvl - 41 Shattering Throw.
  • Lvl - 43 Disarm.
  • Lvl - 46 Rallying Cry.
  • Lvl - 47 Die by the Sword.
  • Lvl - 54 War Banner.

Dear God, no. That doesn’t make it useful, it does the opposite. Inhibiting rage generation for no reason and slowing down pacing of the spec is a bad thing, hence why it was moved away from.

…what?

You have a large shield. In what way does it not make sense to, and I quote, “Pity a fool” with it.

This post really talking quite a bit, without every saying much. And it does not make much sense to boot.

1 Like

The Heroic Strike issue is simple to resolve, just allow the rage regeneration and it will not swing down anything, on contraty it would be a help in burst damage and also a good rage dump buttom for all specs, and the shield thing is reffering to protection warriors.

Making spell reflection prot only would be horrible from a pvp standpoint

3 Likes

you have a point but if you see i’m bringing back a lot of defensive CD’s that bring a huge amount of survivability back to us, put you do have a point to be made, but as i said i’ll finish the ideia for each spec so bring me your point on the importance of Spell Reflection.

I mean what do you mean bring you my point of the important of spell reflect, being able to stop cc for you and your team wins games for you

In my mind the defensive CD’s and Warbanner would be enough to hold and help the situation, but i do think the reflect should be only of the protection guys, but you do have a valid point.

Got caught up here, so in essence arms warriors should be similar to fury warriors and dual wield? But with different talents? I’m confused why an arms warrior should also be able to dual wield, despite it being a 2h for the main hand and 1h in off hand.

Fury has no need for a rage dump. We do not have excess rage, ever.

Screw that. This is my favorite thing about the unpruning. I’d give you shattering throw back before I gave you my spell reflection.

1 Like

i din’t dived deep into the ideia of arms that i’m having, a preview of it would be that the off hand weapon and the maind hand weapon woild benefit of some kind of weapon specialization it would be like a duo and it would be the arms mastery. That’s the point of using this weapon combination, as an example Main Hand 2h sword off Hand 1h mace, you have a chance to do an aditional hit and a 1 sec stun with the mace, that’s my inicial thought.

War banner is barely even used anymore

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fits the class abilitie, lol.

I’m glad you do not design classes for this game.

3 Likes

who cares, id rather have spells that are useful, not saying banner isnt useful in some situations but spell reflect is just really good to have baseline for all specs.

2 Likes

I can honestly say Arms feels good right now. Maybe doesn’t do as much damage as I would like, but when you get those big crits you FEEL it.

Fury…I dunno, its just not jelling with me this expansion. But Arms and Prot make me feel like a Warrior.

I agree, and would like to add. If only it still had its old attributes of reflecting all spells for 3+ seconds versus just 1 spell.

It is such a helpful ability for all warriors. Not to mention essential in pvp.

i’ll change based on you guys feedback and improve it, thx.

Maybe I’m a neanderthal, but current Warrior is working for me.

Before playing Warrior, I did Monk, Shaman, and Druid for many years. I’ve touched every class for at least a couple months at a time between then. Maybe it’s old age, but I really feel that this Warrior will be my last go at the game.

Warrior seems to draw on the class fantasy I wanted to obtain with Monk, but just wasn’t there. A no-nonsense fighter.

Okay, Heroic Leap is a little bit of nonsense. But that’s about it. Everything else feels sharp and dry, like the big cheese Warrior should be.

I understand people want fantasy and magic and elves or whatever from a fantasy game, but the boomer in me is happy to have some good old fashioned hard work and can-do attitude driving the results.

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I’m in the same boat. It works for me. So lately I just been unga bunga my way through content with condemn damage.

But still having a blast while doing so.

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Did my guy say make spell reflect prot only?