Rework netherwalk

hello, very serious injustice with my demon hunter. I have netherwalk, it’s one my only good cooldown case, but I can’t press it while stunned, please fix it. So that we can have two conversations, trinket and the netherwalk are saved from being stunned.
People who call for nerfing the demon hunter are solo shuffle players, don’t listen to them, solo shuffle is not a pvp mode, it’s a meme.

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Yes, one is delete dh.
The other one is wtf is going on with MM hunters

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They should rework it so either you can’t get healed while you use it or let dots go through it. Tired of dh living at .00001%

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hrmmmm…

3/10

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Could we also make Time Stop usable in Stuns and last 8 seconds?

Can we rework my entire dps rotation to be usable in stuns? Really unfair stuns are stopping my from doing damage.

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dh pretending that they can be punished by trinketing air right now

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I remember when I started playing hunter again after being a mage so long my biggest struggle was to not trinket the first CC lobbed at me during trueshot.

Woe is me having to save it for trinket + turtle.

Mage lives the high life blinking stuns and iceblocking whenever you feel like it.

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the problem is diminishing returns

do not work

you get stunned

you can get stunned over and over and over

the duration may be less, but you are still stopped from doing whatever you need to do

same with all the other B’s cc on PVP.

what devs to to implement is

100% immunity from any cc for 30s once you have been cc’d by any cc, period.

as it stand nows you are constantly snared, rooted, stunned, feared, whatevered to oblivion

it’s ridiculous.

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Why are people like this? Why man, why?

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becasue cc ruins the game play-- its out of control.

they need to cc the cc.

or just let all classes have their main cc be fully useable anytime with no repurcusisons.

you as a frost mage are

tankier than any tank
on demand ice wall
heal to full whenever you want
perma root into perma snare into perma snare from your dds
unlimited blinks
knock backs
supreme dps

My Mage is Arcane, not Frost, and I’m a healer main this xpac. If you had checked my character’s Armory you’d see that I have never queued Frost or Fire.

i agree this game needs more bubbles, vanishes, ice blocks, turtles, netherwalks, etc.

because who likes playing the game? we should all stare at eachother thru our safe space barriers

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I agree the tiny little passive stuns are out of control atm. But thats a result of mythic plus design the game is increasingly being designed around. I fear with hero talents this is only gonna be way worse next xpac. But having mega huge cc immunity isnt good either.

We need DH to stay strong to try to control the Ret problem.

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30s would do wonders for PVP.

gos would really be a thing.

all these casters and warrior mindlessly spamming ccs because there is no consequence to it.

I wish SHADOWBANE were still around, that game, asherons call darkrude, and daoc were hands down the best PVP games.

wow with it’s add-ons in PVP ruins the game.

our opponents should never know what we are about to do and what we have on CD, never.

all the pvper that think they are good, id love to see them play with no add-ons.

add-ons do just that, ads on a couple thousand rating.

Your class literally has abilities that give you 100% immunity to everything you just listed lol

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Go play mythic plus then

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these forum ppl hate playing the game

most think cc is fine and some even wish this game had MORE CC believe it or not

Thank god you aren’t in charge of balancing.

Every match would come down to which healer goes out of mana the quickest which means if you enjoy healing you would be forced to play the most mana efficient healer.

The only thing I can think of that needs more diminishing returns is snare. I find it stupid how I can be endlessly snared form someone spamming their insta snare key non stop. Warlocks are notorious for this because all specs have access to it. Either add diminishing returns to those types of snares or give them some kind of recast timer so they can’t endlessly be spammed.

What’s horrible is you can waste a 1 minute cooldown to break the snare only to be re-snared again instantly. And their is a troll racial that reduces the “time” the snare stays on you but guess what? You will be snared again and again so it’s useless. It should reduce the impact of the snare. So if the snare is normally 50% the racial would reduce it to 25%