Rework balance druid treants

If hero talents are to be designed around them, they should feel impactful. Currently, they deal roughly the same damage whether fully equipped or not. An easy fix would be to model them after rdruid treants. As it stands, they’re quite dull and are only utilized in M+ when tanks might need them; otherwise, it’s a redundant talent.

Even worse is that with every other class getting new great visuals changing out their core spells and new visual procs, Kepper of the Grove gets nothing. The treants look the same.

They should go back, look at Diabolist, and implement a ritual just like that for Keeper of the Grove where you cyclically summon Keepers, Ancients, and other nature spirits just like Diabolist summons different demons to come in as a proc and do one big attack and disappear.

Then change treants to the WoD version where you have 3 stacks, and each summon calls a treant that casts wrath or starfire depending on available targets, and casts a root/snare on the target. 20-30 sec cd per charge.

Change Wild Mushroom to astral damage, and have some talent in Keeper of the Grove that empowers it with treants.

Rework the druid developer instead by getting a new one.

These charges were AWFUL.

There wasn’t a single damn thing that was good, neither in the class, nor the spec tree.

Probably the single worst patch notes iv’e ever seen.

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