Revive Pet

I dont think that pet rez is necessarily something that needs to be normalized across classes, but if (if) Hunter’s Revive Pet needs to be nerfed, its better to give it a cooldown like Unholy’s Raise Dead.

Pets are a QoL issue for all pet classes. There is no quicker way to ruin these classes than by trying to turn the pet into a weakness for other players to exploit.

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All classes should have downsides. Adding a short cast time to revive a pet isn’t an issue.

I’m confused. What did I miss about pets and rezzing that I don’t know about?

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Pet based classes shouldn’t have some sort of weakness on their pets?

Hunters are getting a 6 second cast time on res pet. The absolute horror.

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honestly, I play hunter and yeah…the insta rez thing has always been a question mark…but 6 seconds is too long for Suvival hunter given its over dependence on the pet (kill command).
if they drop my needing the pet so much on SV, then 6 seconds rez doesnt bother me.

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I’ve never lost my pet in a dungeon or raid, so… I don’t see the huge deal, either. :woman_shrugging:t2:

Heal the pet. That’s why we have that ability.

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probably dont get as many overpulling idiot tanks who you have to save by sacking your pet, Id say. lol

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If I have to save a tank in a raid by using my pet, there’s bigger problems there.

I’ve used my pet as an offtank in a few Timewalking instances when we didn’t have CC, but kept it alive without issue. Same with random instances of lowbie dungeons.

But if you’re running with such bad tanks in Mythics or raids… I’d suggest finding a static group.

But it’s so hard to heal my pet for 3.5% health every second once every 10 GCDs. I’d rather neglect the pet, watch it die horribly, and spend .5 seconds resurrecting it at full health, feeling zero impact for my (lack of) actions and poor decision-making!

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Try that in 3s. Thats why the nerf is being considered, and thats where the problem is. If your only input is PvE related where your pet has 80% avoidance, no threat, and no one trying to interrupt your Revive casts; kindly gtfo.

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But that is exactly what they are already. As a BM or a Unholy DK if i kill your pet or cc your pet and you dont realize it works wonders for me in pvp. Making you almost useless anyone who doesnt utilize these weaknesses is just making it harder on themselves.

well…right…but i like PUGS.
My character shouldnt be hamstrung because I needed to play strategically by sacking my pet and now my SV hunter is hosed because in that 6 seconds it takes to rez, Im dead now.
Remove my over dependence on the pet as survival. Give me the same thing MM has so I dont NEED my pet. Problem solved.

That’s why I mentioned the type of content I did: to differentiate. No need to get insulting and rude. I’m allowed to comment as I see fit.

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This is mostly a PvP change. For example, Idk if you play rogue much but you know when you blind someone and they can’t trinket? That’s enough time for you to get a full reset (a restealth, to heal or do whatever)

A warlock, hunter, or unholy DK can keep you in combat, even if they’re blinded. Having pets in WoW is a big advantage, another example is you can send them to stop a healer in arena from drinking if you can’t reach them yourself, etc.

The counterplay to all this of course is killing the pet, but currently dks can just get another instantly and warlocks and hunters can rez them super quickly. I’m guessing this change is to make not managing your pet/losing them more punishing, some have said the rez time is too long but we’ll see.

Honestly I’m in favor in bringing back pet management, rather than brainless (oh if my pet dies who cares I’ll just rez it lmao) type of gameplay.

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Find a new pug. Even in pugs, I don’t come across this problem often. No hunter in a dungeon or raid should ever feel like they have to tank with their pet. That’s ridiculous. This scenario seems so rare to actually be an issue to consider. You either have tremendously bad luck or there’s some hyperbole going on here.

And that makes sense that it’s more about PvP. Thank you.

:clap: As a hunter, I agree.

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Theres a fix for that…park our hunters and just dont play them until blizzard takes a hint.
NON hunter players dont seem to get it that the Pet IS our offense and defense…a lot of it anyway.
Give us some REAL heals like druid and paladin get if we’re expected to give up our main utility.

no…youre just VERY lucky in PUGs…not calling you a liar or anything, lol, however…or youre exaggerating your luck in PUGs.
I wouldnt begin to know which it might be.
It is a tad bit entertaining to see someone pretending that PUGs arent terrible many days given that that is such a common point made in here. lol
We ALL know PUGs can be horrible. But Ihave ZERO interest in the responsibilities and relationships in a guild.
Again…MY CHARACTER shouldnt be hamstrung because someone else cant play their own class effectively.
My pet casting time should be longer. I agree on that. But 6 seconds is flat out outrageous given that, other than marksman, and especially survival, hunter has RELIANCE on that pet being in the game.

give ME better heals…or maybe stealth and vanish like YOU have…and maybe we’ll talk

You’ll have to explain to me why we should balance things out from a 3s point of view.

The quite vast majority of people play PVE, hard pill to swallow, I know.

even from a 3s perspective, hunters need some form of weakness if their upfront damage is pets. You can’t have pets AND have no consequences for rushing them into death over and over again.

Personally, I think this is a good start. I don’t play arenas normally. But hunter pets are stupid annoying in Ashran. It feels like most of what I’m killing there are hunter and DK pets. All the players just run away.

I’m happy to interrupt a hunter whenever I see them casting Revive Pet. But that only lasts for a few seconds, then they’re right back casting it again and sending the pet on another suicide mission.

There should be some repercussions for treating your pet like disposable garbage. In vanilla, you would’ve either been feeding it treats constantly, or looking for a new pet. A 6 s cast time sounds like a pretty low cost for screwing up or refusing to manage your “main source of DPS and survivability”. Now a 30 s+ CD would be really punishing for these types of players.

Please do. They won’t be missed.

You’re in a group. If the tank can’t keep aggro, the rest of the group is getting beat up. If the healer can’t heal, everyone’s going to die. If the DPS can’t cc, interrupt or kill fast enough, you’re going to wipe.
Group play is dependant on other people to be at least semi-competent at their roles. That’s just how group play works.

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