MW needs this for raiding. I have been in the lab rigorously testing and studying and this is the needed solution for MW raiders.
It might as well just give everyone renewing mist, enveloping mist, and life cocoon at the same time eh?
no, you’re not thinking this through.
Now, would these RM applications also proc Gust of Mists?
Sorry but there’s just no way that it would be balanced for Revival to cast renewing most on all targets, because then you would have 20 seconds of total dominance where vivify/tear of morning affect every single raid member. It would just be tooooo strong. Like so strong, stronger than any other healing cool down by 2
clearly we are too close to this thread, we can read the guild name of the OP.
Maybe make it extend current RM by 5-10 sec??
Edit: i do agree one semi-big heal and a dispell feels weak compared to other raid CDs
Nah I think revival is in a pretty good spot it does a ton of healing. Maybe buff it by a small amount like 20%.
If they were to rework revival at all, it would be best to incorporate one of the following:
1)Healing targets past 100% health forms a protective shell of chi for 10 seconds that absorbs damage equal to the overhealing done to the target. (Enables preemptive gameplay with revival and lets us get in on those disc priest sexy absorbs)
2)Healing done to targets past 100% health will instead heal another player below 100% health. (This one makes it more like spirit link totem and is more likely to equalize the raid when many people are at different health percentages).
Either of these changes would be truly fantastic. There is rarely a point (unless your raid sucks at doing mechanics) where everyone is missing enough health to avoid overhealing with revival, so if they make any changes it should be to address overhealing done by revival.
I think you could balance it by making Revival apply renewing mist to each target for 4-6 seconds. Then you could hit 2-3 Vivifys in that window for some good raid healing.
If you are wanting to add something to Revival, have it add a hot to everyone that cannot proc our master and cannot cleave vivify.
Or
Change revival where its just a massive Renewing Mist blanket on everyone(reduced to 5-6 second hot), procs mastery, and Vivify can cleave. The heal would severely be nerfed due to you casting 1 spell heals the entire raid and you can spam it.
I understand where you are coming from and I would love to test it but I rather class dev(s) create another ability that is not strong that has a 1 minute CD for utility. Because honestly we just don’t have that compared to others.
But seriously like what’s wrong with revival as it is? It’s a great ability and I love using it. The only things I can really see that it could use would be:
1)Buff revival’s healing in 5 man content by 50%
2)Add an overhealing protection effect
If anything, change Yulon before you change revival…
Revival should have it’s cooldown lowered to 1 minute.
it’s very lackluster compared to other healer Cooldowns. Even Cocoon is very terrible compared to something like Rapture. Rapture is literally just being able to Cocoon everyone repeatedly for 8 seconds. They even design around Revival now making it’s cleanse useless most of the time, and especially in raiding, which is silly because it’s literally a raid CD.
Monk really is lacking when compared to something like a disc priest when it comes to defensive cooldowns, and the MAJOR problem is that throughput is balance so MW has no healing to compensate for the lack of defensives. It’s exactly why they arent popular in any hard content atm.
That doesn’t mean turning revival into a super broken cd. They literally just need to lower the cd to two minutes. Every expac since legion we ALWAYS get some borrowed power that lowers the cd of revival, literally just making it two minutes instead of relying on borrowed power to lower it would be great. Also just allowing revival to apply our mastery also would be enough. LC needs some love also but honestly just adding the legion artifact trait that applies RNM and ENVM would be enough, also lowering the cd by 30 seconds and increasing the absorb.
you think adding renewing mist to Revival would be better then Tranquility’s power? or Salvation? or Spirit Shell? Rapture? ect? I did the math, it wouldnt be, it would be comparable. As of now, it’s the weakest by a LONG shot.
Revival has roughly the same raw power as tranquility, just without mastery connection.
EDIT:
Rapture would need to be around 800% increase for this to be true.
Life Cocoon is 60% of the monks health.
well you’re just not good with numbers, because Tranquility is far more powerful healing and it works with mastery which druids stack.
Heals all allies within 40 yards for [(59% of Spell power) * 5] over 8 sec. Each heal heals the target for another (6.88% of Spell power) over 8 sec, stacking.
59x5 is 295% SP per person, with an additional 34.4% over 8 sec for a total of 329.4% SP per target compared to Revivals 315%.
It is literally just because of mastery that Tranquility is more powerful.
EDIT:
As I had already noted.
EDIT2:
Heck if you want to be generous, we have a conduit to increase healing from Revival by up to 20% at the moment while druid doesn’t increase tranquility, closing that gap by a bit.
so what you are telling me is that I am right, and Tranquility heals for a lot more. It’s baseline is stronger and it benefits from mastery which generally boosts it healing by 20%.
Revival is the worst raid cooldown. it needs a buff. Adding renewing mist to revival would give it just enough to be comparable to the other mega raid cooldowns. There is literally no argument.
I love that you gave me a number right when I finished editing that lines up perfectly…
Even with 5 seconds of Renewing Mist you would double the strength of Revival outright with 3 casts of vivify.