Revisiting; Western Plaguelands

Almost Heaven, Western Plaguelands
Cursed blood fountains, Thondroril River
Life is dead here, deader than banshees
Older than Sir Marwyn, colder than crypt breeze
Mottled Roads, Take Me Home!
To The Plagues, I prolong!
Western Plaguelands, Malformed Matron, Take Me Home, Cultist Roads

Believe it or not I’ve never 100% completed this area before. I’ve certainly seen all the content in bits and pieces on one toon or another but pre leveling revamp you’d typically outgrow the zone even if you avoided BGs / Dungeons.

I also never went directly into it after completing the Tirisfal questline. On a normal playthrough it ushers you to Silverpine which is the more polished story so I can see why.

But flying from the Bulwark straight into the 1st Battle of Andorhal is pretty intense. If you’ve never been, Andorhal is in the middle of a chaotic 3 way war between the Forsaken, SW and the Scourge. The Battle itself is truly a melee. Forsaken and Human troops will take down abominations only to immediately fight eachother. A bone altar is spewing endless waves of skeletons. A Lich stands in the center commanding waves of slavering corpses. I genuinely am upset I couldn’t play this in it’s heyday as I imagine on a PvP server this would be complete bedlam.

Anywho the 1st Battle of Andorhal wraps up with you attempting to take down Darkmaster Gandling. This goes poorly as he’s scheduled to appear in Scholomance later and is only defeated when Thassarian and Koltria Deathweaver, the DKs commanding SW and UC forces respectively, jump in.

I tell ya Blizz really missed an opportunity to make this pair the first gay couple. I’ve very close bonds with friends I’ve known since childhood, and I’m just not picturing myself pulling punches should we find ourselves on opposite ends of a war map, because my loyalty would be foremost to the soldiers who are putting their lives in my hands. If it were an ex I still had lingering romantic passion for? Yeah that’d probably cloud my judgment.

And Deathweaver’s judgement is notably clouded. Keep in mind this was a 3 way open war. The Forsaken and Stormwind did not declare a truce to fight the Scourge first. That’s awfully dumb but not as stupid as when they did that inside the Lich King’s lair so w/e. What is uniquely dumb here is Koltria deciding to let SW retreat and regroup just to do his bro a solid. This leads to both more Forsaken casualties and as a result, more Forsaken resurrections so wherever you stand on that matter Koltria certainly dropped the ball.

So you double back to the Bulwark and are tasked with handling the breather infestation cropping up next to Tirisfal’s border. This is an interesting juxtaposition if you’ve gone from Tirisfal to Andorhal then through the Bulwark gates as the rehabilitated forest really does look viscerally off putting. Everything’s been haunted and gloomy and this spot wouldn’t look out of place in a E.H. Shepard illustration. Ya really do understand why the Apothecary seems outright grossed out by it.

So you respookify the place with some goo after killing some Alliance Foxhunters to destroy their food sources, but I like to think the Shadow Priestess who sends you on that task foresaw the Vulpera and decided to nip that problem in the bud.

This is where you run into Lindsay Ravensun. Who was a Forsaken in Andorhal who was vocally unimpressed with Koltira’s leadership. In retrospect it should’ve been instantly obvious this was a disguised Sylvanas Windrunner as in addition to summoning valkyr, she also speaks through them.

You use them to raise some farmers who are immediately on board with being undead and following you into battle. This happens both here and in Silverpine, completely contradicts the Deathknell storyline, and is never adequately explained.

Idk maybe they already weren’t thrilled about being ordered to work a farm in spitting distance of a hostile nation’s border and had already made peace with this highly predictable outcome.

At any rate the weirdest thing about this questline is Sylvanas then orders you to aid the Cenarion Circle and Argent Dawn. In a pre Before The Storm Azeroth this made sense. The Argents have always been welcoming toward the undead, have no ill will toward the Forsaken, and even serve as a convenient dumping ground for goody two shoes undead like Apothecary Judkins. Letting them have the northern chunk of the region and sending Forsaken to help them out as a show of good faith is a sound strategy. Even if Sylvanas personally loathes them they’re a banal presence who’ve never wronged the Forsaken and were instrumental in killing their enslaver. So, no reason not to be friendly.

But in a post BtS world it is even more hilarious that Sylvanas is worried the Forsaken could learn they can coexist with humans. Because- what does she mean by could? Hearthglen is up the road from Andorhal and she actively sends Forsaken there to see if they’ve any odd jobs what need doing. The cats not just out’ve the bag, he’s been sunbathing in plain view and meowing at people for food for years now.

Well anyway I’ll get to the Cenarion Circle and Hearthglen stuff in a followup post as this is already too long.

The 2nd Battle of Andorhal starts and here’s where I’m interested in the Alliance playthrough as they do something pretty uncharacteristically stone cold here.

They straight up just send a mob of conscripted peasants, wielding farming equipment and wearing makeshift ramshackle armor, to charge the Forsaken’s rear. There’s no brilliant strategy here they just send wave after wave of untrained share croppers into a meat grinder, hoping their bodies will gum up the gears of the Forsaken war machine. This goes predictably wrong for Stormwind.

What is of note though is that you help break the tide of sharecroppers by issuing air support to an abomination via somebody’s pet gargoyle. There’s also one gargoyle randomly hanging out in Horde Darkshore and I always wondered what their deal was. Turns out my first guess, that it was somebody’s pet, was correct.

So anywho deciding to hand the Forsaken a ish ton of dead bodies backfires as they translate that into a ish ton of new Forsaken pretty much immediately and turn the tide. I guess Thassarian can be forgiven for just assuming Koltria would not use the Forsaken’s attrition uno reverse card as he’d been pretty bad at command thus far.

So the Forsaken win the day more in spite of Deathweaver than because of him. And Sylvanas manages to one up Darth Vader in the “you’ve failed me for the last time” game by opening a portal to the UC that sends out meat hooks that drag Deathweaver inside. Making this far and away the most harrowing ending to an episode of Undercover Boss.

Bit extreme but tbf she was giving him pointers in disguise that he ignored, leading directly to Forsaken casualties and nearly losing the city. This plot-thread actually ties up in Legion where Thassarian rescues Deathweaver from the Undercity. Turns out he was where they keep prisoners. Took Thassarian years to figure that out. These two are clearly meant for eachother, they’re both idiots.

So all in all, yeah it’s pretty good. I’ll write something out about the neutral content when I polish it off but the Red content is at worst serviceable. The actual battle is really quite hectic and easy to get overwhelmed in if you’re not careful. The Forsaken are written wildly inconsistently and Sylvanas’s actions retroactively make very little sense but what else is new.

If they ever revisit the area it’d be cool to see a completely Forsaken Andorhal. The place is so phase mined it’s impossible to hold RPs there and the Forsaken really only have Brill in terms of towns. Their holdings to the south are more bases than population centers and after Dazar’Alor / Boralus I’m really into the more open air city approach.

Plus it’d be an interesting staging ground for some assault on Caer Darrow. Per Legion at least the CotD still holds it but they’re weak enough that Legion aligned Warlocks just bully them out of their relics. Idk if I were part of Forsaken high command I’d be interested in the island fortress with a subterranean academy that holds immense occult knowledge.

Also the tomb of Uther Lightbringer is here and man. How many pieces did that man’s soul get broken into? His ghosts there too. Swear to God the man covers more ground in death than he did in life.

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To be fair, they don’t send them, those farmers throw themselves into the fray on their own initiative.
Initially they are just refugees but they run off to do their own thing ( which includes battle practice on a friendly abomination who wants to be a farmhand ) and they hold up pretty well in Andorhal until everyone is caught totally off-guard by the deployment of Sylvanas’ val’kyr.

Very true :joy:

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I hate to be the barer of bad news, but Cata phasing technology was so bad that it was never/heavily under utilized as an area to actually fight in. Instead, it was often a place to escape to as there was a very solid chance you’d phase away from your enemy if you had completed the questline, or were somewhere in the middle of it.

Additionally, while the Cata revamp was needed and welcomed in many areas, leveling 1-85 was not on most people’s minds, and therefore they ignored the zone. Even with Goblin and Worgen being introduced, there were not enough made at one time even on high/max pop servers who had a history of WPvP, like ED, to use it this way.

Sorry for the PvP side tangent for the rest of the Story Forum regs, but yeah, it sucked in one of the worst ways possible. Not because it was bad, but because such a great opportunity could not be used.

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Oh good they don’t hurt him!

I saw that abomination and of course walked up to say hi. He said he always wanted to be a farmer. I noticed the explanation point tied to his nameplate and briefly contemplated standing guard the rest of my life to ensure nobody hurts this delightful fatboi.

Abominations are just the sweetest. They really are introduced masterfully in Vanilla Tirisfal because Gordo will run to pick flowers then sprint back to his patrol route. So your first encounter with him is likely seeing this massive monstrosity charging at you. But then he only asks if you could pick some Gloomweed.

Gordo reaps the Gloomweed violently from the ground
Gordo like picking flowers. Pick flowers kind of like killing

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What bothers me so much about that is it could at least be used by RPPvPers to have a fun battle.

There’s a SW and Forsaken half with a lot of ruins in the middle. Be the perfect spot for a clash. But it’s phased to all hell so that would only be feasible if everyone either never started or finished the questline.

And maybe not even then. My biggest frustration with the Sludgefields is the Alliance have no means of seeing the post questline version. Which I think has contributed to a decade long misunderstanding about the place.

Really could’ve saved us a lot of grief by just having the post questline version for the Alliance. There’d still be the mystery of WTF happened here but it wouldn’t be an ongoing war crime.

Plus I really wanted to use that place for a fight. Lot of narrow pathways, vantage points, towers for net gunners to lurk un and the entrances are barricaded so smoothly charging in is actually quite difficult.

Be a hell of a stronghold.

But if you so much as completed one quest there it becomes locked in an unreachable phase.

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This definitely would’ve given a nice touch to their relationship. I understand that being resurrected as undead killing machines with no free will together probably creates a bit of a bond, but Blizzard seems to have pushed the narrative that undeath clouds any positive emotion like honor and friendship. Making them romantically involved would have added another layer of reasoning to Koltira being an absolute dummy and also would have given an intriguing backstory for them.

Overall, I quite liked WPL’s revamp in Cata cause it felt like it actually had some substance since like you, I didn’t really get a chance to level/play there much pre-Cata. Scholomance has always held a special place in my heart because it just embodies all the spoopy things that I love about Lordaeron and it was great to see Darkmaster Gandling and the creepy crew out in the world at large. I do wish it encompassed a bit MORE of the storyline there, cause it did feel quite short though.

I also loved the addition of the Argents and the Cenarion Circle joining forces to help heal the land, it felt cool to see neutral organizations doing actual work with all the damn dailies they put me up to through the years.

My one gripe overall is similar to your note, the way Forsaken are depicted after resurrection is SO inconsistent. It really overshadows all of the cool moments in Deathknell trying to help the recently resurrected come to terms with their new identity. It seems like they are only as apprehensive as the story deems it and I especially got ‘oof, Sylvanas is the new Lich King vibes’ even back in Cata when I did those quests horde-side when the farmers were like ‘OH RIGHT! FRIG MY BOOTS, HAIL SYLVANAS BAybEeeeeEee’

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Can we get a checklist of all the other zones you’re going to revisit?

Ooo, also! Zen’kiki!

If you haven’t gotten there yet, you’ll know exactly what I mean. He is a perfect young mon, and we must protect him at all costs.

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Wouldn’t commit to anything but I’ll be doing a Visiting I guess for Kul Tiras’s zones as I only finished Drustvar before and saw other content pretty sporadically.

Definitely want to get to Feralas as well and will probably do a Dwarf and Human playthrough at some point.

Ive the game until July and have to squeeze some enjoyment out of them. So this is what I’m largely doing lol

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Pretty much.

And I do 100% appreciate the cool factor of doing this;

But it goes against the core idea of the Forsaken. That they are all just undead people. Who of course will have very different reactions to being undead.

In Deathknell Redpath, a Southshore officer, straight up refuses to join the Forsaken and rallies a camp of other undead off in the woods. They’re actually flagged neutral in game until you find the letter planning an attack on Deathknell. You’d think various Stormwind citizens would feel the same way but the rule of cool reigns supreme once again.

What’s interesting though is in BFA it goes back to the Deathknell system. The Kul Tiran Captain Amelia Stone is initially mute and prone to fleeing. To the point where Voss hits her with some form of magic Xanax because Natty Blight is very much about to just kill and try again with someone else.

Through some therapy though Stone manages to adjust. Post Siege of Boralus she says;
It was… invigorating seeing those people get what they deserved.
Is this what it is like to be free? To set your own rules?
Perhaps I could get used to this.

And I actually thought that was a indirect but solid critique of the Deathknell system. Freedom is all well and good but letting someone having an existential panic attack run screaming into the woods to be murdered by Scarlets, as was Voss’s experience, isn’t ideal either.

And the kicker here is that the immediate;

Stab. Plop. Zap. And away we go!

Thing only happens with Sylvanas using the Valkyr. So there could’ve been a great retroactive explanation there with Sylvanas already dabbling in Domination magic.

But uh. There isn’t. It’s never addressed.

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What’s so frustrating about that is the Stab, Plop, Zap And Away We Go! method of Valkyr resurrection only occurs when Sylvanas has direct command over the Valkyr.

In both Deathknell and later in BFA newly risen undead are pretty unstable. Captain Stone is mute and prone to directionless fleeing until Voss takes the time to help her adjust. And even Zelling who literally asked for it acts incredibly irrationally when his family isn’t instantly supportive of his new lifestyle.

So that easily could’ve been explained as Sylvanas dabbling with Domination magic even back then. Not powerful enough to outright enslave a mind. But just strong enough to confuse a newly risen into thinking he’d been on board the whole time.

But that would require having any knowledge of Forsaken storylines which CDev apparently does not.

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Is this an ad for a gift sub? Cause I’m half tempted to do it.

I mean I think you can read the forums regardless.

I’ve been pondering maybe trying to do a video on these things but I’m not sure what format that would take. I really don’t get video essayists/ramblers who don’t bother using the, ya know, visual part of the medium for much.

So for now just sporadic book reports on zones.

I really liked Eastern Plaguelands. The caravan questline is a lot of fun.

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Looking forward to that. Such a fun quest. I never got to see it all the way through.

It is actively offensive to me Horde Vol’Dun looks like it’s going to have a quest like that only to blow up the caravan midway through.

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Lol :heart::heart::heart::heart::heart::skull_and_crossbones:

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Buckle up for Stormsong Valley. No one actually knows what is happening there. Just a bunch of killing and fighting and I’m pretty sure Rexxar has alzheimers.

Oh I’ve experienced on the Horde like eight times.

To give you an idea I leveled like 6 characters to 120 and got them competitive enough gear in a game as janky and miserable in BFA.

SL made me rage quit for a year on character 3.

Probably because I already did Revendreth and Maldraxxus twice because I made an incorrect educated guess as to the usefulness of the Priest/DK abilities.

So had to team switch them around.

Then at about level 57 they made my Weald Rogue’s BiS Revendreth;

BFA gameplay was just fun enough to keep me playing (that, and a guild of folks I legitimately enjoyed playing with). But Rexxar rambling about Tide Pearls and Jaina and some spontaneous rivalry with squidfaces was just… what? You okay, buddy?

SL is the first time I couldn’t will myself to play this game in spite of trying. The Maw and Torghast in particular were just dealbreakers. Even Korthia was like a nadir of hollow carrot chasing.

Wait… isnt that the Zelling stuff?