What a lovely little treat this zone is.
I’ve actually revisited this zone in Classic more recently I have in it’s post Cata state, and while I do think the Racoon City levels of gnashing teeth the original had is nice I actually very much love this as well.
There are pockets if civilization scattered about but the zone is still mostly overwhelmed with not just Scourge and plagued ecology but a withering curse to the whole area. An Argent officer named Argus (presumably not related to the planet) mentions how maintaining the tower outpost that dot the land is a Sysphean task. Something about the region causes even masonry to wither with preternatutal speed. It’s simply hostile not just to life but the very concept of construction or growth. An aura of entropy simply surrounds it.
The hostility of the zone is best shown by the Caravan questline. Which imho is one of the better in the game. If you haven’t played it yet you simply must. You help start a stalled journey being undertaken by a Worgen merchant and a Dwarf and Belf Paladin. The two Paladins hope to make it to Light’s Hope to become proper members of the Argent Dawn.
You’ll jump from tower to tower collecting a party of travelers. The Plaguelands aren’t safe and there’s safety in numbers. You can recruit everyone from Argent staff to a Goblin engineer to even a free willed undead forest troll.
A side note on that, it seems there’s just a forest troll answer to the Forsaken/The Scourge hanging out. Some are lorded over by necromancers but troll necromancers and they bare no obvious connection to the Scourge. I’m just saying if Blizz is handing out undead skins to non undead races I’d take those guys over the Darkfallen.
You also relieve the fall of Darrowshire in a legitimately challenging and fun little quest where you’ve to relieve history. Helping the ghosts of the defenders fend off the spirirs of the Scourge. It’s quite fun and you even get to befriend the ghost of a little girl. Who’s only benefit is haunting you so, guess you sign up for this;
Don’t want to spoil the caravan quest much because seriously play it if you haven’t. I really wish there were more quests like that. Gives you a sense of how big and dangerous these regions are supposed to be and how diverse it’s residents are.
One bit I will spoil though is the business in Tyr’s Hand. If you were wondering why the Scarlets living there all became undead then you will likely go to your grave wondering that. It’s not much of a quest, you help the Brotherhood of the Light and Argent Crusade retake the place by icing commanders, opening portals behind enemy lines and recovering artifacts so they don’t get destroyed in the story. They are however overflowing with undead Paladins.
I’m still kinda agog Tauren got Paladins before the Forsaken did and now somehow the Sin’Dorei got undead Paladins before as well. Because there’s a real interesting story here.
If we wanna keep with the idea the Light hurts the undead to wield then the Scarlets are a great excuse - seems like theyd be into magical flagelation. And if not them finding a home in the Forsaken would be an interesting close to their arc. With both Voss and Calia now in the Forsaken it’s criminal we haven’t revisited them.
I’d also chage absolutely nothing about them. I’d keep them completely deranged Lux Vult maniacs. Only now their palettes a bit darker and theyre covered into Momento Moris.
Idk I think it’d be funny if the Forsaken had a sub faction they considered weirdos who were constantly crusading around and accusing eachother of heresy;
Idk I think it’d be fun if the guy making stitched monstrosities and cackling like a maniac was considered the well balanced one.
At any rate though this might be my favorite zone to quest in. There’s a real sense of danger and dread and I love how the Scourge are still 100% active. I like how it says that just because the Lich King is dead doesn’t mean the Scourge is no longer a threat. And with the Helm of Domination broken and turned into a level 36 Uncommon mail helm these enclaves should turn into genuine, albeit localized threats.