Revert reckoning back

You said no changes but here you have violated one with a class that had no true exploit only if it stacked past 5 it would be but it did not.

I am not even a Paladin and I know that is wrong.

I have already stop buy blizzard books, blizzard entertainment, any other blizzard games, activision games, and any future expansions.

If at some point you make another class change because someone QQ. I will be gone never to have anyone in my family touch anything you made. Finding exploits is ok but nerfing a class is not.

I watched the video it was not an exploit maybe the person using a tank to get stacks was but other than that cancellation of auto attach before reckoning so it could stack 5 times is cleaver use of mechanics.

If you don’t want someone finding a exploit to get two reckoning for one.

Suggestion
Make it a button/spell that stacks up to fight on crit.
Goes down after 20 minutes.

Makes where nobody is running around auto attacking stop auto attacking unless you revert it back then whatever. Classes are very important to keep as original vanilla as possible.

I can see warriors slam macro where they could do two before cd. Understandable.

Shaman that can macro two spells for the crit ok. Still in game but doesn’t bother me because it was in Vanilla. Call clever mechanics. Same with grounding totem batch a frost bolt with a fire blast sucks it up. Ok no big deal.

Point revert back and take away where it gets stacks from another player.

3 Likes

Except it matches every guide from the 2006 era even Bacon’s. This is how reckoning worked in 1.12.x and if you don’t like it. Well that just to bad deal with it.

Wow really? Believe blizzard when they say have truths… hmm sure which we had something to pull up patches notes.

Oh we do.

I am not allowed to link but it only takes any to google patches notes for vanilla. Located in archives

https
/web.archive.org/web/20061108061857/http

HTML

Had to break link because not allowed to post it.

So how does posting one versions of the 1.12.x iterations that does not mention reckoning do anything for your argument?

Also your IQ has to be high enough to post links.

https://web.archive.org/web/20061108061857/http://www.worldofwarcraft.com/patchnotes/patch1p12.html

Tried to but not authorized to post all the patches or that link. Reason when reckoning stack any amount they made the changes to stack 5. After that nothing. So, what does that say?

It actually says a lot. Because each patch they went into detail on what was a bug.

They made reckoning stack to 5 cause it used to stack to unlimited and the alliance could one shot Kazzak by having duels with rogues, having the paladin bubble to avoid all damage running to kazzak, and hitting him 3000 times.

1 Like

Yes I know that.

What video was showing was a Paladin auto attacked, stopped , auto attacked. Repeat

Got 5x stacks and used reckoning then blizzard made changes in classic for reckoning to do.
Reckoning stacks are not building if autoattack is not active.
Reckoning stacks are not building if current target is out of melee range.
Reckoning stacks are not building if attacked from behind.
Reckoning stacks are loss if target moves out of melee range.
Reckoning stacks are loss if autoattack is stopped.

Where it be even harder to get to max stacks. That’s a change from vanilla.

Yeah, when people started getting HoJ, there was a really easy exploit, and every paladin and their mother was using it cause it interacted with reckoning strangely, so Blizz swooped in with a nerf. I think the nerf was pretty heavy handed, but it just goes to show what happens when you decide to exploit something constantly.

You don’t seem to comprehend the problem. No one is asking for HoJ bug back. You also seem to think only paladins could abuse this. Anyone with auto attack duplicating mechanics could use this including rogues/warriors with sword spec talents as well as anyone with a hoj period.

The problem is if you want to play reckoning now you NEED to use a /stopattack macro after every single auto attack or judgment you do in case you actually want to switch targets to use stacks on. Example of this is we need to use a mouseover judgement macro to destroy grounding totems because if we switch to target it we lose all stacks and can’t even use them on a player. If we are chasing a mage with auto attack on and a rogue opens on us while auto attack is active and crits us 4 times we can’t even switch to the rogue to use those stacks unless we had our auto attack turned off when chasing the mage.

No other class/spec has to go to these lengths to utilize a talent. This is a change that should not occur and quite frankly since blizz changed this, where is the orc/undead/dwarf racial nerfs?

1 Like

Oh no, I wasn’t implying that, sorry. I meant that’s what caused blizzard to look into the reckoning thing and apply an unnecessarily harsh nerf. I agree that it should be unnerfed.

1 Like

Maybe they should nerf HOJ instead of pally.

Blizzard should not be nerf any class or item.
The only thing that needed fix was where Paladins were get stacks from others being crit.

Everything else was fine.

Because then they will start nerfing other classes and items.

I am having a issue right now. For exsample. I get hit and its a crit not getting any chargers for Reckoning. even though i have a 100% in that talent.

Yea I listed a lot of issues with reckoning.

Blizzard made it almost impossible to get max stacks. It blows the first or second as like a HoJ.

Either they need to revert it back or make a button to use reckoning. So no can try to exploit it. Where you can blow a stack but doesn’t count.

Best way is to make a button to blow it. And give them 20mins to use it before it goes back to zero stacks.

2 Likes