Revert 11.0 Dark ranger

Honestly i was super hyped for dark ranger’s rework. the new animations and abilities and it being around killshot was actually very cool. alas the tree is just not functioning and you straight up fixed the only good bug with the class. black arrow now does almost no damage, it deals less damage than killshot which was reduced by armor pre -rework.
no fix on the razor fragment bug with ebon bow string were the reset consumes both buffs and dont give the dot or the damage amp. no fix on dark hounds not procing for MM. no fix on the terrible damage crows is doing. no fix for bleak powder in aoe. I played 11.0 dark ranger before this rework and i was havng fun with it. it was enjoyable and actually did damage… it lacked aoe but the new shadow surge and bleak powder coulda been added to that tree and the hero talent woulda been fine.

DR is in dire need of assistance, yet again. all because you designed something that just doesnt work. and not fixing it or making it a priority to fix it. even with the mastery double dip bug, we were not a top conteder dps in any content. i barely tied or even beat most other meta specs, who also got fancy reworks/buffs and gets their game breaking bugs resolved.

Personally i would remove bell tolls (this serves no purpose other than talent bloat, this coulda been feature of black arrow, and this space coulda been reserved to keep overshadow. the dot part of black arrow needs some actual scaling or damage, its ticking for 3k and im freaking 630 ilvl. Old Dr woulda been fine with jusst the bleak powder and shadow surge change, re-desinging it an then having it not work just ruined a somewhat viable play style.

17 Likes

Agree 100%!

Black arrow does the same damage as the arcane shot after aimed shot… how is this even possible?

Using the regular (non-deathblow) black arrow is even DPS loss in some situations. MM did more damage pre-rework, and with a better damage profile.

Does anybody at blizzard even test changes any more?

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Let’s talk about how it’s supposed to work AFTER the bugs get taken care of, if we really don’t know how it plays as clean. Don’t use its bugged state as an EXCUSE to change it how you’d like to see it. That’s a trap of opportunism.

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I’m not sure I can agree with that. My black arrows have been hitting for easily double+ my arcane shots. I don’t think it needs to be tweaked at all. Single target build is great. Honestly, the only thing that needs to be reworked is how aoe is handled with it. There is no situation right now where aoe is decent. Other than that, fix the current bugs and I’ll be happier than it was with previous iteration.

You’re saying that you can do more damage than before the 11.0.5 patch as MM Dark ranger? Compared to the old tuning with black arrow as a separate ability, when you had 20% more aimed shot damage, 20% more rapid fire damage, 10% more shadow damage, the dark hounds proccing all the time, withering fire procs, etc. etc?

The new black arrow that is essentially shadow damage kill shot outweighs all of the lost effects? You’re doing more DPS now than before, is that it?

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We all agree that DR just need a tuning pass

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Hard to say, because the sims are broke and ive gotten more gear since i last played. i will say the AOE was much better with the double dip mastery scaling for m+ and i had fun with 2 minute builds using skardyns. the flavour of big black arrows is basically gone now after the nerf, your BA is weaker than KS even if it bypasses armor. and razorfragments is now back to being less overall than before it was changed to rolling periodic. not to mention shadowhounds went from a 6% overall damage to 1% and crows is just as laughable. the dot effect of black arrow does less than 3k dps or .26%. its just either extremely underwhelming or very bugged. i will hold out hope for a week or two. but if nothing is done by then its GG to what coulda been a cool hero tree.

I don’t like it either, and I don’t understand why they scrapped old dark ranger in its entirety so soon for this rushed version. My purview here is PvP, so I’ll describe from that point of view.

Assume that they reapply the correct PvP modifiers to marks and it’s playable again. Your regular hunter burst with no procs is 20% weaker than before the change. If you get procs, you might accidentally delete something.

Everything about the old design was just so much more consistent to play, and play against. Everything about the new design makes marks even more polar than it was before, and that’s quite a feat to accomplish. Tuning this is going to be impossible.

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I dont know what to say after reading the oct 30th changes coming.
You have no absolute clue what you are doing. the only logical explanation i can think of is that its intentional to force every single hunter onto sentinel or survival. nerfing BA by 10% after just hitting it by 40% with the mastery bug fix is insanely tone deaf and even the top hunter’s agree there is nothing saying that DR is over preforming after the first bug fix. What was even the point of reworking the hero tree and then completely destroying it. when it was only over performing (btw it wasnt, it tied with most other meta specs at best, even when it had double mastery scaling) once again you have taken something that was nearly so close to good and ruined it by incompetence design implementation. I dunno what to say at this point, other than happy 20 years of being a MM 1 trick and having fun finding niche design interactions and making it work even when everyone else said it was garbage. ill see you in the survival channel i guess or unsubbed.

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Legion MM was so far behind everything else. Warlocks(Destro) especially outclassed them as pure RDPS, and even the goofy Retadin, like Patches O’Houlihan, can Judgment a MM down a handful of times.

It’s been so long I don’t even know how a noob like me pulled it off.

All I can say is that if I have this QQ-attitude, I would have not gotten my crown achievement. And some of you might have mained MM during Leg, an expansion almost 10 years old now. Imagine my noobness coming into the forums and listening to this(but instead, the greatest controversy of all history that was MSV).

Keep this in mind, we’ve been in darker places, though it might as well be ancient history.

Only change I would do would to make Dark arrow replace arcane shot. Thats the better way to implement it.

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I have been doing the same damage as I was before, the ONLY change is that I no longer burst up to 2.2 million in single target, and in AoE I have been performing better. However, I do recognize the bugs and I hope it gets fixed because before I was never running out of aimed shot charges at all and actually sttuggled to stay at 1 charge, but now I can deplete my charges is record time and BA doesnt proc at all so I am just sitting there with nothing to hit and that feels weird coming from what it was before. I agree DlBA dot damage is a joke and murder is basically just a cosmetic change. The visuals on it are amazing and I love them, but we need to fix these bugs. Until then, I say we leave it alone. If the bugs are fixed and it’s still bad, yeah lets burn it all down.

Honesty im curious. Do people whine and complain just because or is there really a legitimate concern players have for the game or changes because all i see is players whining because they cant get what they want. People choices, yall all have a choice play or dont play period.

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Everyone has an agenda to remake the class as they see fit, like they think they actually matter enough to do that. Even I don’t matter that much as a lowly client. That’s all it really is, so they know to see bugs, not as bugs, but as opportunities.

They don’t want Blizz to fix things the way Blizz wants to, but the way THEY want Blizz to do it. You can see how that gets :poop:-canned PDQ.

Voting with one’s feet actually does work, if it’s actually done. WoW for the longest time used to be that way, because I used to have that resisting sentiment in Vanilla. Turns out, that nice white box called the XBox 360 got me through WoW’s worse years. I’ve walked the walk on that. Ultimately, it’s better to just walk out, and then Blizz has to make a decision about that.

There is 0 data to show that DR is over preforming anywhere after the mastery double dip fix (this was a 40% nerf to BA even more if you was using skarydns) even the sims which arent quite fully cooked are showing at almost sub 1m dps. which is about 50% behind most meta specs lol. your an absolute clown if you think people are outraged just to cry. i was one of the few who went on the PTR tested everything, got ready for the patch and was having so much fun actually being able to do damage with DR in aoe and having competitive ST, only to learn it was due to a bug and then it got fixed and we back to doing less than most other players, despite my skill level being much higher than them. only to find out buffs are not coming to actually save the class, but instead they are going to nerf it even more and still havnt fixed a single negative bug at all. ive played this game for over 20 years and im sick of being strung along, hoping they are going to get it right or fix it. this constant re-design of things and then leaving it broken till the next major patch has to stop.

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That’s your problem right there: you didn’t catch it on the PTR. You just assumed that was the new face value damage. Or did you even take note of the kind of damage BArrow did? Did you even do the head math?

You were not supposed to have fun being on the PTR, because there’s always time for that after it goes live. PTR is for WORK.

So there you go, right there: dishonest testers that would have perfectly happy to HAVE a Msty effect that applied TWICE to BArrow, when really, that was NEVER supposed to happen at all in the entire game. I have never heard of any time that was a legitimate feature in an ability.

So, if it was CAUGHT CORRECTLY IN TIME, it could have been the case that Blizz might have upscaled the attack power coefficient, or perhaps make it where it deliberately receives a little Msty amp, like 5% boost from all Msty sources. Msty amps would be nice, and that would have even leapfrogged the “nerfs” to AShot and RFire, if Deathblow or another talent bake-in had a msty amp effect.

So I guess DKRMM will be “tested” in this live patch, and any changes can be forwarded for the 11.1 PTR. Huzzah.

I wish i could ignore you, reading your posts make me lose IQ. We did catch the bugs, its well documented in a spreadsheet, up kept by top players in TSL. they havnt fixed anything, besides the 1 positive bug we posted. and now they are going to use bugged data to say its over performing and absolute gut it Tuesday. pls go crawl back into your reddit hole.

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You got something to hide if you’re getting emotional about it already.

I think we covered this point, didn’t we? It sounds like you had a catch-AND-RELEASE thing going on.

So how come the bug wasn’t fixed BEFORE Thursday if you guys posted it? That was a HOTFIX, which meant it was MISSED BEFORE the patch went live.

You guys must be terribad testers. Given that we’re talking about TSL, I don’t really expect BAD PLAYERS to start off as capable testers. Like you vacuumed a couple of square feet of carpet and called it a day.

I’m not on there, never was. You can, however, check out my 𝕏(@Stormwind_Jack) where I do provide my rather Gucci commentary on the subject matter, for the time being.

Well the hunter discord is running a lot of tests for pvp and the results are showing that this rework has been a massive nerf to dark ranger and this is all before our next round of nerfs.

For example it seems that with the black arrow hot fix a lot of MM hunter’s skills no longer have their pvp aura which gave them a solid damage boost.

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Another DR bug was just discovered. razor fragments is not rolling periodic like blizzard claimed it to be.

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