Reverse engineered BFA

We. Want. Vanilla.

Not a reverse engineered version of BFA that looks like Vanilla.

Really Blizz?
NO SHARDING!
You were NEVER going to get a 1:1 port of Vanilla.

Said that since the beginning.

Nice to be proven correct.
11/02/2018 09:25 PMPosted by Azerothinian
You were NEVER going to get a 1:1 port of Vanilla.

Said that since the beginning.

Nice to be proven correct.


if a couple of guys in a basement can produce Nostalrius and Light's Hope, there is ABSOLUTELY NO REASON BLIZZARD CANNOT DO THE SAME.
11/02/2018 09:26 PMPosted by Bengä
if a couple of guys in a basement can produce Nostalrius and Light's Hope, there is ABSOLUTELY NO REASON BLIZZARD CANNOT DO THE SAME.
But muh Battle.net integration!
I don't care how they develop it as long as the end result is a faithful version of Classic.
You say that like you think there is a button they can press to remove changes to the game. There isn't because that's not how programming works people don't leave a 14 year old lump of code on their servers if they don't have a use for it

So basically reverse engineering bfa into vanilla by changing everything back one bit at a time is the only way other then coding a brand new game from scratch (which would waste tremendous resources and likely would resemble vanilla warcraft less then a demo 6-8 months before release) form them to recreate vanilla
It's like BFA murdered classic and is now wearing its skin.
11/02/2018 09:26 PMPosted by Bengä
11/02/2018 09:25 PMPosted by Azerothinian
You were NEVER going to get a 1:1 port of Vanilla.

Said that since the beginning.

Nice to be proven correct.


if a couple of guys in a basement can produce Nostalrius and Light's Hope, there is ABSOLUTELY NO REASON BLIZZARD CANNOT DO THE SAME.


You say this as if they didn't simply reverse engineer the wow version they had then. It was easier for them because far fewer total overhauls had been performed on the code
11/02/2018 09:26 PMPosted by Bengä
if a couple of guys in a basement can produce Nostalrius and Light's Hope, there is ABSOLUTELY NO REASON BLIZZARD CANNOT DO THE SAME.


Nostalrius wasn't a couple of guys in basement though.

Nostalrius had 6 people in their development team , 24 in their GM team , 7 in their QA team and 1 for PR.

They used a 2009 MaNGOS core that they then spent 6 years customising before they went live in 2015. MaNGOS was itself based on a 2005 fork of WoW Daemon , the work on which started when World of Warcraft was in Alpha.

Granted the Blizzard guys would have it easier as they have access to more development resources archived from the days of Vanilla but you can't make the argument that because it was "easy" for the Nostalrius team to do a Vanilla client therefore it must be easy for Blizzard as it really wasn't easy for the Nostalrius team.
11/02/2018 10:25 PMPosted by Bluspacecow
but you can't make the argument that because it was "easy" for the Nostalrius team to do a Vanilla client


Additionally, Nostalrius didn't build a client at all, they just reversed engineered the server.

Imo it would be foolish for Blizzard to attempt to modernize the old client when they have the current one. Instead share/fork the codebase intelligently to allow maximum reuse/maintainability.
11/02/2018 10:25 PMPosted by Bluspacecow
11/02/2018 09:26 PMPosted by Bengä
if a couple of guys in a basement can produce Nostalrius and Light's Hope, there is ABSOLUTELY NO REASON BLIZZARD CANNOT DO THE SAME.


Nostalrius wasn't a couple of guys in basement though.

Nostalrius had 6 people in their development team , 24 in their GM team , 7 in their QA team and 1 for PR.

They used a 2009 MaNGOS core that they then spent 6 years customising before they went live in 2015. MaNGOS was itself based on a 2005 fork of WoW Daemon , the work on which started when World of Warcraft was in Alpha.

Granted the Blizzard guys would have it easier as they have access to more development resources archived from the days of Vanilla but you can't make the argument that because it was "easy" for the Nostalrius team to do a Vanilla client therefore it must be easy for Blizzard as it really wasn't easy for the Nostalrius team.
Nostalrius and Light's Hope two teams that put the Vanilla experience first and yet Blizzard isn't. The intention of Blizzard on what they want Classic to be is the biggest question everyone has right now. Are they going to give us Vanilla WoW with minor Bnet etc changes, or screwed up BFA in Vanilla's clothing. If they truly cared they'd have posts/notices that the HP regen rates/decisions/sharding that is in the demo is absolutely temporary and not indicative of their final product.

If I was releasing this demo with 9+ months left for final release I'd spell out to every player what my vision for Classic is in respect to Vanilla.
11/02/2018 10:32 PMPosted by Zëlmina
11/02/2018 10:25 PMPosted by Bluspacecow
...

Nostalrius wasn't a couple of guys in basement though.

Nostalrius had 6 people in their development team , 24 in their GM team , 7 in their QA team and 1 for PR.

They used a 2009 MaNGOS core that they then spent 6 years customising before they went live in 2015. MaNGOS was itself based on a 2005 fork of WoW Daemon , the work on which started when World of Warcraft was in Alpha.

Granted the Blizzard guys would have it easier as they have access to more development resources archived from the days of Vanilla but you can't make the argument that because it was "easy" for the Nostalrius team to do a Vanilla client therefore it must be easy for Blizzard as it really wasn't easy for the Nostalrius team.
Nostalrius and Light's Hope two teams that put the Vanilla experience first and yet Blizzard isn't. The intention of Blizzard on what they want Classic to be is the biggest question everyone has right now. Are they going to give us Vanilla WoW with minor Bnet etc changes, or screwed up BFA in Vanilla's clothing. If they truly cared they'd have posts/notices that the HP regen rates/decisions/sharding that is in the demo is absolutely temporary and not indicative of their final product.

If I was releasing this demo with 9+ months left for final release I'd spell out to every player what my vision for Classic is in respect to Vanilla.


Completely agree, and this is my concern. I genuinely don't know how this classic demo was intended for classic wow enthusiasts -- it took literally one smite spell crit before I realized that the tuning was way off of classic.

The growing uneasy suspicion I have is that restoring authentic 1.12 gameplay with the new client code is just too difficult given their time constraints and limited motivation for classic, so this half-effort demo represents what we can expect. Classic WoW will be this half-authentic playground to entertain retail sub players during content droughts.
11/02/2018 09:24 PMPosted by Bengä

Not a reverse engineered version of BFA that looks like Vanilla.


That is not what reverse engineered means. But okay
11/02/2018 09:26 PMPosted by Bengä
11/02/2018 09:25 PMPosted by Azerothinian
You were NEVER going to get a 1:1 port of Vanilla.

Said that since the beginning.

Nice to be proven correct.


if a couple of guys in a basement can produce Nostalrius and Light's Hope, there is ABSOLUTELY NO REASON BLIZZARD CANNOT DO THE SAME.


Nostalrius didn't develop classic tho, they didn't even do !@#$. They stole a repack, claimed they put in tons and tons and years and years of work. When all they did was tune and fix scripting errors made in the repack that caused bugs in the private server. I can go and find the most bug free repack, start a private server and say I developed it from scratch just like nostalrius did.
11/02/2018 10:43 PMPosted by Vøxic
11/02/2018 09:26 PMPosted by Bengä
...

if a couple of guys in a basement can produce Nostalrius and Light's Hope, there is ABSOLUTELY NO REASON BLIZZARD CANNOT DO THE SAME.


Nostalrius didn't develop classic tho, they didn't even do !@#$. They stole a repack, claimed they put in tons and tons and years and years of work. When all they did was tune and fix scripting errors made in the repack that caused bugs in the private server. I can go and find the most bug free repack, start a private server and say I developed it from scratch just like nostalrius did.
And you'd have a more authentic vanilla wow experience than what blizzard is offering.
https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/613280-elysium-core-1-12-repack-including-mmaps-optional-vendors.html

here
make your own 1.12 server
no sharding etc
hardest !@#$ ever
Vanilla remastered is what you got :) thats what they promised all along.
11/02/2018 10:51 PMPosted by Sylee
here
make your own 1.12 server
no sharding etc
hardest !@#$ ever

Linking to that site is a great way to get banned.

Anyway, what you’re alluding to is just as broken as the classic demo is (just in different ways), would give any professional security guy nightmares, and isn’t the slightest bit compatible with modern cloud infrastructure among other glaring issues. It’s not in any way a solution. The Classic team found similar problems with updating the original Vanilla server + client to work with today’s systems, which is why they’re now using the approach of “devolving” modern WoW into vanilla.
11/02/2018 10:41 PMPosted by Fyedora
Completely agree, and this is my concern. I genuinely don't know how this classic demo was intended for classic wow enthusiasts -- it took literally one smite spell crit before I realized that the tuning was way off of classic.


Sounds like they need to do a public beta before going Live then :)