I honestly wish they would let us do everything outside of raiding with AI bots, even mythic dungeons. Allow us to gear up our followers and do challenging dungeons without the need for other people.
The worst part of wow is the players and being forced to endure other peoples attitudes, impatience, elitism, leavers, rushers, whiners, and sharing loot with people when they don’t even need it. The people who play this game can be insufferable.
I don’t play enough to be able to form friendships, and every guild I’ve joined since legion ends up falling apart due to some stupid drama between tanks and raid leaders or someone doing something stupid. Just remove the need to group with other people completely.
I don’t think I’ve ever seen someone leave a m0 after a specific boss, this is just making dungeons unnecessarily punishing and restrictive especially for content that you make your own group for
Most serious people won’t be wasting their time gearing with mythic 0s as there will be a far better way to gear so no I don’t think you have much to worry about unless people are target farming trinkets or something.
Have you stopped to wonder if the people who make this game “insufferable” are those like you? Go play some single player game on story mode difficulty if you hate WoW so much.
I want the option to opt out of it. You can continue to play how you want with other people. Why force me to continue to?
Every single thing I said happens, and it happens a lot. I do get instant queues and so I can do a lot of dungeons, don’t you think I’d run into issues more often than you?
I could be going fast pulling two packs, moving at a steady pace. If the healer says I can do more, then I do but it’s never the case, it’s the dps that goes off the rails and our healer is out of mana. I don’t control if a jerk dps dies, I do my job and pick it all up so our healer doesn’t die. Why let them die?
They already allow us to do follower dungeons. Let me play how I want into harder content.
You already have the option. You have Delves and Follower Dungeons. You had Torghast that no one did.
They might happen, but they don’t happen often to the general player base. The exception is not the rule. If they happen to you all the time then it’s a you problem.
This is an oxymoron. You can’t be going fast pulling two packs.
You are playing the wrong game.
It’s always hilarious how some players can pug and do challenging content without issues and rarely come across leavers and ragers. Meanwhile there’s people like you who run into them around every corner. I’m sure it’s not you though /s.
I’m down for end-of-dungeon loot for all dungeons.
But not if it just copies the M+ system. M+ is progression-relevant gearing and therefore I can put up with it only dropping 2 items per run for an entire party despite killing 3-5 bosses. Especially since it competes with Raiding, which is horrible for loot in comparison.
For stuff outside the M+ system, it needs to preserve the amount of loot that’s currently dropping, but simply move it to the end. If you would have normally gotten a drop on x boss, it remembers that and puts it in the chest at the end. So we still get the 5+ items per run and still get per-boss loot rather than a general roll on the overall loot table (which makes targeting anything much more difficult). It’s just at the end.