(I don’t know if General Chat will care about this, so I’m posting this here in the Paladin Forums as well.)
In the latest Alpha-Build Blizzard has removed Crusader’s Reprieve from every Paladin Spec (the Talent that increased Rebuke and Crusader Strike range by 3 yards).
This is a terrible and short-sighted change.
So now instead of all Paladin offensive abilities having consistent 20 yard range, Paladins now have numerous abilities that have different ranges again.
Judgment has 30 yard range (and honestly I’d rather see it nerfed to 20 yards and Crusader’s Reprieve returned, THAT would make a lot more sense IMO).
Avenger’s Shield, Holy Shock (offensive), and Blade of Justice have 20 yard range.
And before this change Crusaders Strike and Auto Attacks had ~12-15 yard range.
So before this change all Paladin attacks had consistent range and the Class functioned smoothly.
But now ONLY Crusader Strike/Auto Attacks and Rebuke will be melee range (which also makes Rebuke feel horrible to use by the way).
The ONLY Paladin ability that requires melee range will now be their Crusader Strike/Auto Attack (and Divine Storm, but AOE was already it’s own thing and was a separate playstyle from Single Target).
Every single other Paladin ability can still be used from ~20 yards away, and that is a great thing because it enables Paladins to actually play like Paladins instead of yellow-Warriors.
Blizzard is just making changes to make changes, without putting an ounce of thought into WHY they’re making these changes.
The entire point of Paladin being able to attack from 20 yards is because Paladin is a Support Off-Healing Class like Evoker.
Having 20 yards on all offensive abilities allows Paladins to make full use of their support abilities without being heavily punished for being slightly out of range of the Mobs.
Having medium range allows even a Ret or Prot Paladin to spend a significant amount of mental-bandwidth on staring at their Raid-Frames, which is required of the Player if they want to off-heal or support effectively; and it allows Holy Paladins to attack while remaining at a safer range.
It also helps to balance out Paladin’s severe lack of mobility, it allows them to save their very-limited mobility for heavy movement events, since there isn’t as much rush to get back into melee range.
For some Classes it made sense to reduce their melee range. Many of the Classes that had a Talent to increase their melee range otherwise only had melee range on all of their abilities.
But Paladin is NOT a melee class, Paladin is a 20 yard range Support Class like Evoker, and they’ve been that way for many years now.
This change will only make Paladins more clunky, without actually changing anything about how far away they attack the Mobs from.
Now instead of being able to stand just outside of dangerous AOEs while still being able to attack and off-heal, Paladins will be forced to weave in and out of melee range to make sure all of their attacks land.
This is a terrible change, and would be like making Evoker’s Disintegrate and Interrupt into melee range attacks.
Blizzard doesn’t seem to understand how their own Classes actually function, it seems like they are just reading “Increases Auto Attack range by 3 yards” and swinging their nerfbat like a blindfolded kid trying to hit the Pinata.