Return 10 Man Raiding with Dragonflight

With the new expansion and the return of other features like talent trees and such it’s about time we get back 10 man top end raiding. I know there’s a lot of people who miss it and we want to go back to having 10 man as a realistic end game, with it being Mythic difficulty, with a close-knit group of friends.

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It has been a few expansions since I have raided and had some amazingly good times with my guild, sadly the guild had to move to the opposite faction as me when raiding went to 20 because we could not find a reliable 20 people to do mythic with. Would love to see them bring back 10man!

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… but you can 10 man raid… Raiding flex scales which means you can bring 10 to 30 people.

If you want to do 10 you can. Heck, my friends raid comp is 2 tanks 2 healers 6 dps on live right now.

Edit: I misread TC’s post my follow-up comment acknowledges this.

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You didn’t read what I said, we want TOP END 10 MAN RAIDING BACK. Not Flex garbage, not 20 man.

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They didn’t announce it.

So I wouldn’t expect it.

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10 man mythic is definitely the dream for me. I’ve had CE a couple times in the past but getting 20 people to work together somewhat cohesively is really draining. Having to deal with people bickering and complaining about stuff constantly gets pretty old.

Not that 10 man would entirely get rid of that, but it would certainly help. Requiring less people means you can find a smaller group of people that mesh really well with one another without having to worry about roster issues.

I do not expect to see 10 man mythic anytime soon, but it’d be fun. I’ve always preferred smaller groups.

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Ah, no, you are right I did misunderstand what you meant specifically looking at your op again.

Hmmm, dunno what to say honestly. Mythic kinda has to be locked to a certain number of players for tuning and making a separate 10 and 20 player version means that much more testing.

/Shrug

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Remove 20 man for 10 man. Problem solved. The difference between 10 and 25 man Heroic back in the day was that 25 man gave leeway for mechanics, that’s no longer the case and hasn’t been the case for years. Finding 19 other people to play perfectly is far less realistic than finding 9 other people to play perfectly.

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There’s no logical reason 20 man should remain the standard raid size if people speak up this early in development.

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This is exactly it, like I finally quit this expansion from raiding because I just don’t enjoy 20 man at all. It’s not fun, it’s not enjoyable, especially when they overtune content so absurdly. And finding the 19 other people to play at a respectable level, it’s not realistic and I want to get back into raiding, but I won’t unless they make a serious change to how the game functions.

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Lol, bring back 10 man raiding. SO… you want what? lower item level gear, potential under / over tuned bosses?

Wish people like you would stop bringing nostalgia into the equation and just accept that flex raiding is a thing and mythic is and always will be 20 man.

10 player " top end " was dead when it started due to the simple fact that the gear you get isnt even as good as 25 norm gear and if youre that " Close-knit " with people… why not just make your own guild and do mythic? Unless you seek to exclude people your self.

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Cata and MoP 10 man had the same Item level as 25 man. And it was more popular, better tuned, and more enjoyable to a lot of people who played the game.

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Lol… Cata better tuned? Go take a look at Halfus 10 H and tell me that the tuning was correct. tldr it wasnt and that was the same for the entire xpac with every raid.

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10 man was not better tuned

When 10 man Garrosh was 1-healed, Blizzard closed the book on 10man raiding.

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Garrosh wasn’t solo healed at the beginning of the tier lol, everything gets under-healed as people get more gear. Several 25 man guilds 2 healed Thok when people were healed, so?

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Please for the love of the Light do it Blizzard. Tune & balance things to 10m as the base of the raid and scale/tweak as needed as more folks join the raid group.

World first heroic 10man Garrosh(Paragon) was solo healed by a holy priest stacking haste.

The very next decision Blizzard made was to solidify 20 man mythic raiding with WoD.

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10 man is more accessible content wise then 20 man ever was. The difficulty would still be roughly the same, but able to have more guilds.

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They could help players even more that have trouble managing a 20 man roster and make a 5 man raiding.

Then you’re same tight knit group can both raid and dungeon together without having to clash with other personalities.

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This is what people don’t get, it’s like no they aren’t doing 2 difficulties, they’re doing a single difficulty that will be tuned properly.

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