I honestly love the new ret. Ive always wanted to play it but the playstyle was usually blah. Now, it is much better.
However, i must admit, light is 10000x rotationally better than templar. It just flows. Its smooth. Its cds line up. Everything just fits.
Unfortunately, with the haste removal and nerfs, it kind of ruined it a bit, but still, much improved.
*Herald
10/char
I can agree with this sentiment to some degree about herald holy paladin (though I don’t think it’s a bad thing, it gives the class a wide variety of expression) but not about ret (or prot for that matter). Damage drops precipitously fast if you’re at range for longer than a few seconds.
I wish Templar Strike was better but whether it’s CSAA or Templar Strikes, the root of our generation is melee in a way that feels very different than priest ever did to me, as a long-time priest main.
i think one of the biggest issue is that blessing of freedom can still be dispelled and spellstealed in 2024
I’m seriously enjoying ret paladin. Love it actually.
That said, I gave up on my Main DH (it’s buggy and rotation is horrible).
Ret paladin feels great. So great, I realized why……it’s very similar to original Havoc DH. Meanwhile havoc is now listed as F teir and several talents do not function correctly.
I like this version of paladin and would love to keep it this way.
its similar cause ret has its own version of demonic but worse, cause now we lost out main cd for it. when ret stops being overtuned and normalizes it’ll be horrible
I disagree. Personally, I am quite enjoying ret at the moment.
Having range is nice, needing to be in melee to maximize dps while having no instant mobility like most ranged and melee specs have is awkward and problematic in pvp. Chasing specs that are far faster around corners in buildings and around the outside of other buildings, or across large areas doesn’t work for Ret. If the “correct” target is the efc, but other enemies slow, snare, stun, fear, ect you any during steed you’re not catching the target. Using all your steeds and freedoms, even Divine Shield to get closer to the efc may very well mean you are all out of mobility before the efc even sees you. Gotta hope the stealthed teammates of yours can kill the efc or, your FC lives long enough for you to kill everyone trying to keep you from the efc.
People also need to think this, fv having range is a bad thing. All the talents impowering it except for jurisdiction is melee ranged.
EL/divine arbiter is melee, yet is wasted if you need to fv 20 yards away and those 2 makes fv hard hitting.
Templar is worse, since the hardrst hitting skill is melee.
(Not counting dawn/greater judgement, they effect all spenders)
I want to add this, although it doesn’t really matter at end game, to new players, Fv’s structure in what I said above could make it confusing to them. They will see it light up to be used and not realize it’s full strength is not the ranged part.
At any case, we as paladins needs a gap closer to help us remain in melee so we can play as intended, in melee with some ranged skills in case an enemy do break free of us.
With enough melee uptime, unhindered by loss of control abilities, Ret can do some damage. But hitting folks with ranged FVs as you mentioned, doesn’t do much damage. I feel like i’m just saying what you did, but yeah, a lot of people that play other specs, don’t seem to know this when they argue that retribution doesn’t need instant mobility.
And, to make matters worse, Final Verdict or Templar Verdict, barely does more damage than our builders no matter how close we are to the target, so the spender just feels like another builder. Better than a builder, maybe, but not by much.
The day ret paladins get MS or a somewhat reasonable toolkit for pvp again probably most of us wont be around anymore at this rate.
The problem with it I feel a few things;
- FV/spender damage have to be balanced in mind if we have DA at max stack, if it doesn’t then it could lead to 1 shotting like it did on our original re-work. For it to be balanced in this aspect, DA needs to be weaker for FV to pack more punch. This also helps SG as well since it was supposed to be DA’s rival talent.
- Builders doing too much damage, which is obvious. This should really be looked at. Ret is supposed to be easy, but not so easy that there is no skill ceiling to it.
- HoW is too accessible. We have HoW too often that having it as a perk for FV Don’t add much to the strength of it. But at times we don’t have wings up or the enemy weak it can be a good perk. Although personally I think it should go back to only being able to use it at 35% health…
- FV has range, it could have a play on why it’s balanced to be a weak finisher.
- It’s also attached to EL, which can lead to the same issue that DA has with FV. Although I think as ret it is pretty iconic we have DS visuals even in single target fights.
I dont feel builders are too strong, but my Ret isnt fully geared yet so maybe I just haven’t experienced what it is capable of in my own hands. Enemy Rets I’ve faced dont scare me though. If I die when an enemy Ret is around it feels like it was me being outnumbered and the Rets teammates application of MS and more CC that got them a kill. A 1vs1 vs Ret I use my 11 enemy movement affecting abilities and remove BoP instantly with Tranquilizing Shot and kill them before long since I have MS and Lust, more range or a Zoo of pets. Keeping a rogue or feral off my back is nearly impossible, but against Ret I feel safe.
I dont want to feel safe fighting Ret, I want to play as Ret and do well.
Well, let’s put it this way;
Without jurisdiction in my gear fv deals 104,814 unbuffed damage (no dawn/judgement)
my judgement, is my weakest builder (but provides the debuff) deals 72,589 damage
BoJ (no jurisdiction mind you) deals 82,331 damage + puts a DoT on my foes for 51,377 damage over time
TS first strike deals 99,827, 2nd strike deals 184,126 damage + another half of the 2nd strike over time as a DoT
My HoW (without vanguard mind you, which stealth buffs HoW damage) deals 82,868 damage.
Builders is pretty close to unbuffed FV damage. DS with ire in single target oftenly surpasses FV damage when used with EL/EP. (I am trying to figure out if I want to drop penitence/burning for ire/radiant glory though, I might but I am simming atm.)
In pvp, many specs can have many instances of over 1 million damage on players, and sometimes crit for over 2 million. No one fears being hit for even 200k.
you just want ret go back fkn 10.01-10.05
that is a dogshiit
and you main is rogue or mage , im sure 100%
Who are you talking about? I don’t think anybody wants 10.5 Retribution back. 10.0.7 hell yeah, but not 10.5.
A thousand times this. In a future update I’d like to see major changes to HoW.