"Retribution Aura" is a Redundant PvP Talent, not an Aura

What is “spell_holy_crusade”?

Retribution Aura - Spell - World of Warcraft (wowhead.com)

Apparently according to the WoW devs, it is Retribution Aura.

Crusader Aura, Devotion Aura and Concentration Aura are all passive buffs that affect the Paladin and their party or raid. All three of these Auras are true support abilities. “Retribution Aura” is different:

Retribution Aura
When any party or raid member within 40 yards dies, you gain Avenging Wrath for 12 sec.*

“Retribution Aura” is not a passive buff, it is a proc. It affects only the Paladin and not the party or raid so it is not a support ability. This “Retribution Aura” is highly situational and it is PvP only. It procs on the death of a party or raid member, something that is undesirable in PvE and is of questionable value in PvP.

This so-called aura makes me wonder if the dev or devs who came up with has actually played a paladin in wow. I dont use the Aura at all, except in instanced PvP. I dont think it has much value in Arenas as the death of a team member is an undesirable result. This so-called “Retribution Aura” should be a PvP talent, it has no place in PvE.

Should dungeon groups and raids bring a warlock so that they can lifetap(if that still works) suicide so that a Paladin can get an extra Avenging Wrath?

As Divenity accurately pointed out

It doesn’t even need to be made into a PvP talent because we in fact already have a better version of it as a PvP talent (Ultimate Retribution)… So it just needs to be changed/deleted.

Devs, restore “Retribution Aura” to its former glory. The wow classic version:

Retribution Aura Rank 5

Instant
Requires Paladin
Requires level 56

Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.

SL Version of Ret Aura:

Retribution Aura

Instant
Requires Paladin
Requires level 50

Causes 50 Holy damage to any creature that strikes a party member within 40 yards. Players may only have one Aura on them per Paladin at any one time.

Talent

Might of the Crusader
Retribution Aura increases holy damage by 2% for the Paladin only.

Obviously, ret Aura will need to be scale up in damage accordingly for SL at level 60. Even at 50-150 damage, this ret aura would better than a situational proc.

Toushin’s Suggestion

Retribution Aura
Reflect 3% damage as Holy damage [ If Protection all damage reflected from allies are considered threats from the Paladin; if Retribution & Holy, causes no threat. ] Affects all party and raid members within 40 yards.

Thantore’s Suggestion

Retribution Aura
Increases the chance for all party and raid members within 40 yards to get a critical strike with all spells and attacks by 5%. Gives the paladin a 3% bonus to physical and holy damage you deal for 30 seconds after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times. Affects all party and raid members within 40 yards.

Infinius’ Suggestion

Retribution Aura
Enemies who attack you or friendly targets within 40 yards take 3% increased damage for 6 seconds. This effect does not stack. Affects all party and raid members within 40 yards.

Longwriter’s Suggestion

Retribution Aura
Increases the Versatility of all nearby allies by 2%. Affects all party and raid members within 40 yards.

Brujha’s Suggestion

Retribution Aura
Increases friendly allies damage done by Critical strikes by 10%. Affects all party and raid members within 40 yards.

If you want me to add your suggestion for ret aura to this post, please use this format:

Retribution Aura
Description goes here with the caveat that any ret aura must affect all party and raid members and have a range of 40 yards.

DISCLAIMER: IF YOU WANT THIS TO CHANGE, PLEASE UPVOTE THIS POST!

83 Likes

I do bgs more than any other content and I just keep crusader on all the time. 3% damage reduction doesn’t do anything and the ret “aura” is too situational.

5 Likes

Agreed. I miss the classic-style ret aura.

5 Likes

Retribution Aura existed in Legion as a talent in the “former glory” you’re asking for. It was bad. Hilariously bad. They’re never going to tune passive free damage based on an aura to be anything OTHER than bad.

Might be useful as a PvP talent, but it has no place in PvE content. The current iteration of Retribution Aura is questionable, but at least it isn’t literally worthless.

3 Likes

The classic version of ret aura was very effective, both in pve and pvp. It was not gamebraking but it worked. The current ret aura is not even an aura.

5 Likes

It doesn’t even need to be made into a PvP talent because we in fact already have a better version of it as a PvP talent (Ultimate Retribution)… So it just needs to be changed/deleted.

4 Likes

Classic Ret was also not a very engaging spec compared to today. Just… some food for thought.

4 Likes

Well said my friend. I want to see an aura that is a support ability that buffs the party/raid like the other auras.

Doesn’t mean literally everything from back then should be scrapped. The original version of Ret aura continued to exist all the way until Legion as a Prot talent (was taken away from Ret and Holy paladins after MoP iirc). There’s nothing wrong with a thorns effect, they are useful for tanking, for PvP, for solo PvE in situations where 3% damage reduction is going be negligible or group PvE when another Paladin already has Devo covered.

Either way it’s better than this “sacrifice my friends for damage” aura that is completely out of place on the Paladin class… Crap like that belongs to Warlocks, DKs, or Shadow Priest, not the defensive hybrid that should be focused on preventing deaths, not profiting from them.

10 Likes

Changed subject to

“RETRIBUTION AURA” IS A REDUNDANT PVP TALENT, NOT AN AURA

ret aura should just be a straight up reflect 3-5% damage as holy dmg, being strike makes it melee only, something that made ret aura bad in the 1st place.

Something like this would be far better since its useful for both PvP & PvE.

9 Likes

I like this Idea :+1:

Ret aura is bad in competitive pvp, and is far better in pve content such as raid prog.

I agree it shouldn’t be a thing but to say it’s a pvp only thing is very fried.

4 Likes

Ret aura is sick to abuse in like, LFR as prot since we didn’t have that before.

Why can’t retribution be a general paladin passive effect and just make Ret Aura a 3% damage or haste buff.

8 Likes

Todays ret isnt very engaging either though lol

3 Likes

Why can’t retribution be a general paladin passive effect and just make Ret Aura a 3% damage or haste buff.

That is the point of this thread. I think that we can all agree that ret aura needs to be made a raid or party wide passive buff with a 40 yard range like the other auras.

I am sure that there are many things about ret that we would like to change but lets focus on Ret Aura for now.

1 Like

Please, I tried to use old Ret Aura on my Prot Pally all the time, and over and over I always came away with ~1% damage increase (it wasn’t even enough to help with agro.) It was as useful in its old iteration as current Consecration is for Rets. If it had even 5% of what Druid Thorns could do, it might be worthwhile but, Blizz would never give that much free damage out.

1 Like

1% of something is better than 0% of nothing. If ret aura damage scales with strength or attack power, the damage should be acceptable. What we have now is a proc that has value only in battlegrounds.

No, in this case 1% is not better than nothing. It’s so low that you literally can’t see any change without a damage meter; I always thought it to be a way to snap aggro if someone accidentally pulled a mob, they would get hit and reflect some damage, but even then, the damage was so low that it didn’t do anything.
I wanted it to be good so badly, because what do I need 3% damage reduction for most of the time. I was always one to trade extra defense for more offense, but that was one place I couldn’t see a reason to use.
I will say the current iteration is terrible but, if you even procced wings once, it would give you 100x more damage than old Ret aura would give you in an entire night. That’s not hyperbole either.

1 Like

I disagree. If a passive damage ret aura affects the entire party or raid, the damage could be considerably more than a single Avenging Wrath and no raid or party member would need to die to trigger it.