What is “spell_holy_crusade”?
Retribution Aura - Spell - World of Warcraft (wowhead.com)
Apparently according to the WoW devs, it is Retribution Aura.
Crusader Aura, Devotion Aura and Concentration Aura are all passive buffs that affect the Paladin and their party or raid. All three of these Auras are true support abilities. “Retribution Aura” is different:
Retribution Aura
When any party or raid member within 40 yards dies, you gain Avenging Wrath for 12 sec.*
“Retribution Aura” is not a passive buff, it is a proc. It affects only the Paladin and not the party or raid so it is not a support ability. This “Retribution Aura” is highly situational and it is PvP only. It procs on the death of a party or raid member, something that is undesirable in PvE and is of questionable value in PvP.
This so-called aura makes me wonder if the dev or devs who came up with has actually played a paladin in wow. I dont use the Aura at all, except in instanced PvP. I dont think it has much value in Arenas as the death of a team member is an undesirable result. This so-called “Retribution Aura” should be a PvP talent, it has no place in PvE.
Should dungeon groups and raids bring a warlock so that they can lifetap(if that still works) suicide so that a Paladin can get an extra Avenging Wrath?
As Divenity accurately pointed out
It doesn’t even need to be made into a PvP talent because we in fact already have a better version of it as a PvP talent (Ultimate Retribution)… So it just needs to be changed/deleted.
Devs, restore “Retribution Aura” to its former glory. The wow classic version:
Retribution Aura Rank 5
Instant
Requires Paladin
Requires level 56Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
SL Version of Ret Aura:
Retribution Aura
Instant
Requires Paladin
Requires level 50Causes 50 Holy damage to any creature that strikes a party member within 40 yards. Players may only have one Aura on them per Paladin at any one time.
Talent
Might of the Crusader
Retribution Aura increases holy damage by 2% for the Paladin only.
Obviously, ret Aura will need to be scale up in damage accordingly for SL at level 60. Even at 50-150 damage, this ret aura would better than a situational proc.
Toushin’s Suggestion
Retribution Aura
Reflect 3% damage as Holy damage [ If Protection all damage reflected from allies are considered threats from the Paladin; if Retribution & Holy, causes no threat. ] Affects all party and raid members within 40 yards.
Thantore’s Suggestion
Retribution Aura
Increases the chance for all party and raid members within 40 yards to get a critical strike with all spells and attacks by 5%. Gives the paladin a 3% bonus to physical and holy damage you deal for 30 seconds after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times. Affects all party and raid members within 40 yards.
Infinius’ Suggestion
Retribution Aura
Enemies who attack you or friendly targets within 40 yards take 3% increased damage for 6 seconds. This effect does not stack. Affects all party and raid members within 40 yards.
Longwriter’s Suggestion
Retribution Aura
Increases the Versatility of all nearby allies by 2%. Affects all party and raid members within 40 yards.
Brujha’s Suggestion
Retribution Aura
Increases friendly allies damage done by Critical strikes by 10%. Affects all party and raid members within 40 yards.
If you want me to add your suggestion for ret aura to this post, please use this format:
Retribution Aura
Description goes here with the caveat that any ret aura must affect all party and raid members and have a range of 40 yards.
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