The current Archon Hero Talents kind of fail to fulfill the given class fantasy of achieving an ultimate form. Instead, it places too much emphasis on casting Halo- a talent and spell less preferred by a lot of players. So I came up with a few ideas to shift the power of the Archon Hero Talents in order to better align with the Archon fantasy. Mostly just for fun.
Primary Talent:
[Perfected Form]
(Shadow) Your damage dealt is increased by 10% during Dark Ascension, and 15% during Voidform.
(Holy) Your healing is increased by 10% during Apotheosis, and for 20 seconds after casting Holy Word: Salvation.
Column 1, Talent 1:
[Power Surge]
When you cast Dark Ascension, Void Eruption, Apotheosis, or Holy Word: Salvation, unleash a Greater Halo from your location that heals allies for (300% of Spell Power) and damages enemies for (250% of Spell Power)
Column 1, Talent 2:
[Divine Ascent]
For the duration of your major cooldown, you levitate off the ground, reducing your area of effect damage taken by 15%, and increasing your movement speed by 30%.
OR
[Incessant Screams]
Psychic Scream leaves an image of you at your location. After 4 seconds, the image will let out a Psychic Scream.
Column 1, Talent 3:
[Resonant Energy]
After your Greater Halo reaches its apex, it returns to you- granting you 3% increased intellect for the first target hit, +1% for each additional enemy or ally hit, up to 6%, for the remainder of your major cooldown, or for 20 seconds after casting Holy Word: Salvation.
Column 2, Talent 1:
[Sustained Potency]
(Shadow) Dark Ascension, and Voidform last 4 seconds longer.
(Holy) Apotheosis lasts 4 seconds longer, and Holy Word: Salvation’s initial heal is increased by 30%
Column 2, Talent 2:
[Word of Supremacy]
Power Word: Fortitude grants you 10% bonus Stamina. During your major cooldowns, increase this bonus to 15%.
OR
[Heightened Alteration]
Casting Fade during your major cooldowns grants you Invisibility for 1 second.
Column 3, Talent 3:
[Concentrated Infusion]
Your Power Infusion effect grants you an additional 10% haste.
OR
[Profane Bargain]
While within your major cooldowns, you gain an additional 5% damage and healing. But outside of your major cooldowns, your damage and healing is reduced by 2%.
Column 3, Talent 1:
[Manifested Power]
(Shadow) While within your major cooldowns, Surge of Insanity requires 1 less Devouring Plague to activate. Additionally, Mind Spike: Insanity and Mind Flay: Insanity will consume up to 2 stacks of Surge of Insanity to deal 100% additional damage, and generate 100% additional healing.
(Holy) While within your major cooldowns, Surge of Light triggers 100% more often. Additionally, Surge of Light can be consumed by Prayer of Healing.
Column 3, Talent 2:
[Empowered Surges]
(Shadow) Increase the damage done by Mind Flay: Insanity and Mind Spike: Insanity by 25%.
(Holy) Increase the healing done by Flash Heal and Prayer of Healing when affected by Surge of Light by 30%.
Column 3, Talent 3:
[Devotion’s Blessing]
Power Word: Shield, Silence, Psychic Scream, and Dispel Magic delay the end of your major cooldown by 1 second.