Rethinking Prince Malchezaar

Yeah. I think part of it was they wanted everyone to get rid of T3 and to level the playing field after naxx but at the same time the whole socket mechanic felt like just taking that to the next level. But they probably wanted to make it easier to hit needed stat requirements without everyone having to use the same piece of gear in every slot. (At the time).

That’s a good way to do it, tho I feel like they could have nerfed scaling for all melee, casters and healed in a universal way so that offset items like for example leather items with heaps of stats designed for feral or rogue would not become insane for warriors.

For those that think warriors are bad DPS, those people are out of their minds, fury is insane with the right gear and all the warrior who re-rolled hunter and lock are gonna regret it soon enough once the figure out how good it is. Hell even Arms can be nuts and in T4 Arms is 300 DPS better than combat… that actually should scare people because of how OP Arms is certain PvP comps like double healer comps that will possibly make a comeback in S3 maybe S2.

Fury tho, omg that damage is insane.

Yeah I agree they could have done it in a lot of better ways but you also have to understand people were still using old raiding items for a long time into TBC. Shaman t2 3 piece for resto was basically used forever for example. I think because of the way raiding was back then that they were just more worried about people getting good pieces once bosses finally died. Raiding it now makes you realize how crazy it is because we all just breeze through the content.

I agree to some extent but just wait until rogues get their SSC trinket. I think overall rogues are going to consistently be disgusting in arenas far more than warriors because of the 2.4 talents we’re on and because I fully expect rogues to be smashing people with Glaives 3 weeks after release and then more and more to get them weeks after.

Non rogue comps might be strongest in s2 this time.

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That’s a very solid prediction IMO.

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Prince is fine. Kara is literally the UBRS of this expac. People are already sick of the place by the time they reach him making him “harder” would just make us all that happier when we don’t need to set foot in there again.

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Yeah, compared to the 1% chance you get a bad infernal now and you just tank and spank the boss lul.

I don’t get it. You’re advocating for making it harder but your proposed change just makes it easier then you get defensive after?

Uh…wuh??

Responding to the person above me.

Oh, gotcha.

Having the entire raid moving and repositioning is quite a bit harder than the fight currently is so I’m not really sure what your point is? Even then having the whole raid move together is fairly easy but I’m not about to dream up ways to radically change Karazhan. If I did I’d be here for awhile.

The current fight is a tank and spank. I’m not even sure it could get any easier than what it is right now. It was really just a one-off comment about how a small change could invalidate the current tank and spank method for the boss.

Also you’re funny if you think me pointing something out = me getting defensive. Speaks more about your mindset than anything lol.

No it’s really not. In your proposed change it either hits the melee or the casters. Most likely the casters based on things like team comp and having to move from enfeeble. Instead of having random rng occasionally screwing your raid over you would have a predefined path where the spawning infernal has no effect at all. The moving isn’t the hard part, the random box in is the hard part. Not that the fight is currently hard.

Lol right that’s why you typed what you did.

Its not and has never been broken in TBCC. It has worked every week since TBCC launched.

The change they should really make is prince being able to drop the healing mace. Like 18-20 runs in my guild, never seen it. Done it like 6-8x on alt, still never seen it.

Friends guild? Never seen it.

Yeah it’s true that they likely did not intend players to stand in a corner for the whole fight when they made the platform as big as they did.

It’s definitely either a bug or design oversight however you want to coin it, wouldn’t mind a change, although removing the wall doesn’t seem like it really fulfills what they were going for, they could just straighten that LoS nook, and maybe program the infernals to drop on a random player a bit better.

The goal was that people move around the room a bunch obviously to avoid infernals and novas, but managing a path that still allows you to reach the boss.

Was just thinking that.

Moving is ok if you have some cds to blow DURING the move, last stand, shield wall, pain suppression. Moving during phase 2 more then once? Lol no. NO

Was a few months before the door strat became the standard strat and it wasn’t that bad just added an RNG factor to infernal positioning.

Yeah, pretty much the only difference between a good or bad Prince encounter is whether or not the infernal get dropped on that location.

Given internals can drop anywhere else on Prince’s arena, I have assumed that Blizzard did not intend for people to be using the door strat when they designed the arena.

It’s wishful thinking at this point, but simply removing that wall would add a dynamic to the arena that would actually involve some thinking on the part of everyone involved. Everyone would have to place themselves in such a way that they didn’t get knocked off the platform during Shadow Novas, how to distance themselves from Prince during Enfeeble while also avoiding Infernals, etc.

As it stands, this is just “solved” content we’re revisiting today that could have been unsolved by Blizzard in light of an experienced player-base who knows how to cheese every encounter.

I thought in vanilla at some point they did fix it but I might be remembering incorrectly.