Retcon-Party

I rarely open threads myself — very rarely, in fact — but I wanted to make a small exception this time.

I’d like to discuss one of the major narrative issues in all of WoW’s history: lore moments that you would like to see retconned — not in a way that changes the end result, but in a way that enriches the premise or brings greater internal consistency to the story.

Let me start with one of my own examples:


Calia Menethil and the Lightforged Undead

In my version, Calia wouldn’t be a “Lightforged Undead” as portrayed in Before the Storm. Instead, I’d reimagine her more like a lich — not a traditional Scourge lich, but something conceptually different. Her soul would no longer reside within her body but would instead be anchored in a vessel sanctified by the Light. This wouldn’t prevent the corrupting effects of undeath, but it would delay them — shielding her essence from decay through divine containment.

In this rework, Calia isn’t resurrected by a Naaru in the temple. Instead, the temple becomes her refuge. The arrows fired by Sylvanas during the Gathering — tainted by the Jailer — would have inflicted deep spiritual wounds, not just physical ones. These arrows would have shattered and scattered parts of her soul (similar to the wound caused by Frostmourne). Because of this spiritual damage, she couldn’t be fully restored by the Light alone.

So, a group of shadow-practitioners — perhaps dark clerics or soulbinders — intervene. They cannot truly restore her to life, but they can place her in a liminal state, somewhere between life and death. The Naaru, rather than acting as divine medics, offer a solution: to bless the soul-vessel with Light, slowing the necrotic corruption and granting Calia time.

This version of Calia wouldn’t seek sympathy from the Forsaken. Instead, after the Fourth War, she sees herself as a monster — a broken thing, something forsaken. And the Forsaken take her in not because she is a symbol of hope or Light, but because Anduin and Faol lacked the resolve to simply let her die. She is adopted out of necessity, not reverence, because she´s a forsaken for everything that counts.

However, the “soul wound” left by Sylvanas’s arrows still festers — and it’s through her connection to the Light that she slowly realizes something is deeply wrong within her and she plays a major role in SL against the Jailor. (As Horde NSC/Forsaken)


Zaela, Garrosh, and the Legacy of the Hellscreams

The dust finally settled over the Blackrock Foundry. Silence took hold in the aftermath of the battle. The heroes turned to leave — but then, a faint sound: a whimper, fragile and frightened.

Tucked away in the darkness, they found an orcish infant. Unnoticed amidst the chaos, the child had somehow survived, untouched by the fires of war. Wrapped in ceremonial garb that bore the symbols of both the Warsong and Dragonmaw clans, the child’s heritage was unmistakable.

His name was Torkran — the last heir of the Hellscream bloodline.

The champions brought him to Khadgar, who, upon seeing the child, breathed a deep sigh of relief. Perhaps… this was hope. At last, a sign of light after so much darkness.

Khadgar sent the hero to Nagrand, to the very place where Thrall had once struck down Garrosh. Thrall had remained there, haunted by the memory. Was Garrosh right? Had he used him? Had he allowed him to carry out the darker deeds he himself could never face? Those seeds of doubt had never truly faded.

And then — footsteps. A figure approached, carrying something in their arms.

Thrall turned slowly and looked down, only to be met by a pair of young eyes that resembled Grom far more than Garrosh ever had. In that moment, he realized: if his own legacy was one of mistakes, then perhaps his duty now was not vengeance — but guidance.

Torkran Hellscream would be raised not in shame, but in purpose. In the heart of the Horde. Among those willing to teach, to remember, and to rebuild. Though Garrosh’s actions had scarred the world, there had once been a misguided desire to protect his people — his family.

The Horde, now and ever, that family deserve´s protection

Thrall became more than the Warchief he once was. He became the first true Shaman of the new Horde — a spiritual leader who embraced not just the elements, but also the lessons of history, pain, and redemption. And in young Torkran, he would invest the teachings of both peace and power.

Not to erase the past — but to ensure it would never be repeated.


Malfurion in Cataclysm – A Voice of Sorrow and Duty

In an alternate telling of Cataclysm, Malfurion Stormrage would not appear indifferent to the pain of his people, nor blind to the atrocities unfolding in Ashenvale. Instead of delivering lofty neutral lines and welcoming Horde heroes with open arms, his portrayal would be far more complex — torn between duty, grief, and reluctant cooperation.

When the Horde hero arrives in Mount Hyjal, Malfurion does not greet them warmly. He is composed, but distant. His tone is neutral, not cold — but unmistakably restrained. This is not an alliance of friendship. It is an alliance born of necessity.

Malfurion:
“I cannot stop Ragnaros’ wrath, protect Hyjal, oppose Deathwing, and confront the Horde — even if my heart begs me to try.”

He has heard the reports from Ashenvale. He is not ignorant, nor is he neutral towards it. He knows the forest burns — and with it, a part of him.

Malfurion:
“Once before, our peoples stood as enemies. Once before, we nearly destroyed everything in our hatred. I thought such a lesson would not be forgotten so quickly.”
(He closes his eyes, pain flickering behind them.)
“The Horde. The Alliance. In the end, we all seek the same things — peace, home, survival. You have influence within your ranks. Use it. I implore you… before it is too late.”

He gazes out across Hyjal — toward a horizon shrouded in smoke and flame.

“I can do nothing but watch as my beloved Ashenvale burns. There was a time I knew every acorn, every root, every whisper of that forest. And now… so many voices have fallen silent. Too many.”

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It’s an interesting idea, but I can’t really tell what you’re asking for. You say you don’t want to change the end result, but some of your scenarios look like pretty big changes to the end result to me.

for me, an example of an end result would be: Calia is undead—but how exactly that undeath affects her, what she is, how she behaves—all of that could be subject to change.

Another example: Sylvanas and the Jailer. Their story as a scenario might be non-negotiable—they’re integral parts of the narrative—but how it was written, or how it could or should have been written better instead of the rather flat version we got… that’s something worth exploring.

My thread isn’t about changing the lore as such, but rather to inspire deeper, better storytelling and creative rewrites. And since I think we all have pretty creative minds here… yeah :wink:

Some retcons could have massive consequences for the future of the lore. My idea for a Thrall retcon, for instance, wouldn’t have changed the fact that he felt guilt or shame—but he wouldn’t have been Mr. Useless for three expansions either.

But how is “Calia is undead but we change how she feels about it” less of an end result retcon than “We keep Thrall’s feelings but we change how he acts”? I’m still confused. Seems like those two are opposite examples of what is and isn’t a retcon.

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I would just blame every stupid thing ever (BFA Teldrassil, orcs as irredeemable savages, etc.) away with Dreadlord manipulation. I think “fixing” things would require being as heavy-handed with retcons and contrivances as the writing that broke everything. Alas, as I’m fond of pointing out, those things are seemingly allowed only to ruin, never to fix.

In the story I’ve written, Calia still stays within the core points of the official version—but she’s integrated in a way that fits the story better and suits the faction more appropriately.

Calia becomes undead because:

  • Sylvanas shoots her.
  • She’s brought to the temple, where a naaru and the Conclave revive her. On her own request, she is turned into a Light-bound undead being.

And this second point—that’s where I apply my change.

The result is still that Calia becomes an undead touched by the Light. That premise remains intact.

Same with Thrall. He still fights Garrosh. He still feels guilt. The only difference is: instead of sinking into endless disappointment and giving up on the Horde as hopeless, he receives a small spark of hope—something that prevents him from losing sight of what the Horde truly is.

All the core elements of his doubts remain intact—they’re still real. But he starts to understand a new role for himself: not as Warchief, but as a shaman, as a spiritual leader. Someone whose task is to prevent the Horde from losing itself.

Atleast, in my intepretation, maybe i´m in the wrong here :wink:

But the official version of Thrall is also that he is Mr. Useless for three expansions, right? It seems like you are changing some official stuff here.

Ah, I see what you meant—yes, you’re right. In the end, it is still a retcon in some way. With the changes I make to the story in my examples, I’m basically trying to prevent the things that harmed those characters in the current lore, remained faithful to their corebeliefs and hold the plot in the end intact. That damage is exactly what I want to undo with these retcons, not the story entirely—so yeah, you’re absolutely right.

I don’t actually think it’s that hopeless. The Horde’s guilt could be recontextualized later and framed differently, which would put things into a more nuanced perspective. So no—I don’t think it’s beyond fixing.

Of course, it depends on what your goal is when you say “fixing.”

For me, “fixing” means better contextualizing things, reframing them in a more nuanced way—not painting everything in black and white. It would still be a horrendous event, no question.

I think what you might mean by “fixing” is making it so that the blame can’t ultimately be pinned on the Horde at a full scale—kind of like how the Warcraft 3 “fix” with the Legion corruption was handled?

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No, the absolute last thing this game needs is more Horde “soul searching.”

What I mean is you can’t unruin Baine, Vol’jin, Sylvanas, or Saurfang without a magic wand that erases the diarrhetic ocean they were sailing in. Or unplug The Jailer from being the singular force behind every single event to every happen. Or put “the only expression of Death magic is something literally any other force can do” back in the box.

You can write a better story going forward, but that doesn’t fix old mistakes, it just distracts you from them having been there.

Should probably clarify, I think just telling enjoyable stories going forward is enough. I’m not saying they have to hard retcon or erase old content for the game to be enjoyable tomorrow. Just speaking to the notion of “fixing” things directly.

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Challenge accepted—well, except for the Jailer. Honestly, I see him as completely irrelevant. A minor character with some hearsay-level “he did XYZ” backstory… not important. You could remove him entirely and the story would probably be better for it.

You can’t divorce his cosmic chess from winning over Sylvanas with the power of perfect prophecy without unmaking facts.

More importantly, I regret even mentioning Zovaal because I really don’t want to derail this into a SL discussion.

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i don´t want to derail the threat either, but if we not try we never know if its fixxable. For sure its difficulty. I will think about it.

I’d change up the Broken Shore cinematic, Hordeside. Show the leadership putting up more of a fight, maybe have Vol’jin cutdown more demons or decapitate a pit lord before being fatally wounded.

They’re still overwhelmed, they’re still forced to retreat. It’s the same end result, just less of a bitter taste in my mouth.

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Do you already have a scenario in mind—something specific we could build on? I mean, is there a particular setup you’d really like to develop and flesh out?

During an important meeting between Homeless Anduin, Jaina, Fangless Thrall and Hornboy Baine on the beaches of Darkshore, a shadowy rift opens and out steps Ranger-Generalized Sylvanas.

“Living Mortals, I must now confess to a deep secret I have kept to myself since the shores of Stormheim. I, Sylvanas… Have been a dreadlord this entire time!! I have left the Banshee Queen in a cave in Stormheim.”

After a moment of shock, Thrall steps forward. “Sylvanas… I didn’t know. I couldn’t know… Because I thought I was the only one!! I too am a dreadlord!! I ambushed Thrall in the alternate Draenor and replaced him!! Mwa-ha-ha-haaaa!!!”

Anduin chimes in. “This is outrageous!! Both of you, stop it!! I cannot believe you infiltrated the Horde!! … Because I knocked out the real Anduin when he returned from the Broken Shore, and I too am a dreadlord!!!”

Baine and Jaina look at one another, before Baine drops his own illusion. “Cataclysm for me. How about you?”

Jaina. “… I’m not a dreadlord at all, what the actual heck??? Am I the only one here that isn’t a dreadlord???”

Off in the distance, the burned husk of Teldrassil drops its own illusion, revealing it to be a very large dreadlord.

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“All according to The Jailer’s plan. Hahaha. HAHAHA!” Every blindfold on every Demon Hunter turns into a Dreadlord.

There, now we solved every mystery.

I have unironically said that the only way to preserve Banshee Queen Sylvanas is to Mad-Eye Moody her in a trunk somewhere, though. Maybe it can be the pre-Cata version so we dodge … well, everything.

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Sir Speeches doesn’t get the kill on Arthus instead it’s Sylvanus. This gives her enough closure to actually start to heal… also should eliminate that jumping scene and fully removes the Eel Vore…

Garry never becomes Warchief… instead Thrall either appoints Vol’jin straight away, and/or he establishes a council created by representatives of the various races/factions in the Horde… Heck why not… just go full out and establish a bloody constitution establishing a framework to divide up power while still allowing the Horde to function.

Garry instead of being Warchief is recognized as being a bit too concerned about legacy and racial purity. While efforts are made to curb these drives, he finds himself drawn to and drawing in Orc purists who speak of a True Horde, and a desire to return to a time free of the corrupting influences of outsiders like the Legion and the other races. Unlike in the main timeline when Garry and his True Horde travel to past Draenor they don’t find such easy acceptance but instead a thriving shamanistic culture that was never destroyed or ignored by the blood thirsty leaders of the clans resulting in the “Iron Horde” being far less a representation of Orcish values and more a demonstration that all of the races are capable of being hateful but also that all can be better as well.

Fully removes the bloody skull road… nope… nope. Just freaking disgusting behavior and just shouldn’t have happened. It certainly shouldn’t have been supported by so much of the population.

Sylvanas free to pursue her goal of creating a future for the Forsaken uses the Valkyr as a means of raising willing souls into undeath. There’s some bumps and mistakes are made but it’s a learning experience.

Gilneas still finds itself beset with the wolf plague, but without the Forsaken exacerbating it. Night Elves recognizing the curse as being of their own creation aid the Worgen in regaining control of themselves.

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My guess is Blizzard wanted a neutral character to get the kill on Arthas instead of going to the Alliance or the Horde (can you imagine the stupid levels the tribalism would have reached? It would have probably been more than just Cannibal Corpse saying “f*%k the Alliance” at Blizzcon).

I’ll propose an alternative. Leave Garrosh as he was in Cataclysm (but get better writers to keep him consistent), then for MoP have him fall overboard and in Goldie Hawn fashion lose his memory and wash up in Pandaria (maybe near a remote fishing village). So while the Alliance story starts as a search for Anduin, the Horde story would start with the search for signs of Garrosh. Vol’jin would get pushed into the position of acting Warchief, Garrosh could either revert to his old self by the end of MoP or realize he’s been a colossal a#%hole to everyone and try to make up for it somehow. In either case, Vol’jin would prove that he’s better-suited for the position of warchief and take it from there.

Granted, this takes a couple of things into account: it’s a piece of a bigger rewrite of MoP, WoD never happens, and the expansion order is changed to Cata => MoP => BFA => Legion => Dragonflight => TWW.

they could have avoided that by just having jaina and sylvanas work together to kill him, jaina did see he needed to die.

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The issue that I see with this is that you’d need to ignore the aftermath of the Wrathgate. Especially since what precedes ICC is the trash talk between the factions in ToC and the Faction Champions fight. Not to mention that while I can see Jaina be willing to work with Sylvannas to look into the matter of Arthas, I don’t know if pre-Cata Sylvannas would have wanted to do the same.

That said, I guess you could establish that Jaina and Sylvannas are acting outside of the oversight of their own factions. Maybe have the trilogy start with players of either faction running Forge of Souls with Jaina, then run Pit of Saron with Sylvannas, then have both take part in Halls of Reflection. This would lead to both doing something during the Arthas fight after Tyrion gets frozen.